Rebels or Republic

By nzpointer, in X-Wing Squad Lists

Hello wingman! I have a local tournament coming up and I have two lists I wanna try out. One is the new boogeyman fat han

Modified YT-1300 Light Freighter - •Han Solo - 112
•Han Solo - Scoundrel for Hire (82)
Trick Shot (2)
•Kanan Jarrus (12)
•R2-D2 (8)
Inertial Dampeners (1)
Engine Upgrade (7)

T-65 X-wing - •Luke Skywalker - 86
•Luke Skywalker - Red Five (62)
Supernatural Reflexes (24)

Total: 198/200

While fat han has proven itself I like to try to be thematic and run him with Luke. With using his force on supernatural and keeping him alive he could do okay.

But it anyway time for the republic!

Delta-7 Aethersprite - •Mace Windu - 64
•Mace Windu - Harsh Traditionalist (46)
R4 Astromech (2)
Delta-7B (16)

Delta-7 Aethersprite - •Anakin Skywalker - 82
•Anakin Skywalker - Hero of the Republic (60)
R2 Astromech (4)
Delta-7B (18)

ARC-170 Starfighter - •“Wolffe” - 51
•“Wolffe” - CC-3636 (51)

Total: 197/200

I made this one with the thought of the Jedi being endgame pieces, mainly ani. Mace is super aggressive and I enjoy flying him. I love me some arcs and Wolffe is my fav. He will work as a hard hitting distraction of sorts. One that has to be dearly with or he deals with you.

Thoughts? Any and all suggestions are welcome! I greatly appreciate it.

Edited by nzpointer

Republic for sure. I think people have caught on to the Han build and are dealing with it fairly easily. Unless you've practiced it a bunch, I'd stay away from it.

I just ran a tournament with Wolffe, Mace, and two generic Arcs and did pretty well. I'd just run the R4 on both of the Jedi ships, but that's a personal preference.

Anakin and Mace, both with Delta 7B, and level 2 generic ARC with Palp (and Veteran Tail Gunner as an option) is a lit of fun and very flexible with actions/force regen. 200 points with the tail gunner included.

1 hour ago, howard83 said:

Anakin and Mace, both with Delta 7B, and level 2 generic ARC with Palp (and Veteran Tail Gunner as an option) is a lit of fun and very flexible with actions/force regen. 200 points with the tail gunner included.

Don't bother with VTG on a generic. You may get to use it once per game. I'd keep the bid if you're taking Ani or go with R3 to give yourself options in who you can target/modify.

Have you tried R4-P17 on Mace? Its really good if you like to play him agressiv.

Also might try two Gold Torrents instead of Arc?

To me, they are doing much better then the Arc.

For Republic, I'm just a sucker for R2 Astromech. I'd swap R4 for R2, bid be damned. I dunno that it'd be better, just how I take my coffee.

For Rebels, again, I crave R2. I'd consider cutting Engine Upgrade on Han for a generic R2 for Luke (Kanan can often clear the stress on white moves), or cutting Supernatural for stuff at every other slot on Luke. Proton Torpedoes, R2, and Afterburners are all solid upgrades giving Luke a lot of mobility, punching power, and sustain. There'd be 4 points left for bid, or maybe to take a cheaper Force upgrade. Instinctive Aim doesn't seem too bad, allowing Luke a lot of flexibility in his Torpedoes (not just target but action: after Red moves, after barrel rolls or linked boosts). Heightened Perception fits for points, but I don't think it's really worth it on Luke's 5 Init. It'd only help against Init 6 ships (well, also Init 5, since it'd shut off simultaneous attacks...), and probably only on the second round of combat.

21 hours ago, howard83 said:

Anakin and Mace, both with Delta 7B, and level 2 generic ARC with Palp (and Veteran Tail Gunner as an option) is a lit of fun and very flexible with actions/force regen. 200 points with the tail gunner included.

This is what I could do with 2 ARCs Ani & Mace. Neither jedi can fit Delta 7B or Palp.

104th Battalion Pilot (42)
Ship total: 42 Half Points: 21 Threshold: 5

104th Battalion Pilot (42)
Ship total: 42 Half Points: 21 Threshold: 5

Anakin Skywalker (60)
R2 Astromech (4)

Ship total: 64 Half Points: 32 Threshold: 2

Mace Windu (46)
R2 Astromech (4)

Ship total: 50 Half Points: 25 Threshold: 2


Total: 198

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v6!h=200!341:,,,,:;341:,,,,:;273:,2,,:;314:,2,,:&sn=Unnamed Squadron&obs=

Edited by pakirby

Here’s another

104th Battalion Pilot (42)
Ship total: 42 Half Points: 21 Threshold: 5

Anakin Skywalker (60)
R2 Astromech (4)
Delta-7B (18)

Ship total: 82 Half Points: 41 Threshold: 3

Mace Windu (46)
R4 Astromech (2)
Delta-7B (16)

Ship total: 64 Half Points: 32 Threshold: 3


Total: 188

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v6!h=200!341:,,,,:;273:,2,201,:;314:,5,201,:&sn=Unnamed Squadron&obs=

On 5/8/2019 at 9:16 AM, theBitterFig said:

For Republic, I'm just a sucker for R2 Astromech. I'd swap R4 for R2, bid be damned. I dunno that it'd be better, just how I take my coffee.

I think there is something to be said for an R5 Astromech as regen for any Jedi. Jedi can afford to spend their action on regen because they can use The Force for relocation or dice mods (or in most cases both). This way they are not weapons disabled and get a shot. I like having my shots, the better to kill you with ;)

I guess that means I like my X-Wing coffee black! :)

So I have a tourney this weekend and I am thinking along the lines of Jedi with regen are really scary cause they are so hard to hit anyway. If they can regen they just keep going and won't die! Thus with this build I am hoping the Goldie's get ignored until it is shown they can cause a cluster #$%*. Plus I would like to be ready for the swarms my group sometimes uses. Lastly, Ahsoka makes herself and her Master even more ready to regen as she can "Force" the coordination (in addition to helping make it a total cluster).

V-19 Torrent Starfighter - Gold Squadron Trooper - 30
Gold Squadron Trooper - (25)
Cluster Missiles (5)

Delta-7 Aethersprite - •Ahsoka Tano - 55
•Ahsoka Tano - “Snips" (47)
R5 Astromech (4)
Calibrated Laser Targeting (4)

Delta-7 Aethersprite - •Anakin Skywalker - 82
•Anakin Skywalker - Hero of the Republic (60)
R5 Astromech (4)
Delta-7B (18)

V-19 Torrent Starfighter - Gold Squadron Trooper - 30
Gold Squadron Trooper - (25)
Cluster Missiles (5)

Total: 197/200

View in the X-Wing Squad Builder

2 hours ago, Tharcas said:

I think there is something to be said for an R5 Astromech as regen for any Jedi. Jedi can afford to spend their action on regen because they can use The Force for relocation or dice mods (or in most cases both). This way they are not weapons disabled and get a shot. I like having my shots, the better to kill you with ;)

I guess that means I like my X-Wing coffee black! :)

I've thought about R5 for Luke in the past, specifically because he can kinda get by without an action. My issue is that you have to wait until you've taken hull damage to begin regen.

I'm sticking with cream, no sugar. :D

Edited by theBitterFig
17 hours ago, theBitterFig said:

My issue is that you have to wait until you've taken hull damage to begin regen.

Very true, just occasionally this HAS got some off my ships roasted before.

R5 gonna be a hit on AnYkin probably. Republic Y with its plated hull was basically tailor made for R5

Why Arcs don't have it...

Anyway, rather have r2 for Jedi so they can GTFO and not worry about obstacles or otherwise losing action (or using action for defense so their force ability is open for the current round and the next)

R2’s are stapled to my Jedis, at least Anakin & Obi. I’m starting to run Mace but with P17. What do people think about P17?

12 hours ago, pakirby said:

R2’s are stapled to my Jedis, at least Anakin & Obi. I’m starting to run Mace but with P17. What do people think about P17?

Love it on Mace.

Used it to quite some success so far, those cheating turns when you was low on force and dogfighting options and then you do a red manouver followed by a Roll / Boost / TL and everything is awesome with 2+ force.

R2 Anakin for sure though.

I’m Trying this

AnakinMaceWolffe200

(60) Anakin Skywalker [Delta-7 Aethersprite]
(18) Delta-7B
(4) R2 Astromech
Points: 82

(46) Mace Windu [Delta-7 Aethersprite]
(16) Delta-7B
(5) R4-P17
Points: 67

(51) "Wolffe" [ARC-170 Starfighter]
Points: 51

Total points: 200

Much as I love my Arcs, I do feel the Aethersprite is the most fun I've had so far (albeit in combination with Arcs; they compliment each other so well)

There's something so satisfying about having an array of options with meaningful decisions (how do I spend my limited force? Mods? Ability? Fine tuned? When should I r2? Etc)

One day gonna have to try multiple sprites

All the force

(44) Saesee Tiin [Delta-7 Aethersprite]
(4) R2 Astromech
(16) Delta-7B
Points: 64

(46) Mace Windu [Delta-7 Aethersprite]
(4) R2 Astromech
(16) Delta-7B
(3) Heightened Perception
Points: 69

(44) Luminara Unduli [Delta-7 Aethersprite]
(4) R2 Astromech
(16) Delta-7B
Points: 64

Total points: 197

Sub out Tiin for Ahsoka if preferred (list goes to 199)

Bid has been relevant locally but need more testing

Edited by ficklegreendice