Half your list can bump, and fly around a be goofy. That's stupid. Probably time for FFG t o change setup phase.
Edited by JimbonXRule for fortressing is stupid
I am in agreement. Fortressing can really only be judged on a case by case basis but unfortunately the ruling by ffg has really tied a judge or TO’s hands on this.
i don’t know what other people think but I’m of the opinion that what Nathan Eide did in the System Open was fortressing. Now it was deemed legal because of the ruling so I’m not having a go at Nathan but I think that sort of play is bad for the game as a whole.
Thoughts?
the discussion probably belongs in the main forum, but "3 of my 4 ships don't move" definitely feels like fortressing despite not being against the fortressing rules
Fortressing has never been a problem. It never needed rules.
Just now, thespaceinvader said:Fortressing has never been a problem. It never needed rules.
But this sort of thing could make it a problem.
i agree. while fortressing maybe never was a big problem, it certainly doesn't make for a fun play experience. in my opinion, it's not in line with the spirit of the game as an simulated intense dogfight in space.
the same can be said for other things in the game as well, of course. such as fat han in general and ultra fat han (with luke gunner) in particular. also, all of the obstacle shenanigans, such as mining guild ties, dash rendar and grappling struts. that said, grappling struts are pretty amazingly well designed, i just don't like them, or gas clouds in general. obstacles should be obstacles, you should be extremely careful when moving around them or be punished when you are so bold as to take the risk of moving through them.
please be mindful that those are just my opinions, based on my idea what is fun and great about this game. if you don't agree, i totally accept and respect that.
it's also worth noting that since this isn't a rules question, this thread belongs somewhere else on these forums. probably the main forum.
additionally, these forums do not work as a feedback tool for getting in contact with the game developers. to my knowledge, there is currently no direct way to forward feedback to the game developers. to express you concerns, i recommend using the general contact form or rules question form that can be found here:
https://www.fantasyflightgames.com/en/more/customer-service/
8 hours ago, irishthump said:But this sort of thing could make it a problem.
I meant precisely what I said.
1 hour ago, thespaceinvader said:I meant precisely what I said.
Ok I’ll bite...
In your opinion, what would need to happen for it to become a problem?
I reject the premise that it is possible for that to happen in 2e as it stands.
7 hours ago, thespaceinvader said:I reject the premise that it is possible for that to happen in 2e as it stands.
Why?
1 hour ago, irishthump said:Why?
Because I don't think that it is possible for it to be problematic with the upgrades and pilots currently in the game or that have currently been spoiled for future waves.
Not really sure what rules question this topic is supposed to address, but I'll just leave this here in case anyone needs it.
https://images-cdn.fantasyflightgames.com/filer_public/be/e0/bee0c351-8d22-4f77-b6f4-101e6fa8ca8e/swzrulesreference_v103-compressed.pdf
The fortressing thing is in the tournament rule dude.
I think you are confusing two things :
- Keeping your ships at their starting position for a few turn in order to see what your opponent is doing.
- Positionning your ships in a corner in a way that allow them to have all arc on everything comming for them and never move.
The fortressing rule is only trying to prevent the second case.
The first case can seem weird, but the player is still playing the game.
i'm against both of them. it's not uncommon to see players fortress with just a portion of thier list. basically no one does it with their whole list. staying in the same place for several turns with two or more ships is just not fun. i'm not saying it's unfair or over powered in the slightest, but it's still a bad play experience. sure, the player doing it is playing the game, but not in the spirit of intense space combat.
4 hours ago, NerroSama said:I think you are confusing two things :
- Keeping your ships at their starting position for a few turn in order to see what your opponent is doing.
- Positionning your ships in a corner in a way that allow them to have all arc on everything comming for them and never move.
The fortressing rule is only trying to prevent the second case.
The first case can seem weird, but the player is still playing the game.
You forgot the new third case. Grappling struts vultures staying on rocks.
Arguably not. Iirc the fortressing rule specifies that all ships must have execut3d manoeuvres in such a way as that none moved wh3n they could have.
Grappled droids don't execute manoeuvres...
On 4/23/2019 at 3:26 PM, thespaceinvader said:Arguably not. Iirc the fortressing rule specifies that all ships must have execut3d manoeuvres in such a way as that none moved wh3n they could have.
Grappled droids don't execute manoeuvres...
Not to mention that using lots of grappled-on vultures requires you to take very weak swarm ships and split them up quite a lot since you've got a maximum of 2 vultures hanging onto each valid obstacle. Fortressed or not, that doesn't strike me as a great plan.
1 hour ago, Magnus Grendel said:Not to mention that using lots of grappled-on vultures requires you to take very weak swarm ships and split them up quite a lot since you've got a maximum of 2 vultures hanging onto each valid obstacle. Fortressed or not, that doesn't strike me as a great plan.
Plus two other things.
1. Typical fortressing sets up in the corner, preventing flanking, which is not possible when sitting on a rock at a minimum range 2 away from the edge. Ironically you could circle the rock the vultures are on like.... well.. vultures.
2. You can also stop them from parking on a rock by dropping a seismic charge next to it and getting rid of it, and doing some damage to them.