Defending loads of attacks easily with one character is fun, so we'll definitely not be using the Burning Brand change (particularly since we mostly use it as a "make Lore character better defenders" card rather than "make a super-defender Lore"). I feel sorry for those newer to the game who are going to get the inferior version and not be able to have all the fun we had.
Don't get the grumbling about combat monopolization at all. If your team-mate has the powerful combat characters that doesn't stop you from joining in the calculations of the best engagement and combat strategy. The person who gets to turn their card sideways at the end isn't really a big deal.