So with the equipment book just announced, I thought it was worth asking for some opinions on the basics of gear. As you may or may not know, Genesys massively reduces gear bloat by limiting HP (items usually have HP equal to 1/2 encumbrance) and completely eliminating the "optional mod" thing that SWRPG has going. I think this has some real benefits
The main issue I have with SWRPG gear is that it is insanely powerful when modded, even far more than games most people consider crunchy like D&D or Pathfinder. Consider that a heavy blaster (7) can effectively be modded to 12 damage without a great deal of fuss.* This is almost double damage ! And of course, lightsabers are just as bad or worse. This makes a game that is already basically rocket tag (aka whoever hits first wins) even more lethal.
I am debating whether the solution to this issue is to allow the Genesys approach or to simply eliminate mods that add damage to weapons. In other words, players adding slings and sights and stuff to their weapons is cool, but the big problem is that the +damage mods are 1) almost always going to be chosen and 2) too good. I think combat is better off with slightly less damage most of the time (especially lightsaber duels).
Any thoughts?
*for clarity, this is 10 damage and 2 pierce
Edited by TyrisFlare