3 hours ago, JJ48 said:The Abrams is M1, isn't it? M3 would be a Bradley.
Or, if you're going back a ways, a Stuart
or a Lee
Google lied to me!?!

3 hours ago, JJ48 said:The Abrams is M1, isn't it? M3 would be a Bradley.
Or, if you're going back a ways, a Stuart
or a Lee
Google lied to me!?!

Scyks are stupidly overpriced. As has already been mentioned, they can't do much that the Z95 or MGTIE can't to for cheaper - except carry a cannon. Or torpedoes, which are damnably pricey on such a fragile frame. But. I would also ask you to consider the Y-Wing as a similar ship, to really point out how badly costed the Scyk is.
33 points gets you an i1 Scyk with an Ion Cannon.
35 points gets you an i1 Goon with an Ion Cannon *Turret*. And fully *double* the health. And more upgrade slots. Sure, a lesser dial, but the turret goes a long way to making up for that - and a cheap R4 suddenly makes the dial *far* superior. It could be argued that the Y is undercosted, but the Scyk is ridiculous.
Scyks ain't bad. But as is the case with so much of Scum, there isn't anything they can do that something else can't do better, or cheaper, or both. I still fly them - usually just Spacers with HLC, but sometimes Sunny as an appropriately priced filler or Serissu as bait. But I always feel cheated when I do, because they live and die, or rather just die, on their green dice. Usually, whenever I'm thinking about using Scyks, I just drop in Z's. They do effectively the same thing for cheaper.
Now, make the Scyk and the Z95 cost the same, and suddenly you've got some tough choices!
Edited by Kleeg005I like 2 ion Cannon Scyks + 3 Zealous Recruits (one of the Scyks is Sunny, the other a Cartel Spacer)
A good amount of health (when it's behind three agility) + ion cannons help get the Fang Fighters into range one.
I like Serissu and Genesis Red, both with Tractor Beams and with lower Ini on 3 other ships. They could be a little cheaper, like 1-3 points, but they are good. I like playing Scyks in 2.0.
The one time I flew Sunny, she got a weapons failure crit. Turns out her ability triggers a lot on one die.
(Still wasn't good, but at least a 1 in 8 chance of double crits feels fun)
should ion cannon sycks just be like 28 points instead of 33?
some of that would need to be ion cannons getting cheaper, but that's probably fine too
| Fenn Rau — Fang Fighter | 68 |
| Fearless | 3 |
| Ship Total: 71 | |
| Half Points: 36 Threshold: 2 | |
| Cartel Spacer — M3-A Interceptor | 28 |
| Heavy Laser Cannon | 4 |
| Ship Total: 32 | |
| Half Points: 16 Threshold: 2 | |
| Cartel Spacer — M3-A Interceptor | 28 |
| Heavy Laser Cannon | 4 |
| Ship Total: 32 | |
| Half Points: 16 Threshold: 2 | |
| Cartel Spacer — M3-A Interceptor | 28 |
| Heavy Laser Cannon | 4 |
| Ship Total: 32 | |
| Half Points: 16 Threshold: 2 | |
| Cartel Spacer — M3-A Interceptor | 28 |
| Heavy Laser Cannon | 4 |
| Ship Total: 32 | |
| Half Points: 16 Threshold: 2 | |
How many or what kind of Sycks + Fenn would you need to be interested in running Fenn/Sycks instead of Fenn/3xZealous?
5 minutes ago, Boom Owl said:
How many or what kind of Sycks + Fenn would you need to be interested in running Fenn/Sycks instead of Fenn/3xZealous?
Ion Scyks are good as they can help Fenn Fly out of arcs and put the hammer down at range one.
HLC Scyks dont do it for me, I'm just not good enough at maintaining bullseye, with Initive one ships.
(The I3 that gets an evade for dodging an attack + Juke + Weapon of Choice) * (An I3 Kimogila + Cluster Missiles + Munitions Failsafe) = 1/2 of your list just went to finding a viable use for R7TK without denying his carrier any shots or damaging the target
47 minutes ago, Boom Owl said:How many or what kind of Sycks + Fenn would you need to be interested in running Fenn/Sycks instead of Fenn/3xZealous?
Well, you can go with 4x Ion Scyks or 3x Zealous. I feel like the Recruits are probably technically better, but Scyks seem fine as a chance of pace, the kind of thing which is "fine" or "good enough." I don't tend to think HLC would be worth it; I want the Ion for control and full arc on Init 1s.
*edit*
I'll add: if Fenn could also afford a Talent along with 4x Ion Scyks, I think the list could be pretty viable. If the Scyks were 32 or 31 points, getting Fearless or Predator on Fenn with a baby bid would be pretty nice, and might be a solid alternative to 4 Fangs.
21 hours ago, clanofwolves said:I love Interceptors, but what’s an M-3A? Kidding aside, are there any Interceptors running about? save Soontir?
Some madman took 5x Alphas + Wampa to a Hyperspace trial in Canada. Came 24th out of 45, so not that bad?
IMO, Alphas need to be 32 and Sabers 36-37. 6x Alphas is definitely not going to displace the Howling Inferno, and 5x Sabers with a cheap talent won't be taking the meta by storm anytime soon. They should be priced like an A-Wing since they hit harder but they're much more fragile. Great fillers/blockers, but you just can't invest into them.
Edited by ClassicalMoser12 minutes ago, ClassicalMoser said:Some madman took 5x Alphas + Wampa to a Hyperspace trial in Canada. Came 24th out of 45, so not that bad?
IMO, Alphas need to be 32 and Sabers 36-37. 6x Alphas is definitely not going to displace the Howling Inferno, and 5x Sabers with a cheap talent won't be taking the meta by storm anytime soon. They should be priced like an A-Wing since they hit harder but they're much more fragile. Great fillers/blockers, but you just can't invest into them.
Yeah, they seem to be just OK, save Soontir.
When we were discussing possibilities in 2.0 I personally thought giving them auto linked actions (which they did) and 4 native green dice (which they didn’t); thought that variance possibility would be fun. Glad Fel’s Wrath is gone, but it’s really sad Jax wasn’t reprinted because he’d be great at combatting Sigmas, I mean Old Teroch is in, so? Anyway, I used to really like Kanos and Cowell too... maybe a squad pilot pack FFG?
12 minutes ago, clanofwolves said:Yeah, they seem to be just OK, save Soontir.
When we were discussing possibilities in 2.0 I personally thought giving them auto linked actions (which they did) and 4 native green dice (which they didn’t); thought that variance possibility would be fun. Glad Fel’s Wrath is gone, but it’s really sad Jax wasn’t reprinted because he’d be great at combatting Sigmas, I mean Old Teroch is in, so? Anyway, I used to really like Kanos and Cowell too... maybe a squad pilot pack FFG?
I think it's much more likely we'll get Vult Skerris and Ciena Ree, both likely at I5, which the Interceptor badly needs. Soontir is fun, but some variety, please!
3 minutes ago, ClassicalMoser said:I think it's much more likely we'll get Vult Skerris and Ciena Ree, both likely at I5, which the Interceptor badly needs. Soontir is fun, but some variety, please!
Jax is the uber-variety of uber-varieties. 🙂
5 minutes ago, ClassicalMoser said:I think it's much more likely we'll get Vult Skerris and Ciena Ree, both likely at I5, which the Interceptor badly needs. Soontir is fun, but some variety, please!
Isn't Ciena a better pilot than Thane in the book? Surely nothing bad would happen if there were two i6 Interceptor pilots...
2 minutes ago, Kieransi said:Isn't Ciena a better pilot than Thane in the book? Surely nothing bad would happen if there were two i6 Interceptor pilots...
![]()
That could easily be reflected in what ever pilot ability she ends up with if she is added. IE treating her Autothrusters boost or barrel roll as white would do that.
9 minutes ago, Kieransi said:Isn't Ciena a better pilot than Thane in the book? Surely nothing bad would happen if there were two i6 Interceptor pilots...
![]()
Hera is also better than Skerris in Rebels. Hoping they make Skerris a 5 (he's a real ace) but seriously hoping against hope that Hera (phoenix leader) will be I6. Rebels really need an I6 ace that can actually maneuver. Wedge and Han get boring and Fenn is just unplayable.
Hera in an A-Wing and a B-Wing with Tycho's ability (limited to 2 stress tokens?) would just make me so happy...
Edit: Oops sorry, way off-topic. Back to M3-As!
Edited by ClassicalMoserYou guys are all in the Rebels stuff that I sadly have no information, but I do know the game needs to keep I6’s at a tiny number... even Disney’s Kylo is an I5.
6 minutes ago, Hiemfire said:That could easily be reflected in what ever pilot ability she ends up with if she is added. IE treating her Autothrusters boost or barrel roll as white would do that.
Yeah, this is what made the mid-tier Interceptor Pilots cool to fly, neat abilities to reposition or deny tokens, not being other Soontirs.... I dig your idea.
25 minutes ago, ClassicalMoser said:Edit: Oops sorry, way off-topic. Back to M3-As!
Yes, I'm sure the TIE Interceptor will get it's own topic before long.
People who talk about the Imperial Interceptor in an M3-A thread make Sunny Bounder cry!
9 minutes ago, FTS Gecko said:Yes, I'm sure the TIE Interceptor will get it's own topic before long.
People who talk about the Imperial Interceptor in an M3-A thread make Sunny Bounder cry!
Oops.. I'd rather not have that Corellian ganger ticked at me, a blaster bolt to the back of the head isn't pleasant. That being said Juke + Jamming Beam Serissu has a little potential as a high Init token stripper.
59 minutes ago, Kieransi said:Isn't Ciena a better pilot than Thane in the book? Surely nothing bad would happen if there were two i6 Interceptor pilots...
![]()
54 minutes ago, ClassicalMoser said:Hera is also better than Skerris in Rebels. Hoping they make Skerris a 5 (he's a real ace) but seriously hoping against hope that Hera (phoenix leader) will be I6. Rebels really need an I6 ace that can actually maneuver. Wedge and Han get boring and Fenn is just unplayable.
Hera in an A-Wing and a B-Wing with Tycho's ability (limited to 2 stress tokens?) would just make me so happy...
Edit: Oops sorry, way off-topic. Back to M3-As!
But they renamed Pilot Skill to Initiative to preempt this sort of "But Hera is better than Skerris, so they need XYZ Initiative."
On 4/24/2019 at 11:29 AM, Kieransi said:6 HLC generics sounds really fun, might need to try that. Have to admit, I have yet to fly these things in 2.0.
You can fit x5 HLC Scyks and one generic Kihraxz. I flew it on Fly Casual for giggles and it was a lot of fun.
8 minutes ago, theBitterFig said:But they renamed Pilot Skill to Initiative to preempt this sort of "But Hera is better than Skerris, so they need XYZ Initiative."
True.
Filoni says she’s also better than Poe though, and she taught Wedge everything he knows (in Canon). So there’s SOME reason for I6. I also won’t cry if she’s I5 either.
But I don’t want to see her in more than 1-2 ships. A-Wing, maybe B-Wing. No more.
Back on topic, I think it makes sense to price Serissu the same as Howlrunner when you consider that the ability and Initiative are nearly identical and on a superior chassis. A slight reduction may be in order since offense beats defense and there’s no inferno to back her up.
I also really want to try 6x Ion Scyks. Would make a great ace-hunting list if you can keep from getting initiative-killed.
Edited by ClassicalMoserGenesis Red w/ Swarm Tactics & Tractor Beam
Sunny Bounder w/ tractor beam
Two I4 tractor beams can help kill pesky I3 talent genetics or mess with ace movement next round. I like to pair with generic Kimos and Starvipers, you can really hit some ships like a truck with good flying.