22 hours ago, SavouryRain said:I think HP Dooku is a more unfun ship than Hate. They got rid of Whisper's cloaking after an attack, only to give it to a ship that can get 4 force.
******* about that particular card aside, the ship doesn't seem OP or UP. I would agree with costing Hate based on agility though. It is pretty discouraging to see Maul use 4 or 5 force in a turn of him shooting just to see him get back to full after shooting at him.
I don't consider it an NPE though. Mostly I'm more sad that the light side doesn't have a power to regen force.
HP Dooku is limited by slower Force Regen.
But overall, Maul and Dooku are just about perfect. If anything, the generic and O-66 could use a price cut. As others noted, Hate could probably benefit from being priced by the base Force power of the pilot (it's way better on Vader, Kylo and Maul than on the Inquisitor), but that's all.
On 4/24/2019 at 10:56 AM, Ikka said:Pretty much my Sidekicks list, but with Hate on Dooku and Outmaneuver on Grievous.
I find Dooku needs the recharging more than the I7 shooting, as I use up a lot of Force with Dooku's ability/dice modding. It is a super fun list to fly.
I've been dabbling with that list on Vassal after seeing it at the FLGS, and it's the main reason I'm debating buying into Separatists. It's just so much fun, and has made me reconsider my poor opinion about IN3 and IN4 viability. Outmaneuver Grievous is probably the most dangerous flanker in the game. Ignore him, and he's rolling three attack dice with two rerolls while reducing your greens by 1. Attack him, and he has 7HP backed by two green dice and a defensive reroll if you're out of his firing arc. Plus, that usually means ignoring the two Sith Lords that make up the meat of the list.