Just now, gadwag said:I suggest the N-1 starfighter
How does it have systems while the Aggressive Reconnaissance fighter does not?
Just now, gadwag said:I suggest the N-1 starfighter
How does it have systems while the Aggressive Reconnaissance fighter does not?
Fine Nubian hand-crafted engineering vs mass produced trucks?
43 minutes ago, ficklegreendice said:How does it have systems while the Aggressive Reconnaissance fighter does not?
The N-1s were designed by a Nubian company, to Naboo specifications, which were **** high for a one man star fighter at the time. Those requirements included enhanced sensor capabilities.
The ARC was a more utilitarian design, intended for a galactic conflict where numbers were a major factor. Therefore, the cost of such enhanced sensors was considered too high, given the quantity of ships being built.
So here are some thoughts on the 2 secondary weapons.
14 minutes ago, Marinealver said:So here are some thoughts on the 2 secondary weapons.
- Plasma torpedoes has been hit by the same nerf bat that crushed the Jumpmaster. Crits canceled first but extra shield damage in a format that had already knocked the shields down by 1. They will not replace proton torpedoes (granted I said the same thing in 1st ed. but that was without these limitations).
- Autoblasters, have moved from the un-evadable hits to the unevadeable crits but only if you are out of arc. The firepower 3 is the same but with cannon rules and extended to range 2 it might actually be a consideration for a B-wing especially with bulls eye bonus dice which gives the ability to roll 5 dice at range 1. This is HLC 2.0. Only short range instead of long range.
I'm afraid you've misread the autoblasters card: the +1 red in bullseye only applies when using the autoblaster, which is a 2-attack r1-2 weapon. As such, it's a fairly niche weapon.
Really the best use of auotblaster might be on T-70s depending on how they're priced.
23 minutes ago, Marinealver said:So here are some thoughts on the 2 secondary weapons.
- Plasma torpedoes has been hit by the same nerf bat that crushed the Jumpmaster. Crits canceled first but extra shield damage in a format that had already knocked the shields down by 1. They will not replace proton torpedoes (granted I said the same thing in 1st ed. but that was without these limitations).
- Autoblasters, have moved from the un-evadable hits to the unevadeable crits but only if you are out of arc. The firepower 3 is the same but with cannon rules and extended to range 2 it might actually be a consideration for a B-wing especially with bulls eye bonus dice which gives the ability to roll 5 dice at range 1. This is HLC 2.0. Only short range instead of long range.
I'd argue the Plasma Torps are better, since the ability (aka shield removal) happens before any damage is assigned.
1 hour ago, AceDogbert said:The N-1s were designed by a Nubian company, to Naboo specifications, which were **** high for a one man star fighter at the time. Those requirements included enhanced sensor capabilities.
The ARC was a more utilitarian design, intended for a galactic conflict where numbers were a major factor. Therefore, the cost of such enhanced sensors was considered too high, given the quantity of ships being built.
ARC sensor suite is about half the size of an entire N-1, and it has "reconnaissance" in its name. It doesn't make sense.
7 hours ago, Hiemfire said:You forgot Scum and Rebel Y-Wings. It has a red reload action just like the Hyena and BTL-B Y-Wing (which come with the device) and the TIE Bomber (please tell me that you haven't playing the TIE/sa's Reload as white)... Any action on an Action Bar counts towards an upgrade's requirements regardless of difficulty except those that only appear on the Action Bar as the second portion of a linked action pairing (IE the TIE/sf's x>Rotate does not permit Vet Tur Gunner to ne taken).
And when they want to specify color, they do, there are a bunch of cards requiring "RED [ICON]".
"Preservation Protocol Not Found"
I like the title.
42 minutes ago, eMeM said:ARC sensor suite is about half the size of an entire N-1, and it has "reconnaissance " in its name. It doesn't make sense.
Sure it does, the ARC recons with its face. Do you want to know how many droids are over there? Send a squadron of ARCs in. Then estimate enemy presence based on the number of ARCs that return. No need for sensors, just simple math.
2 minutes ago, Dwing said:I like the name UPS- (error)404
DBS-404
8 hours ago, Koing907 said:Crazy bastards actually did it.
I like it that we’re not just getting the prequel ships, but also some of their corny sense of humor.
5 hours ago, knute said:Really the best use of auotblaster might be on T-70s depending on how they're priced.
I kinda agree but if they aren't priced under the HLC I can't see people fielding them on the T70. In fact to really get them to trigger you'd need to staple marksmen to it so they'd have to be priced a 2 points for it to be worth it.
I could see myself putting it on Nien who likes to be working in range 1.
They are really only good for the Transport as demonstrated, boosting the primary attack. Curious to know if the Transport will get 2 cannon slot like its predecessor. Putting on HLC and AB might be interesting.
Edited by Tyhar71 hour ago, CoffeeMinion said:I like it that we’re not just getting the prequel ships, but also some of their corny sense of humor.
Resistance should all have "yo mama" jokes printed on their pilots. Poe Dameron, Caller of Mothers.
7 hours ago, Marinealver said:So here are some thoughts on the 2 secondary weapons.
- Plasma torpedoes has been hit by the same nerf bat that crushed the Jumpmaster. Crits canceled first but extra shield damage in a format that had already knocked the shields down by 1. They will not replace proton torpedoes (granted I said the same thing in 1st ed. but that was without these limitations).
- Autoblasters, have moved from the un-evadable hits to the unevadeable crits but only if you are out of arc. The firepower 3 is the same but with cannon rules and extended to range 2 it might actually be a consideration for a B-wing especially with bulls eye bonus dice which gives the ability to roll 5 dice at range 1. This is HLC 2.0. Only short range instead of long range.
Timing window though - it says “after the attack hits”, which in the flow chart is before damage is dealt. It doesn’t say “after the attack, if it hit lose a shield”.
So as I am reading it - roll and mod attack dice, roll and mod defense dice, neutralize results, then Boolean didHit?, if true lose a shield, and then deal the damages.
Is this wrong? I know it’s not how old plasma torps worked. But the 1.0 card explicitly stated that the effect was “after dealing damage” while 2.0 torp does not.
2 hours ago, CoffeeMinion said:I like it that we’re not just getting the prequel ships, but also some of their corny sense of humor.
Also known as one of my senses of humor.... I approve. (Actually, the prequel era corny humor was some of what made the films enjoyable IMO).
20 hours ago, Frimmel said:So can Anakin do two barrel rolls a turn?
He can do a pre-maneuver barrel roll while stressed!!
It's not an action so stress doesn't stop him. This is SR levels of awesome. I4 is great for keeping him balanced.
9 hours ago, knute said:Really the best use of auotblaster might be on T-70s depending on how they're priced.
B-Wing is crying in a corner.
Literally every other ship with the cannon slot has better reasons to take a cannon than the cannon ship.
Config when?
2 hours ago, Dwing said:Resistance should all have "yo mama" jokes printed on their pilots. Poe Dameron, Caller of Mothers.
Poe Dameron
Mocker of Matriarchs
Edited by ficklegreendice
Here's a question:
If we presume close-enough prices for the moment, with IG-88 B, do you go with Ion Cannon or Autoblaster?
It's kind of the Dorsal vs Ion Turret decision. 3 dice with a cap of 1 damage, against 2 dice (probably) without a damage cap. But you probably aren't getting more than 1 damage through anyhow on 2 dice. Hard to say how effective the crit-based effect will be.
I think I don't spend more for Autoblaster than Ion. I think I take Ion if it's within 2 points and I can find the points easily, but I think I also probably cut Ion for Autoblaster rather than cut something else.
Edited by theBitterFig17 hours ago, skotothalamos said:I mean, the lore says it’s literally the same size as a b-wing.
Yep, you're right. I found my Star Wars Encyclopedia of Starfighters and Other Vehicles and it said it was a bit more than 16m wide which is basically the same size as a B-Wing, while the ARC-170 is over 19m wide.
So the line between small and medium is somewhere between 16m and 19m in one direction I guess.
Scratch that, the BTL-B Y-Wing is 23 meters long. I'm just going to stop worrying why FFG chooses to making things small vs medium base.
10 minutes ago, theBitterFig said:Here's a question:
If we presume close-enough prices for the moment, with IG-88 B, do you go with Ion Cannon or Autoblaster?
It's kind of the Dorsal vs Ion Turret decision. 3 dice with a cap of 1 damage, against 2 dice (probably) without a damage cap. But you probably aren't getting more than 1 damage through anyhow on 2 dice. Hard to say how effective the crit-based effect will be.
I think I don't spend more for Autoblaster than Ion. I think I take Ion if it's within 2 points and I can find the points easily, but I think I also probably cut Ion for Autoblaster rather than cut something else.
I feel like it mainly comes down to whether you want marksmanship or would rather invest in a better elite. IGs can land bullseyes when they need to (yay medium base!) but it's not exactly easy and you're giving up Fearless for it.
But add a 4-Lom with title and IG crew... man there's some nasty shenanigans...
Edit: Probably bad but try this:
IG-88B (65)
Marksmanship (1)
Advanced Sensors (10)
Ion Cannon (5)
Proton Bombs (5)
IG-2000 (1)
4-LOM (49)
Marksmanship (1)
Advanced Sensors (10)
IG-88D (4)
Mist Hunter (2)
Ion Cannon (5)
Genesis Red (34)
Marksmanship (1)
Ion Cannon (5)
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!82:125,111,,11,69,,,151:;109:125,111,36,,,155:U.11;133:125,,11:&sn=Unnamed Squadron&obs=
8 minutes ago, ClassicalMoser said:I feel like it mainly comes down to whether you want marksmanship or would rather invest in a better elite. IGs can land bullseyes when they need to (yay medium base!) but it's not exactly easy and you're giving up Fearless for it.
But add a 4-Lom with title and IG crew... man there's some nasty shenanigans...
It'll come down to price... At 2 points for Autoblasters, you could get IG-88 A, IG-88 B, and 4-LOM (IG-88 D & Mist Hunter), all with Marksmanship and Autoblaster.
5 minutes ago, theBitterFig said:It'll come down to price... At 2 points for Autoblasters, you could get IG-88 A, IG-88 B, and 4-LOM (IG-88 D & Mist Hunter), all with Marksmanship and Autoblaster.
Now there are some bots that I'd play! Wait, is there room for the title in there? Don't get the double-taps without the titles.
Edited by ClassicalMoser