okay alot of yall say no, but some say no because they are d6s and the sides on the red and white are pretty even (which i agree) for the chances of landing a certain side. okay what if they just upgrade to a d8 system only would that change your mind if instead of rolling d6 for defense and d8 for attack just d8 on each. (it would help lower cost and overall amount of items you need to play).
should FFG introduce more dice
2 hours ago, azeronbloodmoone said:okay what if they just upgrade to a d8 system only would that change your mind if instead of rolling d6 for defense and d8 for attack just d8 on each. (it would help lower cost and overall amount of items you need to play)
And rewrite and rebalance every existing unit card just to get some new percentages for the defense role? That would make a huge mess and is more work than it's worth in my opinion.
A huge plus of SWL is that it isn't as complicated as i.e. Warhammer 40k can be. This doesn't add any new exciting mechanics to the game, it would just complicate the current game state.
On the other hand if they had done this at the start of the game...now it is just a missed opportunity at best.
Edited by Staelwulf20 minutes ago, Staelwulf said:And rewrite and rebalance every existing unit card just to get some new percentages for the defense role? That would make a huge mess and is more work than it's worth in my opinion.
A huge plus of SWL is that it isn't as complicated as i.e. Warhammer 40k can be. This doesn't add any new exciting mechanics to the game, it would just complicate the current game state.
On the other hand if they had done this at the start of the game...now it is just a missed opportunity at best.
they did kinda hint at they might do some huge rebalance later on back around adepticon but they decide to throw more cards out to make certain units more appeasing.
12 hours ago, Caimheul1313 said:Far simpler to just have a rule that allows for X blocks to deflect shots than go through the hassle of converting hits to surges back to blocks which could have complicated timing issues.
I think this could shake the deflect keyword itself. This will be a placeholder to that cause is better to simply use this new ability or card instead of dodge token + trigger deflect. The other way you trigger deflect spending a dodge and then you can use your "power up deflection" to convert blocks to surges.
14 hours ago, azeronbloodmoone said:okay alot of yall say no, but some say no because they are d6s and the sides on the red and white are pretty even (which i agree) for the chances of landing a certain side. okay what if they just upgrade to a d8 system only would that change your mind if instead of rolling d6 for defense and d8 for attack just d8 on each. (it would help lower cost and overall amount of items you need to play).
No. Let's say you try to swap your defensive die for offensive die. Suddenly nothing works. You'd obviously have to rewrite anything that mentions a "block result" or uses the block symbol, since we wouldn't have those anymore. Parts of the game where you roll a red defensive die determine who goes first would be impossible without a reshuffling of the rules as well. Removal of suppression would be harder, as would rolling for damage for clambering. And that's no even looking at the issues caused by a rebalancing of the game. And what would be gained? Maybe a slightly different percentage for some units to block? This is a solution in search of a problem, and causes far more issues than it could ever solve.
I'd prefer d12s to d6s and d8s to allow a wider range of probabilities and results.
48 minutes ago, Hawkstrike said:I'd prefer d12s to d6s and d8s to allow a wider range of probabilities and results.
Or even d20s.
2 hours ago, costi said:Or even d20s.
Sure. Though I don't like d20s because the variance starts to get too high (this is also a down side of the d12), plus it makes odds easy to calculate.
D12s can replicate odds for d2, d3, d4, d6, and d12 so it's easier to generate a range of choices whose odds may not be as obvious (and at d12 it's more work to multiple by 8 1/3).
Edited by Hawkstrike10 hours ago, Alpha17 said:No. Let's say you try to swap your defensive die for offensive die. Suddenly nothing works. You'd obviously have to rewrite anything that mentions a "block result" or uses the block symbol, since we wouldn't have those anymore. Parts of the game where you roll a red defensive die determine who goes first would be impossible without a reshuffling of the rules as well. Removal of suppression would be harder, as would rolling for damage for clambering. And that's no even looking at the issues caused by a rebalancing of the game. And what would be gained? Maybe a slightly different percentage for some units to block? This is a solution in search of a problem, and causes far more issues than it could ever solve.
it wouldn't require that much of a rewrite the biggest is reworking the units to the appropriate level of defense so storm corps to red and may at-st and t47 to black. they already have hits and surge on there. you treat those as defense and surge to defense.
9 hours ago, costi said:Or even d20s.
Why not just cut to the chase with d10s for percentile dice?
4 minutes ago, Derrault said:Why not just cut to the chase with d10s for percentile dice?
percentage will add alot more to players remembering specifics about each unit. having it cap at maybe d8s or d10s with either they make it or not makes the gameplay faster.
18 minutes ago, azeronbloodmoone said:percentage will add alot more to players remembering specifics about each unit. having it cap at maybe d8s or d10s with either they make it or not makes the gameplay faster.
Oh I was not in support of the idea in the first place.
12 hours ago, azeronbloodmoone said:it wouldn't require that much of a rewrite the biggest is reworking the units to the appropriate level of defense so storm corps to red and may at-st and t47 to black. they already have hits and surge on there. you treat those as defense and surge to defense.
You're right, stormtroopers have surge to hit. Does that now count as surge to block as well? After all, the symbols are the same. What about rebels? They have surge to block, which isn't even a symbol on the dice any more in your system. How do they get surges?
Considering the rules of the game are simplified by using symbols instead of words or descriptions, variables like this would cause drastic rewrites. Again, something like this causes far, far more problems than it could ever hope to solve.
On 5/5/2019 at 6:28 AM, naitsirk said:I think this could shake the deflect keyword itself. This will be a placeholder to that cause is better to simply use this new ability or card instead of dodge token + trigger deflect. The other way you trigger deflect spending a dodge and then you can use your "power up deflection" to convert blocks to surges.
What I meant was, after spending a dodge "covert X blocks to deflection," which is still simpler than making a new die JUST to increase the chance of deflection. Kind of like Critical X, but for Block and requires the spending of a Dodge token.
5 hours ago, Alpha17 said:You're right, stormtroopers have surge to hit. Does that now count as surge to block as well? After all, the symbols are the same. What about rebels? They have surge to block, which isn't even a symbol on the dice any more in your system. How do they get surges?
Considering the rules of the game are simplified by using symbols instead of words or descriptions, variables like this would cause drastic rewrites. Again, something like this causes far, far more problems than it could ever hope to solve.
a surge to block and a surge to hit would have the same symbol base off the when your rolling, if your attacking its surge to attack if your defending its surge to defense. you would just use the same symbol for both. no rewrite for that is needed the only rewrite would be if they wanted to make say storm troopers have black d8 instead of the red defense die they have now.
But why do we need stormtroopers with black d8 defense? What's wrong with the red d6 defense?
On 5/2/2019 at 7:26 PM, azeronbloodmoone said:now since the game has been out for a year, and the next core box is coming soon should there be more colored dice added to the game.
i'm mainly suggesting like a black tiered defense die.
nope make no sense with 6 sided unless it was 2 surges and a block that may be cool for deflect
FFG’s custom dice kept me away from them. Only little inchish tall SW people (not ships) got me to buy their stuff. Custom dice and rulers remain an annoyance. Adding more of them will shorten my overall Legion career though I can’t say by how much. I always hated them in IA too. “I rolled 4 and a Tudor rose with a lightning bolt next to a check mark. So. You’re dead?”
1 hour ago, TauntaunScout said:FFG’s custom dice kept me away from them. Only little inchish tall SW people (not ships) got me to buy their stuff. Custom dice and rulers remain an annoyance. Adding more of them will shorten my overall Legion career though I can’t say by how much. I always hated them in IA too. “I rolled 4 and a Tudor rose with a lightning bolt next to a check mark. So. You’re dead?”
To be honest I didn’t like them in IA either, but in Armada when there’s all of 3 symbols and no numbers, I prefer it to constant table lookup in comparison. 🙂
28 minutes ago, Drasnighta said:To be honest I didn’t like them in IA either, but in Armada when there’s all of 3 symbols and no numbers, I prefer it to constant table lookup in comparison. 🙂
Yeah Legions aren’t as bad as IA’s. But I still roll the wrong ones all the time. 5 dice is enough to keep track of for basic combat.
3 hours ago, Fistofriles said:nope make no sense with 6 sided unless it was 2 surges and a block that may be cool for deflect
Plus if they wanted to get really crazy, for good or ill there’s still the unused mechanic of rolling multiple defense dice per hit.
Edited by TauntaunScout2 hours ago, TauntaunScout said:FFG’s custom dice kept me away from them. Only little inchish tall SW people (not ships) got me to buy their stuff. Custom dice and rulers remain an annoyance. Adding more of them will shorten my overall Legion career though I can’t say by how much. I always hated them in IA too. “I rolled 4 and a Tudor rose with a lightning bolt next to a check mark. So. You’re dead?”
that not true you are in for good now they have tauntauns
9 minutes ago, TauntaunScout said:Plus if they wanted to get really crazy, for good or ill there’s still the unused mechanic of rolling multiple defense dice per hit.
Impervious kind of uses that mechanic.
1 minute ago, arnoldrew said:Impervious kind of uses that mechanic.
as dose danger sense
I would prefer to see more innovation in unit/ability keywords than in dice