I am going to GM a group for Rogue Trader soonish. While talking about character creation and such with the player of our Rogue Trader, two questions came up that I wasnt really sure how to deal with, and which have probably been asked a million times already here... but I cant find it.
1.) What is up with the severe lack of Wounds on RT characters? Most DH characters surpass them from the start or early on, and while a Guardsman can get in excess of 20 wounds, a Rogue Trader with a bad roll can be stuck at what, 6 ? Are RT characters this fragile or do I miss something? They dont have that much access to Sound Consitution, and the starting wounds are just low.
2.) Ship Construction: Do the players have to pay Ship Points for the Hull they create their first ship from? This is somewhat unclear in the rules. Or can they just choose, DM discretion nonwithstanding, a Cruiser right from the start?
So basically, if a group has 40 Ship Points, can they purchase upgrades for their chosen hull (a cruiser, for example) for as long as they have Space and Ship Points, or do they have to pay for the hull of, say, a Raider (-35) and then only have 5 left to spend?
also, Space budgets are pretty tight as far as I can see. Is there any reason to NOT fly at least a Light Cruiser to pack enough stuff into it?
thanks a lot