First rule of Hot Rod: Never touch the Bombs. They are an autoinclude.
Just joking. Ok - not. Its realy importend.
The VTG ist the only upgrade that can removed. Because of predicted less Rebelbeef - its also a double OK to remove him.
I played the List von now on in 2 different ways:
“Whisper” (57)
Juke (7)
Passive Sensors (3)
Fifth Brother (9)
Stealth Device (6)
Rear Admiral Chiraneau (76)
Lone Wolf (5)
Darth Vader (14)
Moff Jerjerrod (8)
Novice Technician (4)
Proton Bombs (5)
Hull Upgrade (2)
Dauntless (4)
Total: 200
View in Yet Another Squad Builder 2.0
or
“Whisper” (57)
Juke (7)
Passive Sensors (3)
Fifth Brother (9)
Stealth Device (6)
Rear Admiral Chiraneau (76)
Lone Wolf (5)
Darth Vader (14)
Moff Jerjerrod (8)
0-0-0 (5)
Proton Bombs (5)
Dauntless (4)
Total: 199
View in Yet Another Squad Builder 2.0
First one are my favorit - because of the tech. I played him long before and the only problem was that the 2 crew slots were already occupied and i couldn't do without either of them. Now the tech keeps the decimator functional. And it works my friends - its works good.
The second is very obvious. The Deci wants to be in range 1 - 0-0-0 wants it too.
The new sensors are great. Whisper gets what she wants. Rerolls.
By the way: I'm not a big friend of Hot Shot gunner in this setup - along with Vader ist seems to be redundant.
Edited by Dalli