Hi Middle Earth travelers!
I played the first adventure in solo mode to take confidence with the app, because i'm going to start a campaign with my friends soon.
I noticed that once a campaign is started there is no way to
change chosen characters, nor to add or drop them
. That should be a feature i'd like to see implemented.
Why? For a lot of reasons, my play group cannot meet everytime as a full group, so maybe some of the players are missing a single game session. And sometimes some other friend likes to join just for one play, as he or she hasn't time for a full campaign.
It would be nice to have a demo scenario, too. I often find myself demoing tabletop games and let people play a non-spoiler, shorter, app-guiding session would be nice.
If you feel you have similar toughts or other suggestions for features JiME app should have, please comment.
P.S.: As i am aware that theese forum aren't read by FFG staff, i'm going to post it in BGG forum, too.
App improvements - suggestions
this is not something they will ever add to JIME.
It's the same as Descent and Imperial Assault. The logistics involved with adding/removing party members during the campaign just doesn't work in this game.
If someone misses a session, just have another player control 2 characters. If you wanted to add an extra player for just 1 mission, you can go ahead and do it - the App won't know or care, although the scenario won't be scaled appropriately in terms of map size or number of enemies that spawn. You could always improvise by adding an extra enemy figure and tracking damage to it outside of the app, or reducing all attacks by 1 hit, or something to that effect.
My only real complaint with the app is the Campfire screen where it shows your XP is a bit cumbersome to navigate. It's kind of annoying to see 'Gimli - 5 XP' but that's because it's 1-2 XP split across 3 different classes. I would prefer if it just showed the XP in the current class, or maybe even just highlighted whether the hero had any purchasable cards or not.
14 hours ago, Faranim said:It's the same as Descent and Imperial Assault. The logistics involved with adding/removing party members during the campaign just doesn't work in this game.
If someone misses a session, just have another player control 2 characters. If you wanted to add an extra player for just 1 mission, you can go ahead and do it - the App won't know or care, although the scenario won't be scaled appropriately in terms of map size or number of enemies that spawn. You could always improvise by adding an extra enemy figure and tracking damage to it outside of the app, or reducing all attacks by 1 hit, or something to that effect.
You are right. There is a bigger "problem" here, as far as we see it as a problem...
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I own and played both games you cited, but i was expecting something better from this one, at least from its app.
if it's the game that can't scale itself once a campaign is started, I wonder if a campaign structure that takes into consideration character add/removal could by created for such games. And that is a big ask for our publisher, indeed
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For example, in order to let characters choises freedom, you could be awarded xp for each scenario at its start, after you know how many characters are playing, not at the end of the last one. Or you could select a new party and respend all party xp earned, recalculated on success/failure of previous sessions, with the new player number. Maybe i'm missing some other critical issues due to campaign structure, though...
Your suggestion about controlling 2 characters with one player is fine. It's exactly what i suggest to my party, but they are non happy with it.
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I would love to see all of the texts voiced