3 Rebel Torpedo Carriers

By bumbleb1492, in X-Wing Squad Lists

So I have been trying to figure out what the best loadouts for 3 torpedo carriers in rebels are and dutch luke and wedge seem pretty good however the upgrades differ from build to build. Right now this is what I have been flying. R3 guarantees luke a shot at someone else if the original target gets shot down before he gets a chance to shoot. Any ideas on better loadouts for these 3?

"Dutch" Vander (39)
Proton Torpedoes (12)

Ship total: 51 Half Points: 26 Threshold: 4

Wedge Antilles (52)
Swarm Tactics (3)
Proton Torpedoes (12)
Servomotor S-Foils (0)

Ship total: 67 Half Points: 34 Threshold: 3

Luke Skywalker (62)
Proton Torpedoes (12)
R3 Astromech (3)
Servomotor S-Foils (0)

Ship total: 77 Half Points: 39 Threshold: 3

Total: 195

I've found R4 to be really useful on Dutch. It doubles the amount of maneuvers that can get rid of stress, and the longer Dutch is stressed the less time he's spending giving locks to the rest of the squad. I'm also not a huge fan of swarm tactics on Wedge, just because I prefer to have everyone a bit more spread out YMMV though!

My version of this list would be

"Dutch" Vander (39)

R4 Astromech (2)
Proton Torpedoes (12)

Ship total: 53 Half Points: 27 Threshold: 4

Wedge Antilles (52)
R3 Astromech (3)
Proton Torpedoes (12)
Servomotor S-Foils (0)

Ship total: 67 Half Points: 34 Threshold: 3

Luke Skywalker (62)
Proton Torpedoes (12)
R2 Astromech (4)
Servomotor S-Foils (0)

Ship total: 78 Half Points: 39 Threshold: 3

Total: 198

R3 on Wedge lets him set up multiple locks early, so more chance of getting double-modded ProTorps (thanks to the force, Luke can get essentially double-modded shots pretty much whenever). I like R2 on Luke to let him disengage and recover some shields after he's used up all his torpedoes/whenever he's feeling the heat a bit too much.

Edited by J-Siz
Corrected list

I like the Luke, Dutch and Wedge combo but for fully modded shots from all three I suggest Garven, he and Dutch want to work together but only have to keep within range 3 so they can spread out and although you may lose the pilot skill advantage that wedge has but if they stick together selflessness can help to keep them alive:

Luke Skywalker (62)
Proton Torpedoes (12)
R3 Astromech (3)
Servomotor S-Foils (0)

Ship total: 77 Half Points: 39 Threshold: 3

Garven Dreis (X-Wing) (47)
Selfless (3)
Proton Torpedoes (12)
Servomotor S-Foils (0)

Ship total: 62 Half Points: 31 Threshold: 3

"Dutch" Vander (39)
Selfless (3)
Proton Torpedoes (12)
R3 Astromech (3)

Ship total: 57 Half Points: 29 Threshold: 4


Total: 196

however if your not playing a hyperspace game I suggest replacing X wing Garven with ARC Garven with Leia:

Luke Skywalker (62)
Proton Torpedoes (12)
Servomotor S-Foils (0)

Ship total: 74 Half Points: 37 Threshold: 3

Garven Dreis (51)
Selfless (3)
Proton Torpedoes (12)
Leia Organa (2)

Ship total: 68 Half Points: 34 Threshold: 5

"Dutch" Vander (39)
Selfless (3)
Proton Torpedoes (12)
Shield Upgrade (4)

Ship total: 58 Half Points: 29 Threshold: 5


Total: 200

When I see this across the table, I know that target priority is Dutch, Wedge, Luke. I have won and lost against this and similar lists. One thing that always happens, is that Dutch goes down quick.