Based on this thread over in the rules forum, an interesting list potentially arises.
The premise: If Hera has no friendly ships at Range 1-2, she can coordinate no-one with the Sheathipede's ship ability, and gain a free Focus action.
The core of the list: Hera (Composure, Ghost) 74, AP-5 (-) 32. So that's fairly expensive, 106 points, leaving only 94 for the rest of the list. But a Ghost with a free Focus action seems scary, particularly when it can use that focus before it activates. Combined with Advanced Sensors, you'll get 2 actions before a red move. The timing of the triggers works out: Comms Shuttle on a Sheathipede happens before activating, which is well ahead of when AdvS happens after revealing a dial.
Another observation: Because Hera wants no friendly ships at Range 1-2 in order to fail her coordinates (well, if she succeeds it isn't too bad, someone else gets a free action), Lone Wolf seems like a good upgrade.
Also as a note: Hera and Leia are anti-synergistic. Activating Leia's ability will prevent Hera's ability from working on red moves that turn: Hera doesn't have any more red moves to rotate to--they are all white. It can still be handy, though. K-Turn is probably the best in most situations, and it'll be a white move.
A few variants follow. I'm building all of them with a Turret/VTG on Hera, since it just seems good to get that extra attack for 8-10 points, but it is a decent number of points, and skipping it might open up different possibilities. Cool thing to note: Hera has a rear-arc primary weapon with a Shuttle docked, so pointing the turret behind and flying past someone for double rear-arc attacks also could be a cool surprise.
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With Luke, for two double-mods 4-dice attacks
- Luke (Proton Torpedo, R2-D2, Afterburners) 86
- Hera (Composure, Ghost, Dorsal Turret, Veteran Turret Gunner) 82
- AP-5 (-) 32
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With Lone Wolf Wedge, since that will give Hera a bit more room for upgrades.
- Wedge (Lone Wolf, Proton Torpedo, R2 Astromech, Afterburners) 79
- Hera (Composure, Ghost, Leia, Fire Control System, Ion Cannon Turret, Veteran Turret Gunner) 88
- AP-5 (-) 32
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With Thane, to really load the **** out of Hera's Ghost and get some nasty shennanigans. Hera can flip her dial between any of the red moves, Composure-focus and AdvS-Reinforce, then maybe also pick up a lock with Magva's ability.
- Thane (Lone Wolf, R2 Astromech, Afterburners) 63
- Hera (Composure, Ghost, Leia, Magva Yarro, Advanced Sensors, Ion Cannon Turret, Veteran Turret Gunner) 104
- AP-5 (-) 32
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With Corran Horn, because why not E-Wings? I mean, they're not as good, that's why not, but with Lone Wolf for defense and
- Corran (Lone Wolf, R2 Astromech, Fire Control System, Afterburners) 83
- Hera (Composure, Ghost, Leia, Dorsal Turret, Veteran Turret Gunner) 84
- AP-5 (-) 32
Anyone else got idea for a different direction? A pair of B-Wings or VTG Y-Wings would fit with some variant of Hera.