Hey all, so I don't know how many of you have read the Legends novels of the Darth Bane Trilogy, but if you know anything about Bane it's probably (maybe?) his kind of weird-looking, but pretty BA bug-armor.
Well, I want to insert something like that into my campaign, to hopefully coax a player (or two) solidly onto the path of the Darkside.
Here's what I'm thinking for it's mechanics...
When the bugs are allowed to fully "nest" on you:
1. You take your Brawn+1 in Wounds, and an automatic Crit (can/must be healed as normal).
2. Your Wound Threshold is permanently reduced by 2 (you could of course still get Toughness Talents to off-set it, or whatever).
3. Any Crit made against you is made at a +10 (Vicious 1) severity.
4. And it could serve as justification for circumstantial penalties to Social checks, and/or to being noticed in a crowd, etc.
The benefits are:
1. +1 to your Soak (a free rank in the Enduring Talent).
2. +Cortosis Quality, to... you. Or, effectively anything you're wearing.
3. +1 free Darkside pip to any Force Power check (as it's discussed in the book how the constant pain the bugs cause are used by Bane to fuel his anger and thereby the Force/Darkside).
You guys feel that is too bad, too good, or somewhere in between...?
What would you suggest to sway it toward the other direction/balance, if you feel it's not?
Look forward to your input. Thanks in advance.
Edited by emsquared