SPOILERS
My campaign is starting Mask and I just have a couple of quick social questions
My PC's are a very skeptical people. Venlana has a very straight forward approach, so I hope this diverts questions of her loyalty. I will try my best. In the group, we have a 'gentleman' thief, ex-Imperial interrogation droid, a beautiful Twi'lek, along with three others. Just a naturally skeptical group, always rolling Perception and Streetwise (even if one of them has no skill in it.)
Anywho, hit may not even come up but how will I get them from just discovering the whole plot from the get-go if they decide to delve into it? If they push the roll then they kind of deduce their is something to hide in the first place. They know my rules in meta-gaming and walk a fine line in not crossing it (with more rolls.)
My second question is not so Pirate Queen but a Negotiation question:
If the PC's are a bartering with a NPC for an item, and the NPC has a friend/partner/helper with them. If the PC's try to low-ball the deal, do you make them roll against two separate rolls or use disadvantage for the 2nd PC?
Thank you for time.
StG