Opinion on Gear and mods

By TyrisFlare, in Star Wars: Force and Destiny RPG

3 hours ago, Tramp Graphics said:

I have no problem with the damage creep from modifying attachments either. My signature character’s lightsaber (with cyclic crystal array, among other attachments) has fully modified Mephite and Kimber Stone crystals, with the Superior hilt and Extended hilt attachments as well, regardless of which crystal is active, I’m dishing out 13+ points of damage. When you’re facing Dark Siders in with Cortosis Weave, you need that extra damage potential. 

I don’t see that as a problem.

Which is fine, but you are essentially mandating that the GM make every enemy of any significance wear Cortosis or have insane ranks in parry, which to me is kind of problematic! Your character could skill Anakin Skywalker, the Chosen One, in 2 hits.

A basic lightsaber that did 7 or 8 damage would make that duel way more climactic. You could parry off each other's damage for a while. Maybe even fight near a volcano!

I guess this depends on whether or not people enjoy rocket tag gameplay, even for supposedly tough adversaries.

17 hours ago, TyrisFlare said:

Which is fine, but you are essentially mandating that the GM make every enemy of any significance wear Cortosis or have insane ranks in parry, which to me is kind of problematic! Your character could skill Anakin Skywalker, the Chosen One, in 2 hits.

A basic lightsaber that did 7 or 8 damage would make that duel way more climactic. You could parry off each other's damage for a while. Maybe even fight near a volcano!

I guess this depends on whether or not people enjoy rocket tag gameplay, even for supposedly tough adversaries.

Well, to be clear, a Kimber Stone is non-lethal; it only does Stun damage (and concussive), but still.

I am confused how it does that much damage. The max a Mephite crystal can get is 11 damage though I do not see the kimber one and since only one crystal can be "active" at a time I do not think you can stack the mods.... so I do not see how the mephite crystal could go above 11....

1 hour ago, tunewalker said:

I am confused how it does that much damage. The max a Mephite crystal can get is 11 damage though I do not see the kimber one and since only one crystal can be "active" at a time I do not think you can stack the mods.... so I do not see how the mephite crystal could go above 11....

The Superior Hilt Customization grants an additional point of damage as does the Extended Hilt Attachment . Thus increasing total damage to 13. The Kimber Stone, from Keeping the Peace , has a base damage of 9, and can conceivably get three +1 to damage upgrades. I succeeded at two of them. That takes the crystal up to 11damage plus an additional +2 from the two aforementioned Hilt attachments.

And, no, you can’t have both crystals active at the same time, however, you can swap one for the other as a maneuver, and the cyclic crystal array in mine has Ben modified to hold three crystals, though one slot is still unused.

Edited by Tramp Graphics
6 hours ago, Tramp Graphics said:

The Superior Hilt Customization grants an additional point of damage as does the Extended Hilt Attachment . Thus increasing total damage to 13. The Kimber Stone, from Keeping the Peace , has a base damage of 9, and can conceivably get three +1 to damage upgrades. I succeeded at two of them. That takes the crystal up to 11damage plus an additional +2 from the two aforementioned Hilt attachments.

And, no, you can’t have both crystals active at the same time, however, you can swap one for the other as a maneuver, and the cyclic crystal array in mine has Ben modified to hold three crystals, though one slot is still unused.

I am assuming you added hard points for this obviously but thank you for clarifying.

8 hours ago, Tramp Graphics said:

And, no, you can’t have both crystals active at the same time, however, you can swap one for the other as a maneuver, and the cyclic crystal array in mine has Ben modified to hold three crystals, though one slot is still unused.

Are the crystals different colours?

19 hours ago, tunewalker said:

I am assuming you added hard points for this obviously but thank you for clarifying.

Absolutely. One of my character’s six (so far) specs is Artisan .

17 hours ago, MrTInce said:

Are the crystals different colours?

Nope both are cobalt blue. I want to get my hands on a Solari crystal for the third slot. In his original D6 incarnation, the lightsaber used three Mephite crystals to create the adjustable blade it has.

Edited by Tramp Graphics

I never liked the whole crunchy gear part of the rules. For me it is counterproductive in several ways. It is a strange rules-heavy add-on to a supposedly narrative game, it really doesn't stuit the setting - Star Wars heroes are not cool because their blaster has modded attachments - and it adds to the whole splat books bloat with the almost always accompanying power creep that plagues many systems. I know that it sells books, so that is good, I guess, but I do not feel that it really adds anything worthwhile to the game, neither rules-wise nor story-wise.

I prefer to keep it low, and luckily my players agree.

I challenge the premise that this game is lethal. And it's nowhere close to rocket tag without attachments mods. By the time you can get close to rocket tag for beginning characters, you should earned enough grit and toughened to shrug off 1 or two hits. Assuming 4+ soak. Rocket tag means the first landed hit disables the opponent. So there is a level of hyperbole in the OP's initial post.

Edited by EliasWindrider
12 minutes ago, EliasWindrider said:

I challenge the premise that this game is lethal. And it's nowhere close to rocket tag without attachments mods. By the time you can get close to rocket tag for beginning characters, you should earned enough grit and toughened to shrug off 1 or two hits. Assuming 4+ soak. Rocket tag means the first landed hit disables the opponent. So there is a level of hyperbole in the OP's initial post.

The only thing close to rocket tag in this game were lightsabers pre F&D. and even then requiring a 140+crit made this game not very deadly.

8 minutes ago, Daeglan said:

The only thing close to rocket tag in this game were lightsabers pre F&D. and even then requiring a 140+crit made this game not very deadly.

You are forgetting small (Sil 2) vehicle combats with small vehicle weapons (light blaster cannons and auto-vlasters). Those are very often decided by the first shot that lands. Starfighter combat is pretty close to that too.

On ‎5‎/‎25‎/‎2019 at 8:59 AM, Franigo said:

I never liked the whole crunchy gear part of the rules. For me it is counterproductive in several ways. It is a strange rules-heavy add-on to a supposedly narrative game, it really doesn't stuit the setting - Star Wars heroes are not cool because their blaster has modded attachments - and it adds to the whole splat books bloat with the almost always accompanying power creep that plagues many systems. I know that it sells books, so that is good, I guess, but I do not feel that it really adds anything worthwhile to the game, neither rules-wise nor story-wise.

I prefer to keep it low, and luckily my players agree.

I feel that it was done to make the game more marketable and sustainable for the D&D crowd. It gives it enough crunch in the equipment department that the kind of players who would run screaming from something like Fate can see this game as having some sort of loot system. I find that where it really goes off the track is that the rules for acquiring this stuff is so loose as to be not there. I have seen people play without using the Rarity system at all and they will load their characters up from day one using Oggdude's Character generator.

As for the setting, you are right. Nobody in Star Wars movies gives a crap about their gear.

1 hour ago, Archlyte said:

I feel that it was done to make the game more marketable and sustainable for the D&D crowd. It gives it enough crunch in the equipment department that the kind of players who would run screaming from something like Fate can see this game as having some sort of loot system. I find that where it really goes off the track is that the rules for acquiring this stuff is so loose as to be not there. I have seen people play without using the Rarity system at all and they will load their characters up from day one using Oggdude's Character generator.

As for the setting, you are right. Nobody in Star Wars movies gives a crap about their gear.

More like the Star Wars galaxy crowd where crafting was a huge part of the game.

1 hour ago, Daeglan said:

More like the Star Wars galaxy crowd where crafting was a huge part of the game.

That's a good point. May be why I like it. I think that a random treasure system would have been better but also would have been best done with software. I made my own little book that I call Galactic Treasures for my own use cause I'm an idiot and make books for myself lol. I think that having something besides fiat determine availability in most situations is a good thing.

18 hours ago, Daeglan said:

More like the Star Wars galaxy crowd where crafting was a huge part of the game.

16 hours ago, Archlyte said:

That's a good point. May be why I like it. I think that a random treasure system would have been better but also would have been best done with software. I made my own little book that I call Galactic Treasures for my own use cause I'm an idiot and make books for myself lol. I think that having something besides fiat determine availability in most situations is a good thing.

Also KotOR, where you can mod the heck out of all of your party's gear, armor, and weapons.

27 minutes ago, Tramp Graphics said:

Also KotOR, where you can mod the heck out of all of your party's gear, armor, and weapons.

Yeah great point, and it surprises me how many people have played that game at this point. It has had a significant influence.

22 hours ago, Archlyte said:

I feel that it was done to make the game more marketable and sustainable for the D&D crowd. It gives it enough crunch in the equipment department that the kind of players who would run screaming from something like Fate can see this game as having some sort of loot system. I find that where it really goes off the track is that the rules for acquiring this stuff is so loose as to be not there. I have seen people play without using the Rarity system at all and they will load their characters up from day one using Oggdude's Character generator.

As for the setting, you are right. Nobody in Star Wars movies gives a crap about their gear.

Jedi (other than apparently anakin based on how many he loses) care about their lightsabers cause it's their life according to obiwan.

Edited by EliasWindrider

Also Chewie wasnt happy about losing his gun when they get captured.... and depending how you see 3PO and R2 characters are pretty broken up about them getting hurt. Specifically Luke and R2

In the original movies I can't think of anything outside of the Falcon that anyone seems to care about. The story moves fast and the characters are not talking about their gear in loving ways. It is just a tool to them and the story is about them, not their stuff. Lightsabers are special but again not treated as anything but gear. I like this much better than something like World of Warcraft or some game where the character is nothing without their gear.

3 minutes ago, Archlyte said:

In the original movies I can't think of anything outside of the Falcon that anyone seems to care about. The story moves fast and the characters are not talking about their gear in loving ways. It is just a tool to them and the story is about them, not their stuff. Lightsabers are special but again not treated as anything but gear. I like this much better than something like World of Warcraft or some game where the character is nothing without their gear.

I agree. And for my characters i dont really mod. I might do attachments. Except for lightsabers

9 hours ago, EliasWindrider said:

Jedi (other than apparently anakin based on how many he loses) care about their lightsabers cause it's their life according to obiwan.

But they are not defined by their differences in gear. Even with the iconic lightsabers, it is all just cosmetics. Jedi are not better combatants because their lightsabers are better. In fact, with Force Users it is shown to be intrinsic to the characters, not their gear, again and again and again. Which makes sense, because of the emphasis on the Force.

12 hours ago, Archlyte said:

In the original movies I can't think of anything outside of the Falcon that anyone seems to care about. The story moves fast and the characters are not talking about their gear in loving ways. It is just a tool to them and the story is about them, not their stuff. Lightsabers are special but again not treated as anything but gear. I like this much better than something like World of Warcraft or some game where the character is nothing without their gear.

12 hours ago, Daeglan said:

I agree. And for my characters i dont really mod. I might do attachments. Except for lightsabers

7 hours ago, Franigo said:

But they are not defined by their differences in gear. Even with the iconic lightsabers, it is all just cosmetics. Jedi are not better combatants because their lightsabers are better. In fact, with Force Users it is shown to be intrinsic to the characters, not their gear, again and again and again. Which makes sense, because of the emphasis on the Force.

I wouldn't say that's 100% true, however, look at how much customization went into Boba Fett's armor, and his father's before him. Both bounty hunters had spent a lot of time modifying their armor with hidden, and not so hidden, gadgets and weapons.

1 minute ago, Tramp Graphics said:

I wouldn't say that's 100% true, however, look at how much customization went into Boba Fett's armor, and his father's before him. Both bounty hunters had spent a lot of time modifying their armor with hidden, and not so hidden, gadgets and weapons.

Not 100%, sure, but a lot is EU / Legends. Boba in the OT stands around looking cool and then goes out like a chump. Jango does more, yeah, but that is not because the attachments on his blaster have X mods. But that is a matter of opinion, I guess, if grapple guns and flame throwers are armor attachments with mods or just simply equipment.

Do not get me wrong, I love Mandalorians, and they certainly are a counterpoint. But the heroes of the movies do not care about equipment that much.

Of course, there is no right or wrong. Star Wars is big and there is enough space for all styles.

13 minutes ago, Tramp Graphics said:

I wouldn't say that's 100% true, however, look at how much customization went into Boba Fett's armor, and his father's before him. Both bounty hunters had spent a lot of time modifying their armor with hidden, and not so hidden, gadgets and weapons.

Well as for my part of this I did specify that I was talking about depictions in the movies. By that I mean only what was shown in the movie itself, not in products inspired by the movies.