How does this work out?
The RR tells us that activation starts by revealing the command dial.
SFO tells you to DISCARD top dial BEFORE you reveal a dial (i.e. before you actually activate).
Once discarded, the RR tells you that the ship can't activate.
But really, for the BEFORE in SFO to even trigger, you must have made plain you INTENT to activate that ship, or?
I really wish Armada had an ability queue like X-wing 2.0...
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Ship Activation
Ships are activated during the Ship Phase. When a ship is
activated, its owner proceeds through the following steps.
1 . Reveal Command Dial: Reveal the ship’s top
command dial. Then either place the dial next to the
ship in the play area or spend the dial to place the
corresponding command token next to the ship in the
play area.
2 . Attack: Perform up to two attacks with the ship from
different hull zones.
3 . Execute Maneuver: Move the ship at its current speed.
• After a ship activates, place its revealed command dial
faceup on its ship card to track that it has activated.
• Each ship can activate only once per round.
Related Topics: Attack, Commands, Ship Movement
Command Dials
When a ship is activated, its owner reveals that ship’s
top command dial and places it next to the ship in the
play area. It can be spent immediately to assign the
corresponding command token to that ship, or it can be
spent at the appropriate time to resolve that command.
• After a ship finishes its activation, if it did not spend its
command dial, that dial is discarded.
• When a command dial is spent or discarded, it is
placed faceup on the ship’s ship card and remains there
until it is assigned as a new command during the next
Command Phase.
• A ship with a faceup command dial on its ship card
cannot be activated.
• A player can look at his ships’ facedown command dials
at any time. When a player looks at a ship’s command
dials, he must preserve the order in which the command
dials are stacked.