I want here your ideas! I enjoy a battle field that requires strategy to come out on top trying to keep games fresh with new conditions. Here's a few of mine.
Coordinated Attack: Setup: Scratch the selected Deployment card, Red Player selects deployment from all four cards in their deck. Red player must deploy commander(s) and all corps before blue player deploys any minis. (After Red player deploys as above continue deployment as normal alternating blue then red.)
Dangerous Territory: Setup: Place 1 objective token on the center of the battlefield. Then starting with blue player place the remaining tokens until four are placed on the table. Each token must be placed beyond range 1 of each deployment zone and beyond range two of any other condition token. After a unit performs a move, if it is at range 1 roll a red defense die. On a blank nothing happens condition token is removed; on a shield result the condition token is replaced with the Rancor Large base Mini; on a surge result it summons Engraged Rancor. After Rancor Emerges other tokens become 1 Victory Token. (I put an IA mini on a spare Large base works great.)Defeated Rancor awards 3 victory tokens, Defeated Enraged Rancor 4 Victory tokens.
Rancor: 10 Health. Speed 2 Large base Key words: ARMOR 2, CHARGE, PLODDING, TERRITORIAL Meleea3 red 3white. Range: n/a White Defence. Surge to Hit, Defense surge
Engraged Rancor: 15 Health, Speed 2 Large Base Keywords: ARMOR 2, CRITICAL 2, CHARGE, TERRITORIAL, GUNSLINGER Melee: 4 red 1black. Range: (1-2) 4 white White Defence. Defense w/surge
TERRITORIAL: Gains Standby at range 1 when not engaged. Can use Charge off of Standby.
To add multiple map fun Wampa for Hoth theme:
roll a red defense die. On a blank nothing happens condition token is removed; on a shield result the condition token is replaced with the Wampa medium base Mini; on a surge result it summons Starving Wampa. After 2 wampas Emerge other tokens become 1 Victory Token.
Wampa: 6 Health. Speed 2 Medium base Key word: CHARGE PLODDING TERRITORIAL Melee: 2red 2white Range: n/a White Defence dice. Surge to hit, Defensive surge
Starving Wampa: 6 Health. Speed 3 Medium base Key words: CHARGE, CRITICAL 2, TERRITORIAL Melee: 3red 2white Range: n/a White Defence dice. Defensive surge