Anyone run into the Wind Rune vs. Immobilize question?
Immobilize: Spend from an enemy when it reveals a Move or Shift to cancel that action
Wind Rune: Skill - Perform a speed (Green) shift. Then, perform a Reform.
The way I read it, Wind Rune gets around Immobilize (which doesn’t make sense, but hey, it’s magic...).
Thanks, Cliff