Composure Hera

By theBitterFig, in X-Wing Squad Lists

Based on this thread over in the rules forum, an interesting list potentially arises.

The premise: If Hera has no friendly ships at Range 1-2, she can coordinate no-one with the Sheathipede's ship ability, and gain a free Focus action.

The core of the list: Hera (Composure, Ghost) 74, AP-5 (-) 32. So that's fairly expensive, 106 points, leaving only 94 for the rest of the list. But a Ghost with a free Focus action seems scary, particularly when it can use that focus before it activates. Combined with Advanced Sensors, you'll get 2 actions before a red move. The timing of the triggers works out: Comms Shuttle on a Sheathipede happens before activating, which is well ahead of when AdvS happens after revealing a dial.

Another observation: Because Hera wants no friendly ships at Range 1-2 in order to fail her coordinates (well, if she succeeds it isn't too bad, someone else gets a free action), Lone Wolf seems like a good upgrade.

Also as a note: Hera and Leia are anti-synergistic. Activating Leia's ability will prevent Hera's ability from working on red moves that turn: Hera doesn't have any more red moves to rotate to--they are all white. It can still be handy, though. K-Turn is probably the best in most situations, and it'll be a white move.

A few variants follow. I'm building all of them with a Turret/VTG on Hera, since it just seems good to get that extra attack for 8-10 points, but it is a decent number of points, and skipping it might open up different possibilities. Cool thing to note: Hera has a rear-arc primary weapon with a Shuttle docked, so pointing the turret behind and flying past someone for double rear-arc attacks also could be a cool surprise.

  • With Luke, for two double-mods 4-dice attacks
    • Luke (Proton Torpedo, R2-D2, Afterburners) 86
    • Hera (Composure, Ghost, Dorsal Turret, Veteran Turret Gunner) 82
    • AP-5 (-) 32
  • With Lone Wolf Wedge, since that will give Hera a bit more room for upgrades.
    • Wedge (Lone Wolf, Proton Torpedo, R2 Astromech, Afterburners) 79
    • Hera (Composure, Ghost, Leia, Fire Control System, Ion Cannon Turret, Veteran Turret Gunner) 88
    • AP-5 (-) 32
  • With Thane, to really load the **** out of Hera's Ghost and get some nasty shennanigans. Hera can flip her dial between any of the red moves, Composure-focus and AdvS-Reinforce, then maybe also pick up a lock with Magva's ability.
    • Thane (Lone Wolf, R2 Astromech, Afterburners) 63
    • Hera (Composure, Ghost, Leia, Magva Yarro, Advanced Sensors, Ion Cannon Turret, Veteran Turret Gunner) 104
    • AP-5 (-) 32
  • With Corran Horn, because why not E-Wings? I mean, they're not as good, that's why not, but with Lone Wolf for defense and
    • Corran (Lone Wolf, R2 Astromech, Fire Control System, Afterburners) 83
    • Hera (Composure, Ghost, Leia, Dorsal Turret, Veteran Turret Gunner) 84
    • AP-5 (-) 32

Anyone else got idea for a different direction? A pair of B-Wings or VTG Y-Wings would fit with some variant of Hera.

I was inspired to build a composed Hera list from the recent composure thread on the main page. I went with Nien, Perceptive copilot, and FCS in order to double modify my shots. I think most frustrating part of this list is the lack of a Rebel arc dodging ace to pair with her. If only I could run her with Soontir.

T-65 X-wing - •Luke Skywalker - 65
•Luke Skywalker - Red Five (62)
R3 Astromech (3)
Servomotor S-foils (Open) (0)

Sheathipede -class Shuttle - •AP-5 - 32
•AP-5 - Escaped Analyst Droid (32)

VCX-100 Light Freighter - •Hera Syndulla - 102
•Hera Syndulla - Spectre-2 (73)
Composure (1)
Fire-Control System (2)
Ion Cannon Turret (4)
•Nien Nunb (5)
Perceptive Copilot (8)
Shield Upgrade (3)
Ghost (0)
Veteran Turret Gunner (6)

Total: 199/200

View in the X-Wing Squad Builder

Lone Wolf Jake, borrowed from the Fat Han list, @Phelan Boots ?

Anyhow, double focus seems nice, and Nien lets you do a lot of move switching, from 1-bank right to 3-bank left, and maybe flip the turret to rear arc...

Edited by theBitterFig
On 5/4/2019 at 10:27 AM, theBitterFig said:

Lone Wolf Jake, borrowed from the Fat Han list, @Phelan Boots ?

Anyhow, double focus seems nice, and Nien lets you do a lot of move switching, from 1-bank right to 3-bank left, and maybe flip the turret to rear arc...

I'm liking that Jake idea. Something like this (maybe Phantom title is optional, but what else am I gonna do with those points?)

Hera Syndulla (73)
Composure (1)
Fire-Control System (2)
Ion Cannon Turret (4)
Nien Nunb (5)
Perceptive Copilot (8)
Shield Upgrade (3)
Veteran Turret Gunner (6)
Ghost (0)

Jake Farrell (36)
Lone Wolf (5)
Outmaneuver (6)
Proton Rockets (7)

AP-5 (32)
Phantom (2)
Total: 190

View in Yet Another Squad Builder 2.0

Yeah I played a version with Luke back when that thread was happening. This is the only one I have saved now, though:

VCX-100 Light Freighter - •Hera Syndulla - 82
•Hera Syndulla - Spectre-2 (73)
Composure (1)
Fire-Control System (2)
•Nien Nunb (5)
•“Zeb” Orrelios (1)

Sheathipede -class Shuttle - •AP-5 - 32
•AP-5 - Escaped Analyst Droid (32)

E-wing - •Corran Horn - 86
•Corran Horn - Tenacious Investigator (66)
Fire-Control System (2)
Proton Torpedoes (12)
•R2-D2 (6)

Total: 200/200

View in the X-Wing Squad Builder

Not sure if I ever played it with Corran? Might pull this one out again at some point, but it's hard to get back around to older stuff with all the new stuff I still haven't tried out. And I feel bad for converting Resistance and never playing with them 😜

On 5/7/2019 at 4:34 AM, emeraldbeacon said:

I'm liking that Jake idea. Something like this (maybe Phantom title is optional, but what else am I gonna do with those points?)

Hera Syndulla (73)
Composure (1)
Fire-Control System (2)
Ion Cannon Turret (4)
Nien Nunb (5)
Perceptive Copilot (8)
Shield Upgrade (3)
Veteran Turret Gunner (6)
Ghost (0)

Jake Farrell (36)
Lone Wolf (5)
Outmaneuver (6)
Proton Rockets (7)

AP-5 (32)
Phantom (2)
Total: 190

View in Yet Another Squad Builder 2.0

Anyone tried this?

Wild idea: pair it with U-Wing so that even if you fail to miss the coordination range, you can coordinate yourself back? Cassian could help Hera if she chooses to perform red-manoeuvre-based shenanigans

35 minutes ago, Ryfterek said:

Wild idea: pair it with U-Wing so that even if you fail to miss the coordination range, you can coordinate yourself back? Cassian could help Hera if she chooses to perform red-manoeuvre-based shenanigans

The point is to fail the coordinate, to get yourself 2 focuses, and then your normal action.

Cassian dies. Jake can run away and survive much longer.

btw I tried the list twice, and it was pretty fun. I had never used a Ghost before, even in 1.0 (i borrowed it) and though i lost both games, it was quite closer than it looked. Against certain lists it can really shine.

i played against superObi and Anakin. Both had hull upgrades and regen droids, so they had 4/3 health. I caught obi with a R1 double tap and I did 4 damage and ion. Next round I forgot he could use Supernatural to boost, so my 4k left me without a shot, and he was able to run away and regen.

I made a mistake later clipping a rock, and Anakin did 6 damage total, as I got the crit chain (hull breach, direct, console fire into another crit, etc). It was mostly game over there.

2nd game vs rebel beef. I lost Jake in the first round to very unlucky greens, but was able to kill wedge, dutch, and halve Ten and Cassian, before Hera bit the dust. Had Jake survived that turn like he should have, I’d have had a better chance.

3 minutes ago, RoockieBoy said:

The point is to fail the coordinate, to get yourself 2 focuses, and then your normal action.

I know it is. That's why it's a gamechanger if you just barely miss getting your wingman out of range and end up having to coordinate him and be left with 1 action only. Being able to ping-pong the coordinate action would help to cover that scenario.

Just a thought - for sure I'm now looking forward to giving this idea as a whole (Hera) a spin.

Edited by Ryfterek
12 minutes ago, Ryfterek said:

I know it is. That's why it's a gamechanger if you just barely miss getting your wingman out of range and end up having to coordinate him and be left with 1 action only. Being able to ping-pong the coordinate action would help to cover that scenario.

Just a thought - for sure I'm now looking forward to giving this idea as a whole (Hera) a spin.

In my game against Jedis there were times where Jake ended up too close to Hera, but I was able to BR close to her, get jake a focus, and then Hera could coordinate Jake a white boost and use jake’s ability to get her 2 focuses back, so there are plenty of options available.

i didn’t use reinforce much, and I think I should have, as I’d have stopped some damage.