12 minutes ago, Ysenhal said:Or to put it another way: does it count as a "weakness" when, in the worst scenario, your weapon is merely on par with other ships instead of clearly stronger? I guess it is a bit inefficient since the ship costs so much...
For comparison, imagine if Jumpmasters had an upgrade that read "You may ignore the target lock requirement on torpedoes. While making an attack with torpedoes, you may treat them as a turret attack. Before you engage, recharge all charges on your torpedoes". Everyone would be horrified. Yet that's pretty close to what the YT-2400 has - 4-dice attacks out the turret that don't need a target lock or ammunition, and 3 dice if you're too close for torps. It's also got that large-base barrel roll, and a better dial than the 2.0 Jumpmaster IMO.
I don't see a lot of YT-2400s being flown, so perhaps the price could come down a bit. But I can see why FFG might be wary of making it too cheap.
Oh definitely! I don’t think anyone’s saying we want Dash under 90ish. But a price decrease is definitely in order.
Also I think the math is a little off in terms of R1 dice number. If you put a B-Wing at R1, it’s 4 dice to 3. Even a TIE/ln gets a better deal at 3:3 because it has more agility.
Another thing I haven’t seen mentioned here is that the R3 attacks now grant the non-trivial defensive bonus, reducing Dash’s true maximum threat area to R2 within arc if he wants any mods. Try for that and you’ll find It much harder than getting the same effect with something like the VCX, which is substantially cheaper and still not seeing much play.
Edited by ClassicalMoser