I`ve played Dragon Age and I want to compare it to WHFRP 3. DA combat is similar to WHFRP. Obviously its not abstract combat, but it behaves like that. For instance you can forget about setting up a line of PCs and stop the foes from entering the narrow hallway to attack your weaker wizard. basically you can move around and are seldom stopped by your enemies.
in warhammer the abstract combat functions much like that. But DA have aggresion meter or certain talents that makes you attract monsters away from weaker PCs.
in Warhammer there are no such actions cards that allow you to attract monsters, but it should be I think.
How do you handle combat, do you use some sort of logical sense intergrating Aggro into your desicion making? or you simply split up the enemies and divide them equally among your players?
would you like action cards that allowed you to attrackt monsters? or similar cards?
lets brainstorm here. How to make abstract combat better.
