I took close to a year off X-Wing after the 2E announcement. Recently I’ve been starting to get back in, and I’ve picked up some Republic stuff that I’m excited to get on the table:
- 1 Guardians of the Republic set
- 1 Republic ARC
- I also have a 1E Rebel ARC that I’ve finagled a 2.0 dial for
I’ve been trying to figure out a good starting list for these guys. Been debating trying to put all of them on the table at once, just to get some experience flying them. But that doesn’t leave much room for upgrades... and I’m still not sure what’s good or not in 2E. As an aside, my usual gaming buddy seems to have settled on 3x I5-plus T-65 X-Wings with ProTorps as his go-to, which has been absolutely brutal in our first few games, and which I fully expect to keep facing until I can beat it. (IMO Thane’s pilot ability is frickin’ BROKEN GOOD)
Here’s an idea, going with my instinct to put em all on the table to start learning them. Also I can’t fly 2x 104ths because one ARC is scavenged from 1E. Please share any feedback!
Mace Windu (46)
Calibrated Laser Targeting (6)
104th Battalion Pilot (42)
“Sinker” (54)
Gold Squadron Trooper (25)
Gold Squadron Trooper (25)
Total: 198