I'm having a bit of trouble reconciling what I know of Star Wars with how the rules work and it's led me to this thread's question. Let me start with a specific example. We'll use Palpatine from the new book since there happens to be a picture that we can all easily use as reference. https://imgur.com/a/9spnGYA
I'm going to ignore the Reflect ability for a moment, as it's something that only applies to lightsaber wielders and therefore messes with the point of this discussion a bit. With that said, if you look at the rest of Palpatine's stats and abilities, there's not much there to stop a mid-level party with fairly average gear from killing him in 1 or 2 rounds.
With Adversary 4, at medium range, you're looking at 3 Red dice + 1 setback for his defense. You could add another purple with a destiny point if you wanted, but that's not going to last forever, so let's skip it. A PC with rank 3 Ranged (easily achievable by even noob players) with 5 Agility is rolling 3 Yellow + 2 Green. Add +1 boost for aiming. I'll skip destiny point upgrades here too, for the sake of simplicity. Let's say the PC has a gun with accurate 1 and damage 7. That's another boost die.
The average number of successes here is a bit for than 2, giving us average damage of around 9. With Palpatine's soak, that gives him a lifespan of only about 3-4 hits and this is with roughly average stats and equipment. Sure, a couple of PCs are likely to drop during the fight, but so what?
Am I missing something here? How are we supposed to make enemies that are actually unbeatable, or at least so difficult that a low-mid level party will have no chance?
Edited by ddbrown30