Opinion: FFG Dropped the Ball on the B-Wing (Thematically)

By ClassicalMoser, in X-Wing

19 hours ago, Wraithdt said:

This supposed discrepancy is very easy to reconcile. That episode in Rebels is just a story about how the crew of the Ghost found the very first B-wing prototype and handed it over to the Rebel Alliance who then handed it over to Slayn & Korpil to be mass produced, even using the project name Shantipole, named after the planet where it was found.

It took them years to figure out the engineering problems of making a ship that was flyable for most pilots on top of having to completely overhaul the weapons package hence why it only started seeing action post-Hoth. Up until then the B6 prototype was the only workable version, so as far as fitting in with the established history of B-wing production it fits quite nicely, at least thats how I see it.

The only real change is the ship’s designer being a Mon Calamari named Quarrie instead of Ackbar, which is a change I’m willing to accept.

Not to mention that Star Wars pulls a lot of theme from WW2. People often times forget that even dealing with something as simple as “tanks” or propeller planes, the:

•design > factory engineer > prototype > re-design > trial > mass production•

...takes a considerably long time. It was also why it proved more fruitful in the middle of the war to tweak and adjust proven models that shared common parts, than to go back to the drawing board and custom design a brand new super-performer in hopes of it being unstoppable.

Edited by It’s One Of Ours

Back on topic.

I liked the Linked Batteries cannon upgrade from 1.0, it was tailor-made for the B-wing, unfortunately B's weren't competitive when it appeared.

19 minutes ago, DerRitter said:

Back on topic.

I liked the Linked Batteries cannon upgrade from 1.0, it was tailor-made for the B-wing, unfortunately B's weren't competitive when it appeared.

Always-on passive mods are a definite no-go in 2.0. There’s no reason for it, no reward for good flying or special way to use it. It’s just free mods.

I could see a version that worked at range one, or that worked if you are stressed, or that worked if you have a friendly with it equipped in your side arc (fluffy because the whole of a B-Wing squad is supposed to be more than the sum of its parts).

But an upgrade that just gives a free re-roll just seems like a brain-dead cop-out.

4 hours ago, ClassicalMoser said:

It's what makes these forums a good place to be. :)

What forum are you talking about? Surely not this one, because this place is a vile cesspool! The only reason I tolerate it at all (and the legion of insecure turds who get off on putting down other people) is because it's the most popular place to talk about X-Wing by far!

Double post

Edited by MikeEvans

Criminy, TRIPLE post

Edited by MikeEvans

I would love to see a double cannon slot option.

Also, this is nearly identical to the problem the Tie Defenders had in 1e. They fixed it with the TIE/D Title which was eclipsed by the X7 title.

I’d love to see the TIE/D title return to 2.0 and be used by both the B and Defender. Thematically, most of the points @ClassicalMoser made about the Bwing ion cannons is also true of defenders.

14 hours ago, JBFancourt said:

I would love to see a double cannon slot option.

Also, this is nearly identical to the problem the Tie Defenders had in 1e. They fixed it with the TIE/D Title which was eclipsed by the X7 title.

I’d love to see the TIE/D title return to 2.0 and be used by both the B and Defender. Thematically, most of the points @ClassicalMoser made about the Bwing ion cannons is also true of defenders.

I would really like to see B-Wings get a double-tap ability in that fashion. It makes sense thematically. And it is a bit ridiculous that a Dorsal Turret Y-Wing with a Veteran Turret Gunner is a better jouster than a B-Wing filled with cannons.

My only concern would be if Defenders became *too* good, but at their price tag I think they would be fine.

2 hours ago, It’s One Of Ours said:

I would really like to see B-Wings get a double-tap ability in that fashion. It makes sense thematically. And it is a bit ridiculous that a Dorsal Turret Y-Wing with a Veteran Turret Gunner is a better jouster than a B-Wing filled with cannons.

My only concern would be if Defenders became *too* good, but at their price tag I think they would be fine.

My proposal:

Advanced Weapons Systems

Configuration

”After you perform a V (Cannon) attack with a cannon that is only capable of doing 1 damage or less to an enemy ship, you may perform a bonus primary V attack.”

6 - 8 points (based on VTG costing)

Thoughts?

Or take a different tack.

After performing a primary attack that hits, you may perform a bonus attack with an equipped cannon. During neutralize results skip any step instructing you to deal (hits/ crits), only applying secondary effects.

Idea being you can do an ion shot, but it can’t do damage. However the first uncancelled hit would deal an ion token.

Make it a System slot, so it would mostly be B’s and /D’s. Maybe the odd Lambda. Also blocks FCS, to prevent having two potentially fully modded shots.

6 minutes ago, millertime059 said:

Make it a System slot, so it would mostly be B’s and /D’s. Maybe the odd Lambda. Also blocks FCS, to prevent having two potentially fully modded shots.

Unless you're Braylen, but then he really wants Advanced Sensors or Cassian, which are both super expensive as far as upgrades go...

I don't know if I'm really opposed to this, actually. I'd still rather see a config, though, because I like the idea of a B-Wing ace centerpiece.

I like Configuration Slot because FFG can control who gets it.

Who has both a config and canon slot now?

Also, I think shooting the cannon first makes jamming beam and tractor cannon relevant again.

Edited by JBFancourt
Added a thought
6 minutes ago, JBFancourt said:

Who has both a config and canon slot now?

T-70s, via the hard point... it’s just a question of whether it’s worth giving up the S-Foils! ;)

True. True. You could put a Cannon Slot requirement. Technically They don’t have one through hard point.

Or just say which ships get it I guess

Edited by JBFancourt
11 minutes ago, DexterOnone said:

T-70s, via the hard point... it’s just a question of whether it’s worth giving up the S-Foils! ;)

3 minutes ago, JBFancourt said:

True. True. You could put a Cannon Slot requirement. Technically They don’t have one through hard point.

Or just say which ships get it I guess

Currently the Gunboat and T-70 are the only ships with a confit and the ability to carry a cannon.

However as Config is a custom craft option and not a normal upgrade type this is not terribly meaningful. Any config based proposal would implicitly include adding the config slot to what ships are desired.

14 minutes ago, millertime059 said:

Currently the Gunboat and T-70 are the only ships with a confit and the ability to carry a cannon.

However as Config is a custom craft option and not a normal upgrade type this is not terribly meaningful. Any config based proposal would implicitly include adding the config slot to what ships are desired.

Ahhh but the gunboat REQUIRES it’s config to get a cannon. 😜

Extra attacks should only exist on large base ships. Large bases are overall in a rough spot unless they are a support ship, or very cheap.

With that said, having all cannon attacks roll 1 extra dice might be fair as I dont expect a B-wing to line up a HLC shot with the lack of initiative or mobility without immensely good flying.

Cannons are so questionable points wise and require such specific conditions to work that cannons should as a universal rule have a rule allowing them to fire in addition to primary weapons if it's out the same arc

As I said in a 1.0 thread; the B-wing needed a ship ability and/or some upgrades that reflected it's role as an assault fighter, designed to fight bigger ships. To quote Wookieepedia: "...it was primarily designed as a "blockade buster" to attack and destroy large capital ships."

Hardened Deflectors: (Ships Ability)
After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).

Basically just 1.0 Reinforced Deflectors. This represents how the B-wings shields are calibrated to deflect heavy attacks from capitol ships, but aren't as effective against anti-fighter weapons like a TIE fighter's guns.

Linked Ion Cannons: (Double Cannon Slot, B-wing only)
Attack 3, Forward Arc, Range 1-3.
Attack: If this attack hits, spend 1 Hit or Crit result to cause the defender to gain 1 ion token. All remaining Hit/Crit results inflict Hit damage.

This cannon is to represent the B-wing's large number of Ion Cannons. This basically just becomes a replacement attack for the B-wing's primary, which deals 1 fewer damage, but deals an ion token.

Yep. Played Bwing today. Braylen.

Bwing is so fricking boring.

On 5/8/2019 at 4:11 PM, Phelan Boots said:

It would seem I’m not the most ired person here.

You misunderstand my point. I don’t dislike all the new canon. In fact I loved Rogue One and Solo. I can, however, pick and choose between what Disney canon I enjoy and stuff I think was idiotic.

For example, the Battle of Endor will forever be what I hold other space battles up against. The only thing that’s come close since was the Battle of Scarif. Cinematically Scarif was even better than Endor. More importantly it captured that feel of Rebel underdogs using everything they had against a vastly superior military.

Why the **** did Disney have to give the video game license to EA? That was an idiotic choice that has continued the trend of crap Star Wars games.

Am I biased, almost certainly, and I accept that and acknowledge that. Does my opinion mean you shouldn’t enjoy super weapon B-Wings? Absolutely not, that your opinion.

The new canon where turbo lasers have an arcing trajectory, hyperspace collisions destroy everything in their path, and Disney does business with shady video game publishers is not perfect though. And it is okay to be critical of that.

So, let's go point for point.

1: EA? Good question. I doubt the higher ups knew anything but, "They make lots of money. We can too!". It's sort of, sort of, backfired.
2: Well Super-Weapon B-Wings aren't a thing. They happened exactly once. Unless you believe that The Rebellion can produce a lot of superlasers.
3: So, those turbolasers were probably not the type we're used to. They seemed to be pretty guided- after all, I don't really recall many missing..? But if you wanna' go down this rabbit hole, let me tell you now, it doesn't end.
4: Hyperspace ram happened. If you'll please notice that the destruction happened where the shields were down, then you'll likely realize it's not a reliable course of action for anything. Also horribly, horribly, horribly destructive, which was demonstrated. Like, very demonstrated. Not a reliable weapon.

On 5/9/2019 at 7:06 AM, ClassicalMoser said:

Always-on passive mods are a definite no-go in 2.0. There’s no reason for it, no reward for good flying or special way to use it. It’s just free mods.

Heroic Advanced Optics RZ2s beg to differ 🤣

In realitly tho the fact that AO/Heroic are consindered strong shows how far we've come

19 minutes ago, prauxim said:

Heroic Advanced Optics RZ2s beg to differ 🤣

In realitly tho the fact that AO/Heroic are consindered strong shows how far we've come

AO+Heroic is fairly far from always-on passive mods; Heroic relies on your dice roll being the worst it could be, and Advanced Optics relies on you having a Focus token when you attack, which is far from guaranteed. If you are flying low initiative, you might be forced to spend it on the defense; if flying a high initiative pilot, you risk not having the token due to bumps, or having to use your action to arc-dodge. That's before the Scum faction arrives to steal it, or Darth Vader makes you sacrifice it...

  • I like the idea of the B-wing getting something.
  • I also agree that a configuration makes sense; if you want an upgrade to be platform-specific but not a limited title, the Configuration is the default slot. The B-wing is probably the most noticeable for carrying (narratively) far more cannons than it can fire (mechanically) - yes, the TIE Defender packs in lots of cannons and lasers too, but with the Defender having baked in full throttle, I'd be hesitant to give it them as standard.
    • Stepping away from the B-wing for a moment, this could easily be one of several things you'd add in a putative "Defender Elite" Configuration, probably along with stronger shields.
  • Getting to make a cannon shot alongside a primary shot is pretty huge, but as noted it's not massively out of character since Veteran Turret Gunner Y-wings can do the same.
    • Getting to double-tap with both a 3-dice primary and a heavy laser cannon or autoblaster is massive, though, so this would need a hefty cost - either in points or opportunity (by eating locks and green tokens or by giving you red or orange tokens)
      • Given that the 'superlaser shot' did basically shred the ships internal systems, that doesn't seem unreasonable.
      • Giving you a double-tap in exchange for (for the sake of argument) one each of stress, strain and ion sounds....not that amazing a deal, frankly, since it's then more-or-less a death sentence for the ship that just fired and required a bullseye to set up in the first place.
      • Which means you can probably play tunes with the firing cost to balance it properly.
On 5/10/2019 at 5:51 PM, CRCL said:

Hardened Deflectors: (Ships Ability)

After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).

Basically just 1.0 Reinforced Deflectors. This represents how the B-wings shields are calibrated to deflect heavy attacks from capitol ships, but aren't as effective against anti-fighter weapons like a TIE fighter's guns.

What's wrong with you people?

Edit: This thread is pretty much only wishlisting for buffs instead of actual redesign ideas.

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Edited by Pink_Viking