Different cards with the new reprint?

By Emilius, in The Lord of the Rings: The Card Game

It seems that with the new reprint, some cards have been modified.

See below the example for LEGACY OF DURIN”.

It also seems that the modified cards will be inserted in the next faqs.

Do you have any news regarding this changed cards? Do you know if there are other cards that have been modified during reprinting?

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Edited by Emilius

I can't recall another time when errata'ed reprints arrived before the FAQ was updated to include the errata—has it ever happened before?

Edited by sappidus

Definitely seems like an updated FAQ is coming. I wonder what other cards have been changed.

Edited by stimpaksam

Not sure why they are doing it in 2019. Not many players use dwarves swarm nowadays, no new card combo arrived to require to nerf this cards after so many years ( like silvan did for horn of gondor) and the card did not lead to game breaking chain.

Granted, it was OP. No discussion there. But still hard to understand the nerf since it is not more powerful that new brand hero who has no limit to his ability.

Edited by Halberto
5 minutes ago, Halberto said:

Not sure why they are doing it in 2019. Not many players use dwarves swarm nowadays, no new card combo arrived to require to nerf this cards after so many years ( like silvan did for horn of gondor) and the card did not lead to game breaking chain.

Granted, it was OP. No discussion there. But still hard to understand the nerf since it is not more powerful that new brand hero who has no limit to his ability.

My guess is we're getting some more Dwarf cards in this upcoming cycle that would have broken LoD. A preemptive errata of sorts.

I would prefer they complete the full development of archetypes left midway: eagle/creatures, hobbit, woodman ( we miss a couple of allies and attachments there. Why did we not get an Woodman Axe giving +1 attack boosted to +2 when active location has an attachment?).

The post-errata Legacy of Durin is still a usable card, good enough even to be a staple in dwarf decks. At the heart of every broken combo deck has been resource generation and card draw, and fixing that by requiring exhaustion is a much better solution (preserving the common case) than changing the way the card works entirely (poor Horn of Gondor).

BUT I do NOT expect any new dwarf-related cards in the next cycle (or beyond) to have *required* this errata. A dwarf that can effectively infinitely be returned to hand and played again for free will not be released. This looks to be a power-related nerf, weakening dwarf decks (though not as badly as the WANI nerf did) to make it the card they wished they had released in the first place -- at the cost of affecting the utility of hundreds of published decks and weakening the first "power deck" a progression player can make. I don't like that, and I fear what other nerfing errata is lurking when the next FAQ comes out.

38 minutes ago, dalestephenson said:

This looks to be a power-related nerf, weakening dwarf decks (though not as badly as the WANI nerf did) to make it the card they wished they had released in the first place -- at the cost of affecting the utility of hundreds of published decks and weakening the first "power deck" a progression player can make. I don't like that, and I fear what other nerfing errata is lurking when the next FAQ comes out. 

Yeah. Especially if you consider that the encounter decks have been playtested against the non-errataed cards, and so the power of the encounter deck is tailored to decks with those cards available. Thus, if they are not careful, nerfing cards like this can make the game harder.

10 minutes ago, Seosaidh said:

Yeah. Especially if you consider that the encounter decks have been playtested against the non-errataed cards, and so the power of the encounter deck is tailored to decks with those cards available. Thus, if they are not careful, nerfing cards like this can make the game harder.

It's quite reasonalbe for players playing progession stile to play erratas progession stile too. At the end if you played quest when released with only cards available at the moment you would have played these cards as orginally designed.

Think if they errata stewars of gondor. It would improve the general status of the game now in 2019 but would make almost unbeatable cycle 3 quests designed back then with a difficulty creep considering players where using steward of gondor.

But let's see.

Bear in mind that new players playing progression style *now* are the same people who are going to pick up those Dwarrowdelf reprints and get the "fixed" Hama and Legacy of Durin, never seeing the pre-errata versions.

3 hours ago, dalestephenson said:

Bear in mind that new players playing progression style *now* are the same people who are going to pick up those Dwarrowdelf reprints and get the "fixed" Hama and Legacy of Durin, never seeing the pre-errata versions.

You are right here. They might use the FAQ to backtrack changes but it would be more things to keep in mind in a game already quite complex in that regard.

Make me think I might come back to core set and role-playing all quest progession stile with modern erratas just to see how much difference I will find in game difficulty and deckbuilding approach...

4 hours ago, dalestephenson said:

Bear in mind that new players playing progression style *now* are the same people who are going to pick up those Dwarrowdelf reprints and get the "fixed" Hama and Legacy of Durin, never seeing the pre-errata versions.

As someone who was able to play through the Dwarrowdelf progression style for the first time thanks to the recent reprints, I'll say that I found both cards to be excellent.

Hama/Feint is *still* great in Shadow and Flame, even though both of those cards have been nerfed.

Also A Burning Brand is changed!

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NOOOOO!

I was afraid they would make ABB exhaust, but I didn't want to say and bring bad luck.

And they made it restricted!

This is a devastating attack on hero defenders.

While ABB's lack of exhaustion made it a far more powerful card, and certainly a staple for any heroic defender with lore -- there's absolutely no way that ABB could create a "broken" situation requiring errata. Are there any *positive* errata? I understand errata has a cost, but surely the cost is higher to nerf widely-used card than to enhance widely-ignored cards.

A Burning Brand is in over *9000* decks at ringsdb -- all are now worse, sometimes significantly worse, than they were pre-errata. Is Steward of Gondor next?

Why the need to do this ****?

To be fair, I always thought A Burning Brand was overpowered. And by the way, no one is forcing anyone to play with the any errata.

This nerf to Burning Brand makes it rather more likely that I might actually use it again at some point.

6 hours ago, Emilius said:

Also A Burning Brand is changed!

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Glad I beat Battle of Carn Dum a few months ago... don't think I could have beaten it with this errata in effect. And no, I'm not going back to try again with this nerf.

Edited by TwiceBorn

Yeah I won't be playing the errata, I play what's on the cards.

1 minute ago, TwiceBorn said:

Glad I beat Battle of Carn Dum a few months ago, before this came into effect... don't think I could have beaten it with this errata in effect. And no, I'm not going back to try again with this nerf to ABB.

It's essential to Carn Dum

Funny I constantly have about eight decks built and I run exactly zero copies of a Burning Brand between them. Always seemed a wrong design compared to the othe shadow cancellation but I also don’t use Lore defenders repeatedly.

Ok, let’s put erratas on Vilya, Unexpected courage, A test of will, steward of gondor, blood of numenor, gondorian fire, warden of healing...