Got to give credit to Order66 guys for this one but man I feel it is such a great point. One of their good player guidelines from Episode 82 is to just attempt things (other than combat checks) and not reference your skill list. The idea here is that rather than metagaming these things the player just tries to narrate their attempt and if it's good the GM can throw some Boosts their way.
One of the things I like about this game is that unlike something like D&D it's not built on telling you what you can't do. The skills can be used flexibly so that the game does not fall into the same old patterns and players and GM can exercise a lot of creativity.
I feel like it's somewhat natural to be conservative in your plans based on what you feel your chances are but I have also seen some players take this to extremes and not attempt anything unless they feel they are guaranteed success.
It takes a bit of daring to play this way but I think it's fun to be more adventurous. What do you think?