Why don't fang fighters have a modification slot?

By Greedo_Sharpshooter, in X-Wing

Why don't fang fighters have a modification slot?

seems like they should have one slot. most ships do so why not the fang fighter?

hull upgrade, shield upgrade and stealth device and afterburners are some great options that fangs are denied.

thoughts?

Edited by Da_Brown_Bomber

Don't really know. I suspect it's to avoid stealth device - because adding extra defence dice onto a ship with Concordia Face-Off is something to be handled very carefully indeed.

I can't think of anything out at the moment which has both agility 3 and the ability to get focus & evade (or equivalent) on a generic platform* that has the option to further increase its agility.

TIE/v1 can get focus/evade, TIE Defenders have Full Throttle, and Protectorate Fangs have Concordia Face-Off, but none of them have a modification slot too.

Phantoms and Naboo fighters do, but whilst they can get focus/evade easily, they're only agility 2.

For the most part, stuff lacking the modification slot are also "prototype" fighters, like the TIE Defender, TIE Silencer and TIE Advanced Prototype. I'm not sure the same is true of the Fang. We don't actually know that much about the design - we've never seen it in service anywhere other than Fenn's bunch of Mandalorians in particular, but whether he designed them, stole them, what, has never - to my knowledge - come up.

That said, the afterburners comment is a fair one - and annoying, since the expansion includes afterburners that the ship can only use in pre-made quick-builds.....

* Before someone says it, Soontir Fel can get focus/evade with a target in his bullseye, Commander Malarus gets evade + focus-to-evade modification. There are probably others. But I mean the basic chassis.

2 hours ago, Da_Brown_Bomber said:

Why don't fang fighters have a modification slot?

seems like they should have one slot. most ships do so why not the fang fighter?

hull upgrade, shield upgrade and stealth device and afterburners are some great options that fangs are denied.

thoughts?

Fenn is possibly my most favourite Pilot to fly, if he could take afterburners it would be amazing. He could afterburn, then focus then red barrel roll. Would be great.

I would like to take a shield upgrade too, puts his half points up by one. It’s the same reasons defenders don’t get it too.

A-wings of both factions also lack mod slots.

I like that the dodgy ships aren't allowed to become even dodgier, it'd really stop 2 dice attacks doing any damage.

Balance.

Folks have been mentioning Afterburners and Stealth Device as really potent. I bet a Shield would be decent, too... I'm always having a crit slip through against Fenn. It'd also up his threshold to 3 damage from 2, making it harder to get half-points on Fenn.

Meanwhile, I don't think it's that strange for a ship not to have mod slots. Most of the ones which don't have mod slots are fast and nimble interceptor-type ships. The kind which fluff-wise are stripped down, light and slippery, to help them go fast. I strongly suspect the N-1 won't have a mod slot. Kind of the only exception to this is the TIE Interceptor, which has double-mod-slots as much from legacy as anything, but also because there are literally no other upgrade slots which make sense on them.

So you can't make them too good I guess.

The fluff answer is....there isn't any room on them! They are utterly streamlined.

The game answer.....they could be too OP if allowed some mods.

Because Kad Solus with APT and afterburners is an

N N PPPPPPPP EEEEEEEEEE

N N N P P E

N N N PPPPPPPP EEEEE

N N N P E

N N P EEEEEEEEEE

2 minutes ago, Redd9 said:

Because Kad Solus with APT and afterburners is an

N N PPPPPPPP EEEEEEEEEE

N N N P P E

N N N PPPPPPPP EEEEE

N N N P E

N N P EEEEEEEEEE

Hmm, he only I4 and pricy, might be a fun build, but punishing to anything below I4 once. Not unlike Redline the Punisher.

I think Concordia face off makes Sheild, stealth and hull upgrades too valuable or at least slightly more valuable than they would be costed at, I do wish they could take afterburners though...

My working theory is that these ships are great at range one, and Afterburners can give you either double reposition to get there (great for Fenn to get him out of arc) or a boost while still stressed to get there (great for pretty much any Fang).

The only thing that makes it odd for the Fang to not have a mod slot is that the ship chassis most like it, the TIE Interceptor, has two mod slots.

The game really should have better reasoning for why certain ships don't get mod slots.

And better explanations for variable costs: Like this one increases movement options, therefore it rises based on PS.

1 hour ago, Blail Blerg said:

The game really should have better reasoning for why certain ships don't get mod slots.

And better explanations for variable costs: Like this one increases movement options, therefore it rises based on PS.

You might have the opportunity to ask them their reasoning on the 28th (1pm Central US). From yesterday's article:

" Join us on May 28th for a stream focusing on X-Wing and Star Wars: Destiny ! Not only will we announce the dates of the 2019 World Championship for both games, but we're also giving you the oppurtunity to ask your burning questions about Organized Play."

https://www.fantasyflightgames.com/en/news/2019/4/30/ffg-live-in-may/

Not every ship needs that slot. A universal upgrade slot seems unnecessary and a little nonsensical IMO. If you've got a finely tuned ship, with no frills and a sleek frame, but no mod slot, to me that implies the ship is modded to the furthest extent that it's faction can take it to. That's how I look at the Tie Defenders, and A-wings too. Finely tuned, cutting edge tech, that the engineers did everything they could to perfect. Anything superfluous just tossed out in favor of the tools that it needs to fill it's specific role. No room left to make the hull thicker without screwing with it's flight, and no space to shove a stealth device or larger shield generator in there.

good chatter here. i agree its the stealth device combined with concordia dawn that kept the designers from giving these guys a modification slot. so the play balance argument but imo points adjustments could be used to still make a mod slot possible. not too many ships are taking stealth device right now so why not up the points for this even more across the board?

Well modifications and titles are no longer a universal slot used to plug and patch weaker ships or counter dominant meta archetypes. Think of the mod slot as nothing more than an astromech slot or a system slot, or even just a not as fancy tech slot.

14 hours ago, Da_Brown_Bomber said:

Why don't fang fighters have a modification slot?

It voids the warranty.

I think they dont have a mod slot primarily because afterburners exists. Im also fairly sure thats a good thing.

Edited by Boom Owl
10 hours ago, Hiemfire said:

You might have the opportunity to ask them their reasoning on the 28th (1pm Central US). From yesterday's article:

" Join us on May 28th for a stream focusing on X-Wing and Star Wars: Destiny ! Not only will we announce the dates of the 2019 World Championship for both games, but we're also giving you the oppurtunity to ask your burning questions about Organized Play."

https://www.fantasyflightgames.com/en/news/2019/4/30/ffg-live-in-may/

Well. i missed that lol.

Someone else do the good deed for all of us and get the reasoning.

TIE Interceptors stole their mod slot.

Imagine Fenn Rau with stealth device.

5 green dices + 1 evade guaranteed

Hmm... I don't want to play against that.

2 hours ago, A Fistful of Dices said:

Imagine Fenn Rau with stealth device.

5 green dices + 1 evade guaranteed

Hmm... I don't want to play against that.

thats at range one. range three he gets no guranteed evade. agreed thats very strong. at range two its still only 4 dice. its strong but not unbeatable.

Edited by Da_Brown_Bomber
38 minutes ago, Da_Brown_Bomber said:

thats at range one. range three he gets no guranteed evade. agreed thats very. at range two its still only 4 dice. its strong but not unbeatable.

Yes it's beatable but...

5 green dice+ 1 guaranted evade leaves less room for 2 red dice ships. The beauty of 2E is that ships with low firepower are viable.

I assume that's whay they don't have mod slots.

2zyg4u.jpg

better question

Why the frak don't Z-95s get discounted modification slots? And two?