Mishmash Republic beginner?

By CoffeeMinion, in X-Wing Squad Lists

I took close to a year off X-Wing after the 2E announcement. Recently I’ve been starting to get back in, and I’ve picked up some Republic stuff that I’m excited to get on the table:

  • 1 Guardians of the Republic set
  • 1 Republic ARC
  • I also have a 1E Rebel ARC that I’ve finagled a 2.0 dial for

I’ve been trying to figure out a good starting list for these guys. Been debating trying to put all of them on the table at once, just to get some experience flying them. But that doesn’t leave much room for upgrades... and I’m still not sure what’s good or not in 2E. As an aside, my usual gaming buddy seems to have settled on 3x I5-plus T-65 X-Wings with ProTorps as his go-to, which has been absolutely brutal in our first few games, and which I fully expect to keep facing until I can beat it. (IMO Thane’s pilot ability is frickin’ BROKEN GOOD)

Here’s an idea, going with my instinct to put em all on the table to start learning them. Also I can’t fly 2x 104ths because one ARC is scavenged from 1E. Please share any feedback!

Mace Windu (46)
Calibrated Laser Targeting (6)

104th Battalion Pilot (42)

“Sinker” (54)

Gold Squadron Trooper (25)

Gold Squadron Trooper (25)
Total: 198

View in Yet Another Squad Builder 2.0

7 hours ago, CoffeeMinion said:

I took close to a year off X-Wing after the 2E announcement. Recently I’ve been starting to get back in, and I’ve picked up some Republic stuff that I’m excited to get on the table:

  • 1 Guardians of the Republic set
  • 1 Republic ARC
  • I also have a 1E Rebel ARC that I’ve finagled a 2.0 dial for

I’ve been trying to figure out a good starting list for these guys. Been debating trying to put all of them on the table at once, just to get some experience flying them. But that doesn’t leave much room for upgrades... and I’m still not sure what’s good or not in 2E. As an aside, my usual gaming buddy seems to have settled on 3x I5-plus T-65 X-Wings with ProTorps as his go-to, which has been absolutely brutal in our first few games, and which I fully expect to keep facing until I can beat it. (IMO Thane’s pilot ability is frickin’ BROKEN GOOD)

Here’s an idea, going with my instinct to put em all on the table to start learning them. Also I can’t fly 2x 104ths because one ARC is scavenged from 1E. Please share any feedback!

Mace Windu (46)
Calibrated Laser Targeting (6)

104th Battalion Pilot (42)

“Sinker” (54)

Gold Squadron Trooper (25)

Gold Squadron Trooper (25)
Total: 198

View in Yet Another Squad Builder 2.0

Can you sub Mace for Obi with Delta 7B? Might have to downgrade Sinker to an 104th...

16 minutes ago, pakirby said:

Can you sub Mace for Obi with Delta 7B? Might have to downgrade Sinker to an 104th...

I appreciate the suggestion! Unfortunately I’m stuck running at least one ARC as something other than a 104th. One of my ARCs is a salvaged 1E Rebel with a scavenged 2E dial, paired with the contents of a fresh 2E Republic ARC pack. Also, Obi looks a little too expensive to work as a 7B.

I could do something like this, though?

Saesee Tiin (44)
Delta-7B (16)

Gold Squadron Trooper (25)

Gold Squadron Trooper (25)

104th Battalion Pilot (42)

Squad Seven Veteran (47)
Total: 199

View in Yet Another Squad Builder 2.0

I am in the same position as you with the ARCs. I'd suggest you just print out a 104th card. You have 2 ship bases for them. Or just use the squad 7 card to keep track but run it as 104. 2 different initiative Generics of the same ship is less than ideal.

Remove the Trropers. Get another jedi sprite.

Luminara Unduli (44)
Calibrated Laser Targeting (6)

“Wolffe” (51)

“Jag” (49)

Gold Squadron Trooper (25)

Gold Squadron Trooper (25)
Total: 200

View in Yet Another Squad Builder 2.0

Make those Xwings spend that focus on torps, or reroll hits by changing them to eyeballs. Spending their focus, lets your squad hit em harder.

Tucker, Jag, Wolffe, and Obi with CLT and R4-P17 seems like a very well rounded build. A nice decoy target in Jag, a powerhouse in Wolfe, an efficient blocker/filler in Tucker, and an excellent Ace in Obi

@CoffeeMinion , the 2 troopers are excellent as-is.

If you're gonna have some counterbalance in the list, a 7B Jedi ace OR and 170 ace like Odd ball with Palp crew need to be your focal point... but not both.

If you pick 7b as the focal point, use a an ARC with Fleet Gunner and an Republic astro droid to wreck havoc as the 4th and final piece.

Like this:

CoffeeList (

46) Mace Windu [Delta-7 Aethersprite] (2) R4 Astromech, ( 16) Delta-7B, ( 3) Heightened Perception,( 😎 Stealth Device

Points: 75

(54) "Sinker" [ARC-170 Starfighter]
(4) R4-P Astromech
(9) Seventh Fleet Gunner
Points: 67

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
Points: 25

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
Points: 25

Total points: 192

__________________

If you choose an ARC-170 ace with Palp, go all in with a Cody gunner and an R5 regen Droid or another buffing Astro droid.... Then squeeze in a 2nd ARC to boot.

Like this

CoffeeList2

(55) "Odd Ball" [ARC-170 Starfighter]
(4) R5 Astromech
(3) Clone Commander Cody
(14) Chancellor Palpatine
(3) Elusive
Points: 79

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
Points: 25

(54) "Sinker" [ARC-170 Starfighter]
(4) Veteran Tail Gunner
(5) Seasoned Navigator
(4) R5 Astromech
(3) Hull Upgrade
Points: 70

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
Points: 25

Total points: 199