Hyperspace Trial/List Advice

By Cpt.Kirk006, in X-Wing Squad Lists

All,

I am looking for advice on what to bring to a Hyperspace trail coming up in May. I have two possible lists, one rebel that I have play tested vs various hyperspace and extended lists currently it sits at 8 wins 2 losses. The second list is a separatist Wat swarm list sitting at 1-0 tested vs Anikin delta 7b R2 Ashoka Delta 7b R2 and two I2 GS torrents , game went to time 88 to 48 win. Since this will be my first tourney I am not only looking for advice on the possibilities and or viability of the two lists but also what to be aware of for my possible two day hyperspace tourney (hope to make cut for second day top eight) I.E. what to pack how to keep your head straight over the long run etc.

Just so you all know I am not new to the game been playing since 1e or for about 2 and a half years now however this will be my first competitive tourney.

Any and all tips and or suggestions are much appreciated. Thanks in advance.

List one. The list I am more familiar with. Packs a powerful alpha, thereafter it is attacks of opportunity, arc dodging etc.

T-65 X-wing - •Wedge Antilles - 67
•Wedge Antilles - Red Two(52)
Marksmanship (1)
Proton Torpedoes (12)
R4 Astromech (2)
Servomotor S-foils (Closed) (0)

T-65 X-wing - •Thane Kyrell - 63
•Thane Kyrell - Corona Four (48)
Marksmanship (1)
Proton Torpedoes (12)
R4 Astromech (2)
Servomotor S-foils (Closed) (0)

BTL-A4 Y-wing - •“Dutch” Vander - 65
•“Dutch” Vander - Gold Leader (39)
Marksmanship (1)
Ion Cannon Turret (4)
Proton Torpedoes (12)
R3 Astromech (3)
Veteran Turret Gunner (6)

Total: 195/200

List two Separatists: only played once for the win. Challenging dials not easy to maneuver great for start of game however I must get the engagement right, late game vs aces can be very difficult. In the test game the sep drones were able to take out the two Torrents by turn 4 with init kills. Half pointed Ashoka and did not scratch Anikin at time 88 to 48. Played the rest out just for fun. Anikin tabled 4 drones and the Belbullab all by himself. Anikin is a big bad beast.

Belbullab-22 Starfighter - •Wat Tambor - 69
•Wat Tambor - Techno Union Foreman (43)
Impervium Plating (6)
•Soulless One(10)
•Kraken (10)

Vulture-class Droid Fighter - Separatist Drone - 26
Separatist Drone - (22)
Energy-Shell Charges (4)

Vulture-class Droid Fighter - Separatist Drone - 26
Separatist Drone - (22)
Energy-Shell Charges (4)

Vulture-class Droid Fighter - Separatist Drone - 26
Separatist Drone - (22)
Energy-Shell Charges (4)

Vulture-class Droid Fighter - Separatist Drone - 26
Separatist Drone - (22)
Energy-Shell Charges (4)

Vulture-class Droid Fighter - Separatist Drone - 26
Separatist Drone - (22)
Energy-Shell Charges (4)

Total: 199/200

Again I thank you all for you advice.

I like ur rebel list. its usually advisable to play a list ur familiar with. my 5c

Bomber,

Understood the rebel list is pretty dependable. Thanks for your 5c. however i am looking for a bit more could you give me another 5c and make it 10c with some advice?

ok, here goes. 2.0 is quite a diff game to 1.0. you want to hit fast and take stuff out. the points games are decided on are often close and down to the wire. if u fall behind in the dmg race it puts u on a clock literally to catch up which can mean u need to fly aggressively and take risks to close the gap.

iv had only limited experience playing against separatists swarms (only one game tbh) but that game highlighted to me they need to keep a tight formation to be effective. like all swarms they rely on strength of numbers. the threat of proton alpha in ur rebel list will give them cause for concern and they'll either have to rush you or maybe split their force before they engage you. x-wings have pretty good movement options and nice durability. id expect you to face rebel beef lists (4 ship rebels using a U-Wing) and FO Aces with Kylo and droid swarms and Jedi based lists (2 Jedi and two filler ships, that 5 health guy that's got 2/2 stats). ur rebel list is solid in all of these matchups imo but ull need to fly well to win vs other aces.

Edited by Da_Brown_Bomber
5 minutes ago, Da_Brown_Bomber said:

ok, here goes. 2.0 is quite a diff game to 1.0. you want to hit fast and take stuff out. the points games are decided on are often close and down to the wire. if u fall behind in the dmg race it puts u on a clock literally to catch up which can mean u need to fly aggressively and take risks to close the gap.

iv had only limited experience playing against separatists swarms (only one game tbh) but that game highlighted to me they need to keep a tight formation to be effective. like all swarms they rely on strength of numbers. the threat of proton alpha in ur rebel list will give them cause for concern and they'll either have to rush you or maybe split their force before they engage you. x-wings have pretty good movement options and nice durability. id expect you to face rebel beef lists (4 ship rebels using a U-Wing) and FO Aces with Kylo and droid swarms and Jedi based lists (2 Jedi and two filler ships, that 5 health guy that's got 2/2 stats). ur rebel list is solid in all of these matchups imo but all need to fly well to win vs other aces.

Bomber,

first off thank you again. Those are a lot of my thoughts and concerns. I think I will be taking my rebel list for the following reasons: Tried and true I am familiar with it. Has a good alpha, movement options and can take some hits while still being able to put out dmg in a knife fight. Looking at a lot of the competitive lists I also believe that my most likely competitor lists will be a form of rebel beef, versions of tie swarms, Imp aces or that damm phantom list and some jedi aces or resistance 5's. I think that my rebel list is better matched vs these lists than my sep list. The sep list in my view will have a harder time vs high init lists.

However I will continue to test the sep list for a couple of weeks and also await further advice from others in the forum.

Once again thank you for your thoughts Bomber.

Prepare as much as possible the day before. I don't mean cram in practice games or video study that night. I mean have your clothes picked out, your meals at least planned, etc. You want to conserve maximum brainpower and focus for the tourney. The last thing you want is to get bogged down trying to find your lucky coffee cup at the last minute. That's a recipe for being frazzled and burned out before you lay dial one.

Similarly, only take what you need, and no more. Have it laid out and organized so you don't have to hunt for anything. (Note: do this the night before.) Hunting for the right tokens in the heat of the moment is a frustration and a distraction.

Don't get upset with yourself, even if you take a loss. Depending upon event size, you can get back in it as long as you don't tilt at the first setback.

This might just be me, but: listen to music on the way. It helps me get loose. I prefer the kind of music that pops up in a movie when someone gets their Moment of Awesome, but your mileage may vary.

Honestly, any competitive list can perform well, but you need practice and experience facing different meta lists. Also, since it’s a hyperspace trial, you won’t see any phantoms or Kanan on dampener Han.

I think that your rebels have the tools to face most lists, they can take a hit but still maneuver, and the torps can take out aces with a bigger bid, especially if you keep the initial engagement at range 3.

However, I would consider giving Thane predator instead. He’s great in the mid/end game because he can trigger his ability with a focus result, reroll a blank with predator, and keep his action for repositioning or focus for defense.

ChahDresh

This is more of what I was looking for :) . Thanks for the heads up will prepare the list and needed materials the night before as well as clothes, munchies, water and coffee. Must keep the brain active and running right. 62 person event 6 rounds of swiss with a cut of 8 for the second day elimination rounds. It will be at least one long day registration at 0900 and closing comments awards and annoucment of day two players at around 8:30 in the evening. **** my day will start earlier as I need to drive 3hrs to get to the event. Losses happen I play fastpitch softball it is all about keeping your chin up, learning from your mistake/s and not getting down on yourself as that is the path to the dark side. Hate wont help me as it looks like I am going to field the Rebels.

Darklighter,

Of course you are right I forgot that the Phantoms will have to stay at home doubly :) :) for that.

Range control and the rule of 13 is always something to keep in mind. it is a must.

I'll give predator a go on Thane and see how it works out in comparison.

Both of you thanks for the tips.

I'll let the three of you know how I did at the end of May.

Your rebel list for sure. Similar list made top 8 and gave me a whooping at our trials.

Only thing I would change is crackshot for marksmanship. Should guarantee you like 1 extra damage for your alpha with all three having it. Or think about Swarm Tactics on Wedge. There are lots of i5 lists, and something like Imperial 5s can kill Dutch before he fires. Bringing Dutch to 6 if he has a lock, or Thane up to 6 to double torp Dutchess,Maarek, etc. in that matchup could be the game.

Wurms,

Nice to hear from a well respected member of the Forum.

14 hours ago, wurms said:

Your rebel list for sure. Similar list made top 8 and gave me a whooping at our trials.

Only thing I would change is crackshot for marksmanship. Should guarantee you like 1 extra damage for your alpha with all three having it. Or think about Swarm Tactics on Wedge. There are lots of i5 lists, and something like Imperial 5s can kill Dutch before he fires. Bringing Dutch to 6 if he has a lock, or Thane up to 6 to double torp Dutchess,Maarek, etc. in that matchup could be the game.

I played a similar list prior to the points change was 22 wins vs 6 losses 78% win rate. Wedge Luke Thane prottorps droids R2/R3 and running variations of various talents Outmaneuver Wedge, Swarm Wedge, Marksmanship, crack shot, Predator. Since the points change had to rethink the list and the meta changed as well. Lots of i3's out there nowadays. With that in mind swarm tactics and my meager bid are wasted playing the i3's and vs i4's although it has some use I feel the points are better used elsewhere. Crack is a onetime use and I feel that marksmanship with the same trigger has more legs. I know I am not pushing more damage but can push more crits and we all know that crits are more unforgiving in 2.0 than in 1.0.

I may however switch marksmanship for predator on Thane as Darlighter suggested.

I can see where i5's and 6's could be a problem especially for Dutch however as I constantly tell the guys at my FLGS list building is not the be all end all, more importantly flying well has to be the number one thing to concentrate on, Range control, Rule of 13, who moves when, blocking, self bumping (not always a bad thing), arc dodging, planning your next move when your planning your current move and having the flexibility to change that plan as needed, much like chess.

Dice variance aside the best lists can be defeated by lesser lists if the better list is flown incorrectly/badly.

What was the list you played against and what list did you fly if I might ask? What were the decisive factors, well flown, own mistakes, bad engagement or just dumb luck (dice variance)?

Thank you for your suggestions and would like to hear back from you. If you like I can also provide you with an update on how I performed at my first HS tourney.

Live long and ???????? may the force be with you.

9 hours ago, Cpt.Kirk006 said:

What was the list you played against and what list did you fly if I might ask? What were the decisive factors, well flown, own mistakes, bad engagement or just dumb luck (dice variance)?

Decisive factors were a bit of everything. We both ended up top 16, so skill was about equal. But a few key factors changed it.

I played vs Luke Wedge Dutch all with torps. I flew Tie Salad (Vader,Vermeil, countdown, gideon). I had multiple shots on wedge but opponent rolling natty evades and I was just plinking away at wedge, so that hurt in the long run. Dumb luck changed the game. Opponent did a 4k with dutch and blocked my vader. He wasnt trying to block my vader. But it worked out for him. Wasnt all dice and luck though, as I made mistake of firing at dutch first, then going for wedge. I had 4 ships that could all get to wedge so I took the opportunity, but dice favored him. Afterwards i checked the math and expected hits were 6.5dmg on naked wedge and I only got 2 shields. Right call? I guess I shoulda just tried and finish dutch and removed a ship from the board, but the only ship that could beat my vader was Wedge, so I went for the W super early in the game and it cost me.

The list for me was hard to approach as one of my ships is probably dying. Engagement is everything when playing against rebel alpha.

Wurms,

thanks for the info. Top 16 is pretty good way to go. Both of the lists are hard to play against and for either of you as well as any other game the engagement/approach to engagement is everything.

I definitely support the rebel list, but I'd make some tweaks:

Wedge with ProTorps and Swarm Tactics

Luke with ProTorps

Dutch with Selfless, ProTorps, ICT

Dutch rolls in, locks for Wedge and himself. Luke rolls in and locks, and has his force for essentially full mods. Wedge rolls in and focuses. Wedge Swarms Dutch to I6 to shoot 1st, stripping some tokens, then Wedge fires away, then Luke, both with full mods.

Dutch can protect the others from crits - you don't want him in the endgame anyway.

Luke and Wedge are both phenomenal little beasts - Luke and Selfless really bump the survivability of the list.

The key is to manage the opening engagement. You want to be at range 3 if at all possible for the first round of firing. Throughout the rest of the game, be not afraid to disengage

On 4/30/2019 at 9:15 PM, Greebwahn said:

I definitely support the rebel list, but I'd make some tweaks:

Wedge with ProTorps and Swarm Tactics

Luke with ProTorps

Dutch with Selfless, ProTorps, ICT

Dutch rolls in, locks for Wedge and himself. Luke rolls in and locks, and has his force for essentially full mods. Wedge rolls in and focuses. Wedge Swarms Dutch to I6 to shoot 1st, stripping some tokens, then Wedge fires away, then Luke, both with full mods.

Dutch can protect the others from crits - you don't want him in the endgame anyway.

Luke and Wedge are both phenomenal little beasts - Luke and Selfless really bump the survivability of the list.

The key is to manage the opening engagement. You want to be at range 3 if at all possible for the first round of firing. Throughout the rest of the game, be not afraid to disengage

Greebwahn,

Thanks for the advice however that is not just some tweaks but major list change. I see where you are going with this but it leaves almost no bid and Alpha rebels really need to move last. It does not really help bumping Dutch to I6 much if he doesn't have the lock he needs. I will take a closer look at selfless and swarm tactics with my original list and change some other things that would allow me to retain a bid and be able to bump Dutch up so that he does not necessarily get initiative killed.

First off thanks to all that have provided feedback and suggestions, I very much appreciated it and your efforts. The community is great.

So I have finally decided on a list for my upcoming hyperspace trail after review and play-testing. Here it goes and what are your thoughts.

T-65 X-wing - •Wedge Antilles - 69
•Wedge Antilles - Red Two(52)
Swarm Tactics (3)
Proton Torpedoes (12)
R4 Astromech (2)
Servomotor S-foils (Closed) (0)

T-65 X-wing - •Thane Kyrell - 63
•Thane Kyrell - Corona Four (48)
Marksmanship (1)
Proton Torpedoes (12)
R4 Astromech (2)
Servomotor S-foils (Closed) (0)

BTL-A4 Y-wing - •“Dutch” Vander - 61
•“Dutch” Vander - Gold Leader (39)
Selfless (3)
Shield Upgrade (4)
Proton Torpedoes (12)
R3 Astromech (3)

Total: 193/200

My own list of things to be aware of.

1. Be packed and ready the night before. Double check that I have everything I need.

2. Play fair. Always congratulate the other player on a good game whether it was or not or if you won or not.

3. Keep your chin up, do not get down on yourself, there are more games to play and new people to meet.

4. Stay hydrated, have munchies and brain food.

5. Fly gud.

6. last but not least and this should probably be #1. Remember although competitive this is just a game, have fun, do not mock or ridicule others, be firm when there is a disagreement and call a judge, always show and give respect.

I would strip off all the upgrades except the mechs and see if you can fit in Luke instead of Thane.

What other lists have you flown this against?

6 hours ago, Andyf1702 said:

I would strip off all the upgrades except the mechs and see if you can fit in Luke instead of Thane.

Andy that would work but it does not put additional guns on the table and reduces the alpha to nothing. Those Torps hit hard I have put down two firesprays in two rounds hit one with 3 torps and the next round the next firespray with the next three torps. I would not have that much punch without the torps.

6 hours ago, pakirby said:

What other lists have you flown this against?

Pakirby,

flown against trip Firesprays see above. They half pointed Wedge I tabled the opponent.

Rebel beef Arc Arc Y and the small shuttle that coordinates. Wedge half pointed lost Dutch tabled opponent.

FO list QD BD and Tavison. The opponent slow rolled and really screwed up engagement. I put thane at R1 of QD Wedge R2 and Dutch off to the side in R1 of Thane and Wedge. QD fires and removes a shield from Wedge, double modded Torp from Wedge removes all QD shields QD fires (bonus attack) at Wedge does one Crit Dutch takes the hit for him. Thane follows up and finishes QD Dutch Torps BD and Half points him Tavisson had no shot. Opponent conceded after first round of combat.

Resistance 5's lost the first match in a close fight, won the second match convincingly.

Various other lists FO Rebel and resistance mostly.

These guys hit hard but if you do not fly them right and each adversary and list requires different flying they can and will be burned to ashes.

Edited by Cpt.Kirk006

You can still put Luke, Wedge and Dutch on the table with Photons.

Luke is so much better than Thane.

@Cpt.Kirk006 I like your list. I like your bid.

You probably already know, but just remember that the Duch Lock you give your squadmate has to be from the first ship you lock since you are performing an action. The second Lock that comes from the droid is "acquired" and not an action, so not eligible for Dutch's ability. At a casual level, maybe you'll be allowed to make the mistake a if you've forgotten or misunderstood. At a higher level tournament you may not be given the same leeway.

Good luck!

13 hours ago, Andyf1702 said:

You can still put Luke, Wedge and Dutch on the table with Photons.

Luke is so much better than Thane.

Andy, yes I can fit that squad but with mechs and torps they weigh in at 198 which is not much of a bid and could make the engagement phase more difficult. Don't get me wrong here Luke is good but so is Thane and flipping dmg cards like hull breach, fuel leak with hits still cumming in is a killer.

9 hours ago, Force Majeure said:

@Cpt.Kirk006 I like your list. I like your bid.

You probably already know, but just remember that the Duch Lock you give your squadmate has to be from the first ship you lock since you are performing an action. The second Lock that comes from the droid is "acquired" and not an action, so not eligible for Dutch's ability. At a casual level, maybe you'll be allowed to make the mistake a if you've forgotten or misunderstood. At a higher level tournament you may not be given the same leeway.

Good luck!

Force Majeure,

yes I am aware but thanks for reminding me. and the bid is pretty darn good as I tend to always have the choice on who is first player and that can mean a lot.

thanks for the well wishes and good luck to you in the future also.

So tomorrow is the big day for my first tournament, a Hyperspace Trial. Looks like 50 participants with a final cut at best 8 for the second day single elimination rounds.

looks like there will be the following lists:

17 Rebel

14 Empire

6 Republic

6 Scum

3 FO

3 Sep

and 1 Resistance list.

I made a final tweek to my list and played last week against a sep vulture swarm 4 i1's and 4 i3"s total 8 vultures all with ESC. first round went to time I won 149 -62.

Second round I got too aggressive and really screwed up the engagement losing Dutch to 6 ESC shots and losing half on Wedge to the other two ESC shots in the first round of fire.I lost 37 -200

Third round I played a little slow and baited my opponent into splitting his forces and aced the engagement on the leading block of 4 vultures taking out 3 of them and losing 1 shield on Dutch. The second block had only three gas cloud obstructed shots on Wedge dropping one of his shields. Next round I left the one remaining vulture from the first block alone and tackled the second block. With another round of fire taking out another 2 and a half vultures for the loss of another 2 shields on Dutch at this point 25 minutes into the game I am winning 137-0 and he has only 3 and a half squishy ships remaining he concedes the match.

T-65 X-wing - •Wedge Antilles - 69
•Wedge Antilles - Red Two(52)
Swarm Tactics (3)
Proton Torpedoes (12)
R4 Astromech (2)
Servomotor S-foils (Closed) (0)

T-65 X-wing - •Thane Kyrell - 63
•Thane Kyrell - Corona Four (48)
Marksmanship (1)
Proton Torpedoes (12)
R4 Astromech (2)
Servomotor S-foils (Closed) (0)

BTL-A4 Y-wing - •“Dutch” Vander - 62
•“Dutch” Vander - Gold Leader (39)
Ion Cannon Turret (43)
Shield Upgrade (4)
Proton Torpedoes (12)
R3 Astromech (3)

Total: 194/200

I wish you all the best of luck this weekend if you are at any events. I will probable get my *** handed to me this weekend but who cares it will be an exciting new experience.

"live long and" .......... uhh "May the force be with you."

First off a huge shout out to Dalli @Dalli the tournament organizer (Hyperspace Trial Dresden, Germany), you did a fabulous job the tournament ran smoothly you kept us all on time, the short breaks were great not to long not to short, coffee flat rate was a lifesaver and lunch was superb. Job well done.

To all the players you are a great community, friendly and fair.

@wurms @Force Majeure @ChahDresh @Des Darklighter @Greebwahn Like I said I would update you all on how I did at my first tournament ever and yes I know that the battle report sub forum is probably where this should be entered but I want to keep this on the same thread that I started.

So here it goes: I am about 45 minutes early and as others start to arrive and unpack their lists I can see a lot of Meta lists on the menu, main course was Rebel beef in various forms of abundance, quite a bit of Tie salad as a starter, and 5 or 6 scum and or rebel Falcon lists sprinkled in for dessert. A few empire and FO swarms were also present. So it was a total of 17 Rebel, 14 Empire, 6 Republic, 5 Scum, 3 FO, 2 Sep, and 1 Resistance list. I am a little worried as most of the lists had 4 plus ships in them that I could see and I am running only 3 ships:

T-65 X-wing - •Wedge Antilles - 69

•Wedge Antilles - Red Two(52)

Swarm Tactics (3)

Proton Torpedoes (12)

R4 Astromech (2)

Servomotor S-foils (Closed) (0)

T-65 X-wing - •Thane Kyrell - 63

•Thane Kyrell - Corona Four (48)

Marksmanship (1)

Proton Torpedoes (12)

R4 Astromech (2)

Servomotor S-foils (Closed) (0)

BTL-A4 Y-wing - •“Dutch” Vander - 62

•“Dutch” Vander - Gold Leader (39)

Ion Cannon Turret (43)

Shield Upgrade (4)

Proton Torpedoes (12)

R3 Astromech (3)

Total: 194

Off to the games:

Game 1: I draw Steffan “Steka” Last years 1.0 German Nationals Champ and rated in T3 as number 8 in the EU. Tough draw for my first ever tournament game. I have the Bid and make him first player. He is flying fat Han, Crack shot Wedge and Crack shot Jake. I played well and totally out flew Steka, his own words I drpped Wedge in the 1 st round of combat for only one shield to my Wedge. 2 nd round of combat and I drop Jake and I lose my Wedge due to return fire and bad green dice. The rest of the game is Han doing Han things and me making mistakes I should have a could have won this game Han re-rolls R2 etc is broken. What I learned is I need to learn to disengage and reengage. Ended up losing 169-90. Great game super friendly opponent.

Game 2: This time vs a Scum Han list with 2x grey sqd Y-wings with Ion and VTG. I have the Bid and make her first player. My approach is perfect Wedge and Dutch torp a Y and Thane follows up with a bullseye attack at r3 and uses ability to flip the final direct hit crit for the ini kill. The other Y and Han are out of range so no return fire. Next round see my removing the other y wing with a torp from Wedge and a R1 attack from Thane using ability again for great affect. Dutch drops a torp into Han for good effect causing the crit that makes hard turns more difficult. Next round I K turn Wedge Tallon roll Thane and hard two Dutch and target locks for Thane and Dutch. Kill box set. Opponent forgets about the crit and dialed a hard turn red in, as Han was stressed my opponent is forced to make the 2 straight off the board. Would not have made much of a difference as I would have popped Han this turn any way. Win 200-0 with 45 minutes still left to play.

Game 3: Vs the only opponent I faced that would end up placing higher than me in the tournament (he placed 11 th ). I have the Bid and make him first player. Vader. Marek and 2X bomber with barrage rockets. A lot of flying and janky stuff going on here from both sides as the approach for both of us for initial engagement is difficult. Needless to say no barrage rockets at my face happened but he used the bombers as effective blockers and out flew me to victory. I lose 200-74 with 9 minutes remaining to play.

Game 4: vs Hannover SOS #16 he is running Lando Norra Luke. I lose the bid and am first player. My mind is mush by now and I am frustrated with playing against my third Falcon list so I do not remember too much. Torps were stil effective as well as swarm tactics. I ended up killing Luke who did not get a single shot at my list through the first three round of combat. I half pointed Lando he killed Thane and Dutch while half pointing Wedge for the Win 160-106 at time.

I am now 1-3 and am just hopping that maybe I can break even for the day and also do not want to see another Falcon list for a long while. Sadly to say that would not be.

Game 4: Yippe what do I see yet another falcon list: Scum Han, Lando in the escape shuttle and an autopilot drone with fen Rau in the Mix also. ). I have the Bid and make him first player. My approach is superb getting shots at Han and putting crits in on the first round of combat with no return damage. Second round of combat sees the drone pooping out from the rear of the Falco and blowing up causing 1 dmg to each of my ships. I ini kill lando this round and Fenns r3 attack amounts to nothing. Next rnd I drop more shots into Han down to 1 hull and remove the shields and I dmg card to Fenn. For the loss of 3 shields on Dutch. Oppent concedes at this time with 40 minutes left to play. Win for me 200-0.

Game 5: Against Boba and Emmon 100 pts ea.). I have the Bid and make him first player. We both set up on the on the same board edge for the classic joust. 2 forward from Emmon and a 3 forward from Boba my ships move 3 forward no shots this round. Next rnd sees both Firespray’s K turning with me moving 1 forward with s-foils open. Dutch moves into R1 of Emmon locks Emmon providing a free lock to Thane who I Know will bump Boba. Thane bumps Boba and Wedge moves into R1 of Emmon and Boba. Dutch R1 shots on Emmon and Thanes Torp into Emmon puts the hurt on Emmon with good dmg to hull. Wedge drops three of Bobas shields and the return fire puts Wedge at 2 hull remaining. Next round sees Wedge eating a proxmine for 1 dmg thank you dice for not letting me down. There is also a Proton Bomb from Boba out there. We move again he moves both ships 1 forward and performs a 1 forward boost with Boba for some unknown reason. Dutch 1 forward and locks to him and Thane on Boba. Thane closes foils moves one forward and boost’s one forward to avoid the mine, Wedge 1 forward also with lock on Boba. Wedge gives swarm to Thane they both fire and Ini Kill Boba. Emmon fires at Wedge killing him. Dutch puts more dmg into Emmon. The next system phase Dutch eats a proxmine for two dmg. and Thane ini kills Emmon. Win for me 200-69 with 45 minutes left to play.

Wow I made 3-3 with an MOV of 1524 and placed 19 out of 48. Not too bad for my first ever tournament not to mention flying a non-meta list. Thanes ability was monstrous I also got marksmanship to proc every time I had a shot with Thane so better than crack shot. Dutch’s locks were great and swarm tactics was also very productive. I won the bid 5 out of 6 times. The games I won were over very fast, the games I lost were the long ones due to not enough beef in the list but mostly because I need to learn to better dis-engage and re-engage. For what I played against Thane was greater than Luke would have been. Selfless would not have served me. For the most part I flew well only one trick shot at me and I constantly flew in the asti fields. I did not fly over or land on a single obstruction in all 6 games. I played a Falcon ship 4 times 2x Han 2x Lando I now dislike that ship seen it to much in one day.

I hope you enjoyed the read. Looking forward to my next tournament. T3 nickname “Asmodeon”

And as always:

"Live long and" ......... Umm "May the force be with you".