Looking for advice on my Rebel List

By NorthernReb, in Star Wars: Armada Fleet Builds

Have played a few matches and am looking for any tips on this list:

AF2B (108😞

Ray Antilles -7

Flight Controllers -6

Boosted Comms -4

Reinforced Blast Doors -5

Spinal Armament - 9

Paragon - 5

Neb B Escort (80)

Adar Tallon - 10

H9 Turbolasers - 8

Yavaris - 5

CR90 A (81)

Dodonna -20

Redundant Shields -8

TRC - 7

Jaina's Light -2

Squads 131

Corran Horn -22

Dutch Vander -16

Wedge Antilles -19

Shara Bey - 17

YT-2400 -16

E-wing - 15

2 X-wings - 26

I picked the following objectives but open to suggestions:

Precision Strike

Hyperspace Assault

Dangerous Territory

The thought process is have Dutch and Wedge and maybe one of the X-wings being pushed by Yavaris and take care of enemy squads. Then have Shara, X-wing, and E-wing screen for the AF with Corran and YT filling gaps where needed. Then having the CR90 working edges and long shots.

Again I'm just getting started into Armada so let me know what I can do to improve. Thanks.

Fighter ambush instead of hyperspace assault. ECMs are way better on a AFII the reinforced blast doors, even if you get to use it, which is a big if, unlikely to keep you alive an extra round. There's not much for Dodonna to do here Riekan would be a better commander.

You may want to reconsider the H9s on Yavaris, though they do nice work with the double blue flak. Definitely drop redundant shields from the CR90. If you absolutely have to have some defensive boost, Lando is nice.

So if I get rid of the H9s should I try to make the Yavaris shootier or no with something else?

Edited by NorthernReb

Swap spinal for DTT, ditch h9 & Redundant shields.

This will Free up enough for a flotilla with comms net to let Yavaris double tap three squadrons. If you drop Paragon or the DTT you could put Bomber Command Centre on it instead.

Also try and get Jan into your fighter force. The X-Wings will protect her while she lends them braces and frees up your squads to move and bomb ships.

Edited by Mad Cat
9 hours ago, NorthernReb said:

So if I get rid of the H9s should I try to make the Yavaris shootier or no with something else?

Mad Cat mentioned a flotilla and I concur. The Nebulon is quite flimsy so pulling upgrades like H9s and Adar off may be wise. It is the number one priority target of your opponent and will most likely be destroyed. Keep it cheap and add another activation is my recommendation.

Just a few thoughts:

You should decide if you want a carrier or combat ship. The Mark II is overload with all kind of stuff and no clear job for the ship. You are paying 50% of the basic ship cost in upgrades. And this is too much.
Paragon is a bad titel. You (meaning this ship) need to attack the same target twice for the titel to trigger. But getting a double arc is really hard with only 3 ships. This means, that this titel will maybe never trigger in a game.
Spinal, on a ship that have the biggest bonus in the side arcs, seems a bit wasted as well. You just build a ship that can do everything, but nothing good. And paying a big price for it.

Adar Tallon is not really good on the Yavaris. You want him on another ship for the best effect. I would try to add a flotilla with him. The reason for this is: You move in with Adar and make the squadron ready again. And after this activate the Yavaris for the double attack. If Adar is on the Yavaris, you need to be in range already when you activate the Yavaris, or you are wasting the double attack.

Kick the Redundant Shield on the CR90. This is not worth the 8 points you are spending for it.

I would exchange Wedge for Luke. You have more than enough against Squadrons. But Luke, with Adar, Yavaris and Dodonna, can be a real ship killer.

Thanks for the advice guys!

I've attached the updated list, but am still wondering if I need to swap some things out or not.

@Mad Cat and @CommanderDave I like the idea of the flotilla more so thanks for that.

@Tokra and everyone if the AF is kind of just eh what would you all recommend?

I have the following other ships I could put into my fleet:

- Another Cr 90 and Neb

- 2 MC-30s

- Both of the MC-80s

- A Pelta

Updated fleet.pdf

Toryn Farr and Bright Hope might be a better inclusion than Adar on the flotilla, but that is a matter of taste and preference I suppose. I suggest you play with it a bit and tweak it as you see fit. You may find that Shara isn’t pulling her weight and you want more escorts or bombers. Or you may want more bite against squadrons and end up trading Luke out for Wedge. Or perhaps VCXs to keep Yavaris out of the fight a bit more. It’ll depend on how you like to play, but it’s a really decent list that has some tools for most situations. Good luck!

2 hours ago, NorthernReb said:

Thanks for the advice guys!

I've attached the updated list, but am still wondering if I need to swap some things out or not.

@Mad Cat and @CommanderDave I like the idea of the flotilla more so thanks for that.

@Tokra and everyone if the AF is kind of just eh what would you all recommend?

I have the following other ships I could put into my fleet:

- Another Cr 90 and Neb

- 2 MC-30s

- Both of the MC-80s

- A Pelta

Updated fleet.pdf 75.77 kB · 4 downloads

The AF is ok. It is just to expensive to use it as carrier and combat ship. Normally i aim for maximal 25-35% in upgrades (only exception are flotilla). This means for an AFIIB ~25 points in upgrades.

Raymus is not used this much anymore, because a Transport with Comms Net is better than him. But i cannot see how you could get this in. Maybe you could move Adar to the AF, drop Antilles, add a Comms Net on the Transport. It will even give you room for Hondo on the Transport or the CR90, for backup tokens.
It would boost the cost of the AFIIB once again a bit, but i guess it could give you a bit more flexibility with the tokens. You can shuffle Squadron tokens around, or navigation token, when need.

Switch 2400 to rogue maybe. Saves points, and is unique and a bomber.

3 hours ago, Green Knight said:

Switch 2400 to rogue maybe. Saves points, and is unique and a bomber.

Disagree, the extra hull and speed is worth the point. Also a black die anti-ship die without bomber is about equal in terms of damage potential to a red die with bomber.

1 hour ago, Nomemories said:

Disagree, the extra hull and speed is worth the point. Also a black die anti-ship die without bomber is about equal in terms of damage potential to a red die with bomber.

In isolation. Surely.

But. Synergy. Norra. BCC. Unique. Minus 2 pts.

12 hours ago, Green Knight said:

Switch 2400 to rogue maybe. Saves points, and is unique and a bomber.

That would be nice, but I don't have a rouge squadron card.

I do have an extra 10 points I could spend or just go for a 10 point bid.

Battle Report:

He fielded a Pelta, Standard Neb B, Salvation, Janias Light, and a Tantive IV along with Hera, 2 E wings, and an A-wing squadron. With Dodanna as a commander

A nav instead of at the end would have given me a 290 to 219 victory. Instead, an 1/8 of an inch had my Corvette off the edge and he tabled me. He survived with just the Pelta and the Tantive IV.

I lost all the ships, but no squadrons. For a fifth game felt pretty good. Thanks for everyone's help. It was a good list.