14 hours ago, cnemmick said:1) the TI player needs to pay more of a cost than exhausting Threepio or a regular Imp o fficer;
I did some basic testing on this back in the day and it was promising. You can require a certain value of cards to be exhausted (eg more than 6 points or something in that range) that makes TI much more balanced. That's the whole problem with TI in the first place: its effect is much better than its cost so it makes sense to me to increase its in-game cost, such that you wouldn't always play it at the start of round 2 even if you weren't getting initiative. This kind of limit also makes it less valuable in the late game when you might not good deployments that you can safely exhaust for more than 6 points.