On 7/18/2019 at 4:41 PM, thebrettski said:While I've generally been trying to up my ship count to 5/6 ships, I'm wondering if 4 ships firing twice at I6 would be enough to soften your opponent.
(34) Omega Squadron Expert [TIE/sf Fighter]
(4) Advanced Optics
(3) Swarm Tactics
(5) Cluster Missiles
(2) Fire-Control System
Points: 48(34) Omega Squadron Expert [TIE/sf Fighter]
(4) Advanced Optics
(3) Swarm Tactics
(5) Cluster Missiles
(2) Fire-Control System
Points: 48(32) Zeta Squadron Survivor [TIE/sf Fighter]
(4) Advanced Optics
(6) Concussion Missiles
Points: 42(45) "Quickdraw" [TIE/sf Fighter]
(5) Swarm Tactics
(2) Fire-Control System
(6) Targeting Synchronizer
(4) Ion Missiles
Points: 62Total points: 200
Tried a similar list. It's good, but still folds hard when attack dice are not on your side.
Other than that, i'm not sure you have an optimal setup for those Tie/SF. Advanced optic AND FCS? Are you focussing, or TL as your action? Since you have missile you clearly want to TL. But then you have targeting synchronizer on quickdraw, so you want to focus with the SF and let quickdraw choose the target? And no Special force gunner on quickdraw, while her ability only works on primary attack?
If I where you, i'd tried something like this instead :
"Quickdraw" (45)
Swarm Tactics (5)
Special Forces Gunner (10)
Fire-Control System (2)
Omega Squadron Expert (34)
Swarm Tactics (3)
Concussion Missiles (6)
Passive Sensors (3)
Omega Squadron Expert (34)
Swarm Tactics (3)
Concussion Missiles (6)
Passive Sensors (3)
Omega Squadron Expert (34)
Swarm Tactics (3)
Concussion Missiles (6)
Passive Sensors (3)
Total: 200
Lots of dice, can make of use the ''Passive sensor to turn your arc at I6 when you engage'' trick, really strong at range to focus fire someone before they reach you.
The cornerstone of the list is quickdraw, and the whole thing WILL die in a second if quickdraw dies too early, so keep your distance!