Inert Fat Horn Solo

By RoockieBoy, in X-Wing Squad Lists

Hi guys! I tried Jack Mooney’s Han/Jake list, and it showed me how powerful it was, (went 4-1 only losing to Obi & 3x Arcs). I then decided to try and put Corran instead of Jake as he’s my favorite pilot, and this is what I came up with.

(82) Han Solo [Modified YT-1300 Light Freighter]
(8) R2-D2
(12) Kanan Jarrus
(2) Trick Shot
(1) Inertial Dampeners
(7) Engine Upgrade
Points: 112

(66) Corran Horn [E-wing]
(3) Elusive
(2) "Chopper"
(10) Advanced Sensors
Points: 81

Total points: 193

I really like the Elusive/Chopper combo, I’ve used it a lot and while not very competitive, it can get really annoying if Corran is able to regen several times. Also, with AS Corran becomes very slippery, and I think he presents a bigger threat than Jake, taking some heat off Han, while also doing more damage if left alone. He can also run away and regen, protecting his points. What do you guys think?

I’ve only tried the list 3 times, 2 of them against a Guri/Dengar/4-Lom and one against rebel beef (Cassian/Jake/Wedge/Dutch), and was able to win all three games. I will play again today, let’s see how it goes...

Seems to me like this list is REALLY wanting on Punch. Like, majorly so

2 hours ago, Greebwahn said:

Seems to me like this list is REALLY wanting on Punch. Like, majorly so

You mean it lacks punch? The original list has Luke Gunner on Han, and Jake. I miss the extra force, but I think Corran hits harder than Jake, even if you don’t manage to get the double tap...

But his actions will be spent on regenning. He'll die all too easy, then Han can't deal enough damage

5 hours ago, Greebwahn said:

But his actions will be spent on regenning. He'll die all too easy, then Han can't deal enough damage

This is what keeps chopper from being more competitive. I would rather take an elite like Predator to double down on Horn's bullseye, then take an R2 Astro to double down on weapons disabled the next round after a double-tap...

(66) Corran Horn [E-wing]
(2) Predator
(4) R2 Astromech
(10) Advanced Sensors
Points: 82

Takes 1pt from your bid, but this feels like a much more consistent and powerful Corran. I'm a big believer in doubling down on WD tokens since I've been flying ARCs w/ R2 and 7FG to alternate Regen with attack boosts.

Personally this is what I'd do with the list:

Han/Corran

(66) Corran Horn [E-wing]
(2) R4 Astromech
(12) Proton Torpedoes
(2) Fire-Control System
(1) Marksmanship
Points: 83

(82) Han Solo [Modified YT-1300 Light Freighter]
(12) Kanan Jarrus
(8) R2-D2
(1) Inertial Dampeners
(2) Trick Shot
Points: 105

Total points: 188

although I understand why you had Engine upgrade I just feel it's unnecessary with Kanan helping with Stress with Whites (I know it doesn't help if you want to Inertial when stressed, but it's all about timing).

Corran for me is just so much better with R4 than any other Astro, especially when Leia isn't on the table to help with those Reds. You could put on Advanced on the Ewing (leaving a 4pt bid), but FCS is a favourite of mine when Corran is carrying Torps as well.

Whatever you go with it should be a fun list, I'm flying chewie and Corran ATM and having a great time.

13 hours ago, Greebwahn said:

But his actions will be spent on regenning. He'll die all too easy, then Han can't deal enough damage

I only regen when I’m far from the enemy, out of trouble. That’s when Han has to step in and take heat off Corran. It’s a very “bait and switch targets” kind of game, as Han can’t stand focused fire. You make fair points, though.

7 hours ago, nitrobenz said:

This is what keeps chopper from being more competitive. I would rather take an elite like Predator to double down on Horn's bullseye, then take an R2 Astro to double down on weapons disabled the next round after a double-tap...

(66) Corran Horn [E-wing]
(2) Predator
(4) R2 Astromech
(10) Advanced Sensors
Points: 82

Takes 1pt from your bid, but this feels like a much more consistent and powerful Corran. I'm a big believer in doubling down on WD tokens since I've been flying ARCs w/ R2 and 7FG to alternate Regen with attack boosts.

I agree Chopper isn’t the most competitive choice for Corran. Corran itself isn’t really a top pilot, as almost nobody seems to use it nowadays, aside from a few exceptions (Marcel Manzano and AdG making Top in Opens). And none of them take Chopper 😂 ...

Doubling down on WD tokens is more optimal, and going for bullseye abilities too (Pred and FCS), but I’ve played Corran with the Chopper config posted above and it’s a lot of fun... a pity I don’t have room for protons, as I’ve been able to recharge them in some games...

3 hours ago, xwingMinty said:

Personally this is what I'd do with the list:

Han/Corran

(66) Corran Horn [E-wing]
(2) R4 Astromech
(12) Proton Torpedoes
(2) Fire-Control System
(1) Marksmanship
Points: 83

(82) Han Solo [Modified YT-1300 Light Freighter]
(12) Kanan Jarrus
(8) R2-D2
(1) Inertial Dampeners
(2) Trick Shot
Points: 105

Total points: 188

although I understand why you had Engine upgrade I just feel it's unnecessary with Kanan helping with Stress with Whites (I know it doesn't help if you want to Inertial when stressed, but it's all about timing).

Corran for me is just so much better with R4 than any other Astro, especially when Leia isn't on the table to help with those Reds. You could put on Advanced on the Ewing (leaving a 4pt bid), but FCS is a favourite of mine when Corran is carrying Torps as well.

Whatever you go with it should be a fun list, I'm flying chewie and Corran ATM and having a great time.

That looks like a nice list! I would really miss EU, though. I find myself boosting a lot to arc dodge and mantain distance. You would also lose the boost after the stop maneuver... I think it’s too important to give it up.

I’m planning to take it to the Italian Open if I’m able to play it a lot and it shows it has some legs... I took Corran last year, but it was a disaster! I got bombed to death with the proton bomb+direct hit combo, and Kylo crew, exlpoding Corran while still having all shields available... I feel The need to give him another try...

P.S What’s the Corran/Chewie list?

1 hour ago, RoockieBoy said:

P.S What’s the Corran/Chewie list?

Horny Beast

(73) Chewbacca [Modified YT-1300 Light Freighter]
(2) Leia Organa
(8) Magva Yarro
(26) Luke Skywalker
(2) Trick Shot
(7) Engine Upgrade
Points: 118

(66) Corran Horn [E-wing]
(2) R4 Astromech
(2) Fire-Control System
(1) Marksmanship
(6) Afterburners
Points: 77

Total points: 195

having a lot of fun with it. I know Chewie isn't as 'powerful' as Han, but I actually prefer the i4, it fits with my style of flying.

And this is my standard Corran build with Afterburners on to.

I took Corran to the UK Systems this year, and went 3:3 (should have been better, but nerves in the first match got to me, and all 3 matches could have gone either way), so don't give up hope for him.

In my opinion the best MF pilot is still Lando. I have a Horny Lando list (much in theme with the character, btw) which has both pilots at 5 and the usual nice hotshot gunner / juke sinergy:

Corran Horn (66)
Juke (5)
Fire-Control System (2)
R3 Astromech (3)
Afterburners (6)

Ship total: 82 Half Points: 41 Threshold: 3

Lando Calrissian (80)
Trick Shot (2)
Hotshot Gunner (7)
Kanan Jarrus (12)
Nien Nunb (5)
Millennium Falcon (6)
Inertial Dampeners (1)

Ship total: 113 Half Points: 57 Threshold: 7

Total: 195

Lando shoots first and removes a target's focus, then Corran proceeds with his juking attack (and possibly juke double tap). Sometimes, though, i feel like i don't have enough firepower with said list, though Corran hits like a ton of bricks.

Happy to see a nice pancake + ace rebel list made it to the top! I was worried that, because of the new toys, the old rebels were going out of meta. Glad to see i was wrong.

So I kept practising the original list, but it didn't go as well as I thought it would after the first three games. I am currently 5/7, but I see some flaws...

I was able to beat rebel beef a few times, but I also lost against it several times (same opponent here, so he kind of reads my moves a lot better now). High HP lists also give me trouble (Lost against 3 arcs and Obi, and against 2 IGs and 4-Lom), even if they're not top tier. I'm also afraid of the real Fat Han/Jake lists, which go down to 191p. Even Vader, Soontir lists go down to 190 or so.

So I decided to swap Corran for Gavin and give it a try. This way I'm able to go down to 188p, making sure I outbid other Fat Hans and probably Soontir/Vader lists. Corran is my favorite pilot, but getting to use his ability is so difficult. Gavin being a 4 is still ok against 4x Phantoms, Jake Farrells, 3 of the 4 pilots in rebel beef (except Wedge, of course). I gave the Chopper+Elusive combo one last try. My goal is to regen at least as many shields as I would if I had R2. So here's the last version of the list:

(82) Han Solo [Modified YT-1300 Light Freighter]
(8) R2-D2
(12) Kanan Jarrus
(2) Trick Shot
(1) Inertial Dampeners
(7) Engine Upgrade
Points: 112

(61) Gavin Darklighter [E-wing]
(3) Elusive
(2) "Chopper"
(10) Advanced Sensors
Points: 76

Total points: 188

I played two league games today.

First game was against Han/Lando. His Han was exactly the same as mine, except for his lack of engine. Lando had Nien and inertial dampeners, for 192p total.

Being able to give him the initiative was huge, and Gavin's ability allowed me to deal some nice crits on Lando (direct hit, console fire and -1 agility, for example ). The game came down to the last turn, and the last roll. I was down on points as I had lost Gavin and half of Han, but I had killed Lando and the enemy Han was 2 damage away from giving me half points. I got half of Han in the last roll, giving me a 10p win. Gavin regen'd TWO shields, and took a lot to die. He definately earned his payday today.

Second game was against Poe/Nien/Ello. 191 points. Man I'm glad I go to 188p! Game started well, with me getting 3 shields off Ello for just one on Han, but next turn my opponent rolled hot, and took 4 shields off Han to two R3 shots, one un-modded and one with a Focus. He kept pushing for Han, which allowed Gavin to get behind, and between both ships I took all 3 shields off Poe, but Han had 2 damage cards already. A few turns later Gavin blanked on 8 green dice and lost all 3 shields, and was killed 2 turns later, but dealt a direct hit to Poe and 2 shields off Nien before dying. I wasn't able to regen ANY shields...

Last 5 minutes I was losing, but I only had to do 1 damage to each of the I5 T70s, as Poe was already dead. It came down to the last turn, where I was able to run away after halving both T70s, getting me a 1p lead. ONE point!

Advanced Sensors wasn't much used in this 2 games as Gavin moved first. I think I used it once each game. Once to TL before getting too close (R1) to the enemy, and once to focus before hitting debris. It definately stays, as it's really useful against lower initiative ships.

Chopper+Elusive I'm still not too convinced, and I'll probably swap both cards for R2 astro and maybe crackshot or predator. 189 doesn't look too bad.

On 5/10/2019 at 5:01 AM, nitrobenz said:

This is what keeps chopper from being more competitive. I would rather take an elite like Predator to double down on Horn's bullseye, then take an R2 Astro to double down on weapons disabled the next round after a double-tap...

(66) Corran Horn [E-wing]
(2) Predator
(4) R2 Astromech
(10) Advanced Sensors
Points: 82

Takes 1pt from your bid, but this feels like a much more consistent and powerful Corran. I'm a big believer in doubling down on WD tokens since I've been flying ARCs w/ R2 and 7FG to alternate Regen with attack boosts.

So I ended up taking a no-chopper Corran (FCS, R2 astro, Spare parts) to a league game night, (streamed game here . Sorry it's in Spanish) and it went better than expected... which convinced me to take him and the Han build above to Bologna SoS.

Top 8 is WAY better than I had hoped!

IMG_9885.jpg

That's a fantastic result! Good flying out there @RoockieBoy 😎

1 hour ago, RoockieBoy said:

So I ended up taking a no-chopper Corran (FCS, R2 astro, Spare parts) to a league game night, (streamed game here . Sorry it's in Spanish) and it went better than expected... which convinced me to take him and the Han build above to Bologna SoS.

Top 8 is WAY better than I had hoped!

IMG_9885.jpg

Cool game. I noticed your opponent Juked wrong a little, after Han did his reroll. The attacker modified defense dice before the defender can, so Juke has to happen before Han's reroll. Sweet move with the Spare Parts Canister on Soontir, too.

I was flying some Corran/Lando the other day, and my friend was wondering whether Corran/Han would work. My first thought was that Corran is probably worse than a different partner for Han. Guess I got that one wrong. :P

Great job at the SoS.

3 hours ago, theBitterFig said:

... I noticed    your opponent Juked wrong a little, after Han did his reroll. The attacker modified defense dice before the  de  fender can, so Juke has to happen before Han's reroll...

That depends on whether or not that event is following the "Official Rulings" thread post re: how is Han reroll categorized ? As written in his pilot card and commonly interpreted prior to that ruling Han's reroll happens "after rolling dice" which is before the normal dice modification window (and therefore Juke-able). However, with the ruling I linked Han's reroll is used during the normal dice mods window (and so happens after Juke).

This is one of those things you should check with the organizer before the event to ask which way to play the interaction if you're worried about it.

9 minutes ago, nitrobenz said:

This is one of those things you should check with the organizer before the event to ask which way to play the interaction if you're worried about it.

Fair enough. Doesn't seem too much of a stretch to presume folks are going to follow the official rulings, but it is worth checking.

4 hours ago, theBitterFig said:

Cool game. I noticed your opponent Juked wrong a little, after Han did his reroll. The attacker modified defense dice before the defender can, so Juke has to happen before Han's reroll. Sweet move with the Spare Parts Canister on Soontir, too.

I was flying some Corran/Lando the other day, and my friend was wondering whether Corran/Han would work. My first thought was that Corran is probably worse than a different partner for Han. Guess I got that one wrong. :P

Great job at the SoS.

Yeah i found out about juke on Han after the match. My mistake was a lot bigger, as I popped inertial dampeners while on debris, and forgot to take the 2nd stress, so I TLd Soontir and killed him. When we found out, we rolled back and I took the stress, and no TL, but I still rolled hot and soontir went boom.

The mini-cargo chute on Soontir was awesome. It’s a nice little trick, really easy for opponents to forget it’s there.

Corran did great in the Sos, only dying once in 8 games.

Edited by RoockieBoy
spelling

Happy to see another Fat Han list. I havent considered the E wing, but I also want to switch things up from Jake. I have been running this

Han (191 total)
Inertial Dampeners,
Kanan,
R2D2, Trick shot, Engine Upgrade, Cluster Missiles

Jan Ors

Moldy Crow, Lando, Shield upgrade, Engine upgrade, Trick shot.


I spend the opener building up focus tokens, and then Lando Jan after that point. Jan keeps her side arc on Han and gives him an extra die every turn (I have gotten 6 red dice by shooting range 1 over debris field with Jan extra die. Han gets to reroll and Kanan for force modifier, so I usually target lock. Cluster Missiles gets value on swarm lists but more importantly just gives han 270 degree arc without needing to change arcs most games at all. Jan can usually stay alive long enough for Han to make some real punches, and she also throws 3 red dice out the front, sometimes 4 at range 1 or trick shot with focus modifier. Being i5, Jan also gets to usually move last too, so I know if I want to use Kanan to remove her stress on a white manuever or keep Han still. really good combo play off each other.

6 hours ago, Kskilt said:

Happy to see another Fat Han list. I havent considered the E wing, but I also want to switch things up from Jake. I have been running this

Han (191 total)
Inertial Dampeners,
Kanan,
R2D2, Trick shot, Engine Upgrade, Cluster Missiles

Jan Ors

Moldy Crow, Lando, Shield upgrade, Engine upgrade, Trick shot.


I spend the opener building up focus tokens, and then Lando Jan after that point. Jan keeps her side arc on Han and gives him an extra die every turn (I have gotten 6 red dice by shooting range 1 over debris field with Jan extra die. Han gets to reroll and Kanan for force modifier, so I usually target lock. Cluster Missiles gets value on swarm lists but more importantly just gives han 270 degree arc without needing to change arcs most games at all. Jan can usually stay alive long enough for Han to make some real punches, and she also throws 3 red dice out the front, sometimes 4 at range 1 or trick shot with focus modifier. Being i5, Jan also gets to usually move last too, so I know if I want to use Kanan to remove her stress on a white manuever or keep Han still. really good combo play off each other.

191 points will tie you with the original Fat Han, and also with the Poe/Nien/Ello list, and who knows what imperial aces could bring. I would try and go lower. I haven’t played Jan ors at all, so i can’t say if it works or not, but 6 dice on Han look scary. How has it been working for you so far?

@RoockieBoy So far so good. I learned that when I take as many arcs off the board as soon as possible I win, When I get caught up prioritizing a big threat like Anakin or Infiltrator Maul over the Torents/Droids, I lose. If I want to cut a bid, I just strip the shield off Jan. Its not adding anything to my half-life and shes just there to distract from Han anyways.

Thinking of flying this archetype (pretty much @RoockieBoy 's SOS list) at a small tourney tomorrow.

  • Han (Trick Shot, R2-D2, Kanan, Engine Upgrade, Inertial Dampeners) 112. Standard kit, pretty much.
  • Corran (Predator, R2 Astromech, FCS, Spare Parts Canisters) 78. Flying Advanced Sensors Corran with Lando, I loved Predator. I feel like I can toss my lock into someone who I'd love to shoot at if I get the chance, but I don't have to try to chase them too hard.
  • Bid 10. Local scene generally isn't too aggressive with bids.

I figure, it's an extended tourney, I've never flown ID Han and kind of want to. Might get the nerfhammer soon, and I figure flying it for the first time isn't reprehensible.

It's down to this, 4 U-Wings (per below), CLT Ani/Obi/Mace (I know CLT isn't as good, but I've enjoyed it when I've flown it), or Howlrunner plus 4 Tempest TIE/x1 with FCS. Howl feels like she does a good job delivering them into close range with focus/reroll, and they can follow that up with Locks. My hesitation about those last two are that they're hyperspace lists, and I kind of want to take advantage of an Extended tourney while the option presents.

7 hours ago, theBitterFig said:

Thinking of flying this archetype (pretty much @RoockieBoy 's SOS list) at a small tourney tomorrow.

  • Han (Trick Shot, R2-D2, Kanan, Engine Upgrade, Inertial Dampeners) 112. Standard kit, pretty much.
  • Corran (Predator, R2 Astromech, FCS, Spare Parts Canisters) 78. Flying Advanced Sensors Corran with Lando, I loved Predator. I feel like I can toss my lock into someone who I'd love to shoot at if I get the chance, but I don't have to try to chase them too hard.
  • Bid 10. Local scene generally isn't too aggressive with bids.

I figure, it's an extended tourney, I've never flown ID Han and kind of want to. Might get the nerfhammer soon, and I figure flying it for the first time isn't reprehensible.

It's down to this, 4 U-Wings (per below), CLT Ani/Obi/Mace (I know CLT isn't as good, but I've enjoyed it when I've flown it), or Howlrunner plus 4 Tempest TIE/x1 with FCS. Howl feels like she does a good job delivering them into close range with focus/reroll, and they can follow that up with Locks. My hesitation about those last two are that they're hyperspace lists, and I kind of want to take advantage of an Extended tourney while the option presents.

I’d go for Corran anyday 😂 . In fact I’m taking the list again to the Spanish SoS next weekend. Last ride before points changes!

About the other lists, I don’t have any experience playing them, but 4 U wings made 1st in swiss in the Bologna SoS, going 6-0... so i guess it works quite well, and it catches people off guard.

https://listfortress.com/tournaments/737

On 5/10/2019 at 11:28 AM, AlCranio said:

Lando shoots first and removes a target's focus, then Corran proceeds with his juking attack (and possibly juke double tap).

What is a Juke Double Tap? I'm reading Corran's card and not seeing the interaction.

1 hour ago, LUZ_TAK said:

What is a Juke Double Tap? I'm reading Corran's card and not seeing the interaction.

Double tap is when you perform the extra attack with Corran’s ability. If you have an evade token and haven’t spent it on defense, you can use Juke in both attacks