about
1) Plasma Torps
2) but especially Electro proto bombs.
On 1), Huge ship will just eat ordnance, as they will have extremely low agility, if any at all. Loosing automatically a shield, costs them. Unless FFG comes with Huge ship upgrades enabling defense measures against ordnance. Will they use that design space? Might only lead to people bringing MOAR laser firepower when fighting Huge ships, leaving the snubfighter ordnance at home, as they can be points wasted when the huge target has useful anti ordnance measures.
On 2), We do not know yet how Huge ships will move, but having their huge footprint/base and only 3×3 playing area they cannot be too fast, otherwise they will just fly out in a few turns. And if their movement isn't going to be ridiculously unrealistic, they are very likely being unable to turn on a dime. Both factors will probably lead to them being forced to eat the Electro proto bomb. Ion effects on Huge ships is a great unknown yet. Disarm on an armed Huge is a catastrophe, your huge points sink has to fire every turn. Shield loss neither happy.
Edited by ManagarmrCan't type...