I'm curious as to how other GMs handle this.
A minion group has a communal Hp pool. When damage is done and it exceeds an individual minions wounds, a minion dies.
My question is.... How do you handle it if enough damage is done to account for the wounds of two or more minions?
I feel like there are two approaches.
1. Two minions or more die to the single attack. This has the benefit of being cinematic and speeding up combat, but it creates a narrative dissonance for me. Does the character fire two shots or swing their sword twice? With the presence of Auto-Fire and things like Whirlwind in the game, it would seem this is narratively at odds with those abilities. A single shot firearm would require extensive narrative stretching each time that I feel would quickly become a joke.
or;
2. A single minion dies to a single attack and you can't kill multiples with a single attack. This preserves a certain narrative realism and allows things like
Auto-Fire
and
Whirlwind
to come to the fore as special qualities/abilities. It does though tend to prolong combat and instead of scything through them, it often comes down to a volume of fire issue. PCs tend to feel less "badass" as well, if that's a concern.
So, what do you guys think? How do you handle it?