I've been thinking about what kind of cardboard a Rebels card pack expansion might hold, and I've been brainstorming some pilot ideas. I'd love some thoughts on what I've come up with so far. Feel free to contribute ideas of your own!
First, some pilots could be rereleased in different ships with their same abilities:
- Hera in an A-Wing and B-Wing. Her ability is phenomenal with both ships, as they have lots of greens and reds on their dials, respectively.
- Ibtisam in a B-Wing. I believe Ibby preferred flying a B-Wing over anything else, and her ability would work well in that ship.
Keyan Farlander
- I4, piloting A, B, X, and Y-Wings
After you gain a stress token, if you are not strained, you may choose to remove it. If you do, gain 1 strain token.
Commentary: Keyan is the rebel version of Maarek Steele... he flew everything! This is a good all-around ability that is useful in almost any ship, but it's probably best in B and Y-Wings, which to my knowledge are the two ships Keyan is best known for flying. Strain is (usually) better than stress because you can still perform actions and keep your dial open, at the cost of becoming more vulnerable to an attacks. With this ability Keyan could pull a red maneuver in a b-wing, strain to discard stress, then do a focus->barrel roll and take a stress. If he manages to avoid being shot at, he can remove both tokens with a blue move the following round.
Nera Dantels
- I3, B-Wing
You have a <turret arc>. You may perform <forward arc> special attacks from this <turret arc>. After you perform an action, you may perform a red <rotate> action.
Commentary: Nera is back with a 2.0 version of her ability. If her ability is too good with her being able to always shoot from her regular arc OR her turret arc, then limit her special attacks to ONLY her turret arc, and/or limit the ability to torps. Nera never exactly blew the doors off the competitive 1.0 scene even with an always-on 360º field of fire, so I think it would be fine as I have written it, especially considering her low initiative and the fact that it stresses her to rotate her arc. This means that she needs to be stress-free on the turn she rotates her arc, which limits her available maneuvers considerably.
Tycho Celchu
- I5, A-Wing, X-Wing
You may treat red actions as white.
Alternative wording:
After you perform a red action, you may remove one stress token.
Commentary - Very similar ability to Tycho's 1.0 version, only no need to keep track of 9 million stress tokens. If we wanted to improve Tycho's synergy with AP-5, his ability could be amended to "After you perform an action" (not "red action") instead. In 1.0, he usually couldn't execute red maneuvers because he was almost always stressed. In 2.0 he can do a red but it will shut off his ability until he can clear the stress. In both editions, Daredevil was/is a good elite choice for him. Composure's pretty good on him too, as he can focus even if he fails his red boost. Squad leader is great because it becomes white at I5, but it would cost a whopping 12 points so I don't think it'd be OP.
Gina Moonsong
- I?, B-Wing
While you have exactly 1 stress token, you may execute red maneuvers and perform actions, even while stressed.
Commentary: If we wanted Hera to fly a B-Wing with a different ability, this would be good for her because it's very similar to her crew card (which I think is weak/overpriced for its points cost and would be worth its cost if it also allowed actions to be performed). But however you name the pilot card, it's a solid ability for a pilot to squeeze all the juice out of your B-Wing when you need it the most, but you may need to destress a bit afterwards before you can do it again.
Thoughts so far? I would welcome point cost suggestions as well.