This summer I’m going to run monthly one-shot adventures to break up my groups’ long-term weekly game we did in fall and spring. Each player will be a Republic Commando and I want to use Rise of the Seperatists as a jumping off point. Here are my thoughts:
Species: Clone
Starting XP: 120 xp already spent by me to make everyone 3,3,3,2,3,2 in characteristics
Additional XP: 300 xp to be spent as desired by each player
Starting credits and gear: Mark 1 Katarn armor (KOF pg. 47), DC-17 (stats?), 5,000 credits worth of gear each
We would start just after the battle of Geonosis and then jump around doing missions. They will have a Jedi General and Commander giving them orders and mission intel. I might even bring in their Kamino trainer.
Any ideas of how to better character creation and avoid railroading with preset missions?
Edited by WFPIIdetails added