Hi, I flew the Scyks at the Denver Open. I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.
The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.
I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in. Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on). Stressed Scyks often end up dead quickly.
It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.