Firing the Tac Officer

By Cav Scout, in X-Wing Squad Lists

I am going to fly the list below at an upcoming Hyperspace tournament. It has proven to be the best for my current style of play after trying one other list. My question is whether to take away the tactical officer to give Ten Numb a shield upgrade instead of the hull upgrade to postpone possible crits during the game and save points. This would also allow me to give Braylen Crack Shot, which he may need since he likes close quarters combat. However, Tac Officer can give target locks and focuses to friendly ships as well. Plus, I have seen many other U-Wings with only Leia. Thoughts?

UT-60D U-wing - •Cassian Andor - 51
•Cassian Andor - Raised by the Rebellion (47)
Tactical Officer (2)
•Leia Organa (2)

RZ-1 A-wing - •Arvel Crynyd - 39
•Arvel Crynyd - Green Leader (34)
Intimidation (3)
Predator (2)

A/SF-01 B-wing - •Ten Numb - 59
•Ten Numb - Blue Five (46)
Advanced Sensors (10)
Hull Upgrade (3)

A/SF-01 B-wing - •Braylen Stramm - 51
•Braylen Stramm - Blade Leader (47)
Shield Upgrade (4)

Total: 200/200

View in the X-Wing Squad Builder

Tactical Officer is probably the 2nd best 2pt upgrade in the game. It makes your specific U-wing the best support platform in the game, as he can remove 1 stress per turn, coordinate an action to an ally, and have all red moves be white every 3 turns. Keep it.

Honestly, the change I would make would be to unload the B-Wings a bit by removing their upgrades and upgrading your A-Wing to a more potent ship like an Ion VTG Norra or just Wedge.

This list is exactly what I have, except I tried Lando with Leia instead of Tac Officer once. I was just trying him out for fun.

The Crits on Ten are really too random to worry about whether a shield upgrade would make any real difference. What is NOT random is what you could do with your Tac Officer--YOU get to choose what you do and that is worth more in the end.

Wedge or someone else may draw some heat away from the B-wings, but I like flying Arvel and you said it suits your play style, so I would suggest you stick with what you like. Arvel is fun to fly and can really make a difference if you use him right.

Good luck on your upcoming Hyperspace Trial.

I have run a list lately with a U-Wing (two-tubes, Luke, Wedge) with Leia of course. I found I rarely use tac officer at all. I ran a bit more aggressive with Saw Gererra. Even stressed, I had a way to modify dice. I am not sayi g Saw is better than Tac officer, he just fit my play style better. I usually did three damage to my own ship, but pushed alot more damage through with those crits. After Liea, tac officer is probably the best two points to spend.

4 hours ago, Force Majeure said:

This list is exactly what I have, except I tried Lando with Leia instead of Tac Officer once. I was just trying him out for fun.

The Crits on Ten are really too random to worry about whether a shield upgrade would make any real difference. What is NOT random is what you could do with your Tac Officer--YOU get to choose what you do and that is worth more in the end.

Wedge or someone else may draw some heat away from the B-wings, but I like flying Arvel and you said it suits your play style, so I would suggest you stick with what you like. Arvel is fun to fly and can really make a difference if you use him right.

Good luck on your upcoming Hyperspace Trial.

In the future, my Hyperspace Rebel list will see Ten swapped out for Wedge. I just need a bit more experience for Wedge to be more effective. Thanks, I'm really looking forward to the Hyperspace Trials.

Edited by Cav Scout
17 hours ago, Eruletho said:

Tactical Officer is probably the 2nd best 2pt upgrade in the game. It makes your specific U-wing the best support platform in the game, as he can remove 1 stress per turn, coordinate an action to an ally, and have all red moves be white every 3 turns. Keep it.

Honestly, the change I would make would be to unload the B-Wings a bit by removing their upgrades and upgrading your A-Wing to a more potent ship like an Ion VTG Norra or just Wedge.

My future plans are to swap Ten with Wedge. About the A-Wing, Arvel is probably the best blocker I have seen for the Rebels if not the entire game. The ability to treat failed boosts like partial maneuvers helps position Arvel into range zero bumps into other ships. Then Arvel can shoot who he collided with along with dice mods for Intimidation and Predator. This has more potential for me than a Y-Wing even if its Nora.

I have a rookie question for this list: Cassian and Leia are all about removing or avoiding stress, yet Braylen and Ten enjoy having stress tokens for their abilities... where is the synergy here?

40 minutes ago, LUZ_TAK said:

I have a rookie question for this list: Cassian and Leia are all about removing or avoiding stress, yet Braylen and Ten enjoy having stress tokens for their abilities... where is the synergy here?

Cassian removes stress at the start of a turn, so the recipient can get an action or do a red move rather than be restricted to a blue or white with no action. B-wings in particular have a terrible dial if they can't use their red moves.

2ndly, better than merely staying stressed is to get an action first, so B-wings will focus and then link into a barrel roll. Even to fail the roll on purpose! Then they have a focus, a possible reposition, and a stress for their ability.

Thank you so much for the headsup!

How do Advanced Sensors benefit the the Bwings in this scenario? Shouldnt you beef up the UWing defenses instead?

On 4/21/2019 at 6:17 PM, Cav Scout said:

I am going to fly the list below at an upcoming Hyperspace tournament. It has proven to be the best for my current style of play after trying one other list. My question is whether to take away the tactical officer to give Ten Numb a shield upgrade instead of the hull upgrade to postpone possible crits during the game and save points. This would also allow me to give Braylen Crack Shot, which he may need since he likes close quarters combat. However, Tac Officer can give target locks and focuses to friendly ships as well. Plus, I have seen many other U-Wings with only Leia. Thoughts?

UT-60D U-wing - •Cassian Andor - 51
•Cassian Andor - Raised by the Rebellion (47)
Tactical Officer (2)
•Leia Organa (2)

RZ-1 A-wing - •Arvel Crynyd - 39
•Arvel Crynyd - Green Leader (34)
Intimidation (3)
Predator (2)

A/SF-01 B-wing - •Ten Numb - 59
•Ten Numb - Blue Five (46)
Advanced Sensors (10)
Hull Upgrade (3)

A/SF-01 B-wing - •Braylen Stramm - 51
•Braylen Stramm - Blade Leader (47)
Shield Upgrade (4)

Total: 200/200

View in the X-Wing Squad Builder

Late reply, but I don't think it'd be worth it to cut Tactical Officer. Personally, I'd rather drop Predator down to Crack Shot, drop Braylen's Shield Upgrade for Hull, then put Crack Shot on both B-Wings.

Shield Upgrade seems worth the premium for Rebels pretty much only in the situation where you're running Selfless. On ships with fewer shields and lots of hull, Shield kinda maybe more sense than Hull, but B-Wings already have a lot of shields. And on top of everything, probably in any situation other than Pure Sabaac, dropping Shield to Hull is the first place I'm going to try to find a spare point.

Predator is nice vs Crack Shot for Arvel, but you kind of have to use Predator at least twice to get the value of Crack Shot, and Arvel isn't so tough and so dodgy that I'd want to count on two rather than one attack with him. Indimidation does make it so that an opponent is less likely to have evades to Crack away, but I think I'd still go for CS over Predator if I'm hunting for points. Meanwhile, just putting CS on more ships seems good.

//

Wedge does seem like a wise ship, though.

Edited by theBitterFig
On 4/30/2019 at 1:32 AM, LUZ_TAK said:

How do Advanced Sensors benefit the the Bwings in this scenario? Shouldnt you beef up the UWing defenses instead?

B-wings have a lot of red moves. They want to do red moves fairly often. Cassian can only co-ordinate one ship, and then he lacks an action for himself. But a B-wing with Advanced Sensors (and no stress from the previous turn) can take an action before moving. So, even without Cassian removing stress (because he should do that for Wedge first), each B-wing then gets an action every turn as long as it alternates blue moves with its red moves, or spends the stress like Ten Numb can do.

Understood. Will try to play a list like this soon to put all this in practice.

if you keep Cassian in back to throw actions to the rest of the list, you want him to have tactical officer. If you linke to push the U-Wing up into combat, you want him to have his own tokens and so tactical officer is less essential as you are more likely to be using focus or lock actions once you are in the mix.

I usually find myself coordinating with Cassian once ... on the initial engage to give another ship a double modified attack, but after that, he is selfish and takes focus actions because he will be the focus of fire due to the fact he makes the list tick with his stress removal, *and* Leia.

I love the Biggs variant of 4 ship rebel as he can just help Cassian stay alive for a few turns longer which gets the most value out of Braylen and the rest of the list.

Advanced sensors look crucial in Ten, since he "consumes" the stress every round, right? That allows him to peform action, do red move, remove stress, repeat.

Im not so sure if AS is good on Braylen though. It depends on Cassian removing the stress every turn, right?

Regarding OP's original question: definitely fire the tac officer. The U-Wing is a gunship with coordinate as a backup option - it should be focussing or locking instead to boost it's own attack. This is particularly true for a squad with B-Wings since they can get double mods on their own fairly easily.

Regarding advanced sensors: they are certainly good on Ten, and not bad on Braylen, but they aren't my first upgrade of choice since the Bs are a on a clock with 8hp. If you've got points they aren't a bad option though.

11 minutes ago, gadwag said:

Regarding advanced sensors: they are certainly good on Ten, and not bad on Braylen, but they aren't my first upgrade of choice since the Bs are a on a clock with 8hp. If you've got points they aren't a bad option though.

This. Both are effective without AS, better to use those points elsewhere.

I'd rather give both B's a shield upgrade over AS to Ten. The look on my opponent's faces is worth it. "FIVE Shields?!"

If your build can afford it, that is.

Edited by Force Majeure
On 5/3/2019 at 8:59 AM, gadwag said:

The U-Wing is a gunship with coordinate as a backup option - it should be focussing or locking instead to boost it's own attack.

This so much. While the U-wing is in fact the faction's only Hyperspace legal support chassis, too many people seem to overlook that combat wise, it is an X-wing with even more HP. U-wings are perfect capable of pulling their weight in combat and with price tag of 1/4th of your list, they should not be regarded as an expandable support filler like Scum's Escape Craft.

I have taken Saw for a spin at Hyperspace Trial back in the day. Just before non-renegate pilots were added into the format. Flawless run through Swiss of 64 players, the only 6:0. Have used coordinate grand total of two times, both just to roll my generic Ys out of a clutch, highly bumby situation. Not once to double mod my Wedge - because in the long run, two single modded shots prove more valuable than putting all your eggs in one basket.