Somebody somewhere wrote that the Dramatic Flourish card was worthless. But had he noticed that the check is WS VS Discipline ?
I would realy like to know which cards you think are broken and why.
Also which cards seem broken but maybe aren't.
Here's an example, Cover Fire.
The Cover Fire action card basically lets the attacker shower an engagement with arrows to have the targets scatter and suffer Fatigue.
The Card seems underpowered compared to Rapid Fire and Arrowstorm...
But what if the WHOLE POINT of this card was to force enemies to take cover and suffer Fatigue, WITHOUT really hurting them ?
Just like when soldiers fire warning shots ?
I would really like if everyone would chip in and comment on one or two cards that seem broken or are broken and tell why and how to properly use them.
Here's another example Dramatic Flourish.
The attack seems underpowered, worse than a regular Melee Strike.
BUT
On the Conservative side, its best side, the Dramatic Flourish Action can cause Stress to the opponent, EVEN IF YOU MISS, also, your swordsmanship can lift the spirits of your allies and make them recover Fatigue and Stress.
What other attack makes allies recover ? Not many. Of course, stress for a Crit is a measly Wound. I would thus recommend to convert these Stress points into A/C/E losses, effectively diminishing the effectiveness of the enemy. Which is the point of the card, IMO.
Dramatic Flourish a duh ? Maybe not so...