My favorite faction at the moment is Separatists and I was hoping to fly them at my first Hyperspace Trial in a few weeks. So far, I have come up with two possible lists, but I can’t decide which one to fly. Also, I would appreciate any tips or suggestions for the tournament or either of my lists.
Count Dooku (61)
Hate (3)
Tractor Beam (2)
General Grievous (3)
Scimitar (4)
K2-B4 (5)
Ship total: 78 Half Points: 39 Threshold: 5
DFS-081 (27)
Energy-Shell Charges (4)
Ship total: 31 Half Points: 16 Threshold: 2
Precise Hunter (26)
Energy-Shell Charges (4)
Ship total: 30 Half Points: 15 Threshold: 2
Precise Hunter (26)
Energy-Shell Charges (4)
Ship total: 30 Half Points: 15 Threshold: 2
Precise Hunter (26)
Energy-Shell Charges (4)
Ship total: 30 Half Points: 15 Threshold: 2
Total: 199
General Grievous (47)
Daredevil (3)
K2-B4 (5)
Impervium Plating (6)
Soulless One (10)
Ship total: 71 Half Points: 36 Threshold: 4
DFS-081 (27)
Energy-Shell Charges (4)
Hull Upgrade (5)
Ship total: 36 Half Points: 18 Threshold: 2
Separatist Drone (22)
Energy-Shell Charges (4)
Hull Upgrade (5)
Ship total: 31 Half Points: 16 Threshold: 2
Separatist Drone (22)
Energy-Shell Charges (4)
Hull Upgrade (5)
Ship total: 31 Half Points: 16 Threshold: 2
Separatist Drone (22)
Energy-Shell Charges (4)
Hull Upgrade (5)
Ship total: 31 Half Points: 16 Threshold: 2
Total: 200
My Plan with the first list was that Dooku could support the swarm from the side and occasionally fly in to take a chunk out of my opponents list. Since Dooku would be decloaked during the first part of the combat phase, he could soak up damage and recover any lost force with hate. He could then attack, cloak, and hopefully survive against any remaining ships that try to nuke him. Dooku could also make use of the tractor beam to drop ships right in front of my vulture swarm, which should not only line up some bullseyes for my precise hunters, but they should be able to survive any return fire due to DFS-081 and K2-B4.
My second list works similarly, but instead of Dooku, I have Grievous, who could fly with the swarm in formation. Once my opponent tries to engage the swarm, Grievous could speed up and flank my opponents ships, using daredevil to make tight turns when boosting. The swarm on its own would work similarly, but they would have a hull upgrade to give them that one extra bit of survivability. Any thoughts?