Old school Escalation for 2.0

By Vindicare101, in X-Wing Squad Lists

Hiya Guys,

So my local games centre is putting on a old school Escalation tournament (4 rounds, each round the points allowance increases, and you have to take everything from the previous round), so I thought I'd post my lists up and see if I've made any terrible mistakes !

Points are 120, 180, 240 and finally 300

SCUM

120PT list / 114pts spent

Torani Kulda - Cluster Missiles, R3 Astro 58pts

Old Teroch 56pts

(looking for that sweet extra bullseye damage and getting Old Teroch to strip tokens makes it all the sweeter! and then doubling up on it with the clusters)

180Pts /178pts spent

Torani Kulda - Cluster Missiles, R3 Astro 58pts

Old Teroch 56pts

Han Solo - Trick Shot, Lando's Falcon Title, Qi'Ra - 64pts

(Adding Han at this level to have a flanker, and also a bit of a tank)

240pts / 240 spent

Torani Kulda - Cluster Missiles, R3 Astro, Predator 60pts

Old Teroch, Predator 58pts

Han Solo - Trick Shot, Lando's Falcon Title, Qi'Ra, Perceptive Co-pilot- 72pts

Talonbane Cobra - 50pts

(Upgrading the original ships, Perceptive Co-pilot for Han, Predator for Torani and Teroch, and then throwing in Talonbane as a reasonably cheap ace)

300Pts / 297pts spent

Torani Kulda - Cluster Missiles, R3 Astro, Predator 60pts

Old Teroch, Predator 58pts

Han Solo - Trick Shot, Lando's Falcon Title, Qi'Ra, Perceptive Co-pilot- 72pts

Talonbane Cobra - Predator 52pts

Kavil - Dorsal Turret, Vet Turret Gunner, Trick Shot, R4 Astro - 55pts

(Upgrading Talonbane with Predator, and then adding Kavil for more damage, and the potential to be a flanker as well)

So.. any ideas?

Looks good. One thing about S&V, each ship 99% of the time does its own thing. No handshaking, no helping.