Need Help Making Cad Bane, 4-LOM, Zuckuss Cards

By Zcurator, in Star Wars: Imperial Assault

Hey fellow fans of IA.

So I have some models for Cad Bane, 4-LOM, and Zuckuss that fit the scale of Imperial Assault.

I am not as much of a fan of Yoda, Ewoks, and Scout Troopers as others, but I am a huge fan of the bounty hunters in the Star Wars setting.

Up until the recent Star Wars convention I thought that 4-LOM and Zuckuss were at least guaranteed to be in a character/unit pack similar to C-3PO and R2-D2, if not an Endor expansion to cap off a well produced and popular Star War miniature/board game. So after this reveal of "no more plastics" I want to make cards for these characters I have miniatures for. I'll focus on campaign cards for now and worry about skirmish later.

Thing is, I don't really know were to begin with designing a balanced and thematic Imperial Assault character. That is where I could use the Star Wars and Imperial Assault community's guidance. Since I have all of the expansions I would like to incorporate mechanics found across the product line, where appropriate, and would even be okay with adding a new bounty hunter themed mechanic shared between these three characters.

4-LOM

  • Protocol droid with metallic frame and Gand (race) head.
  • Became an expert thief before turning to bounty hunting.
  • Knows that he lacks the same level of intuition an organic mind possesses. This is the main reason he is paired with Zuckuss.
  • Protocols were willingly overridden by Jabba the Hutt so that he could kill/harm other lifeforms for more gain.
  • Equipped with a DLT-19 Heavy Blaster Rifle.

Zuckuss

  • Gand (alien race)
  • Have respirators which allows for breathing off of ammonia rich atmospheric planet.
  • Exterior exoskeleton provides natural armor. Durable enough to punch through Stormtrooper armor.
  • A well known force-sensitive tracker (He calls this trait "intuition")
  • Diagnosed with schizophrenia also referred to himself in the third person.
  • Equipped with a GRS-1 Snare Rifle which caused no damage on impact but instead fired a shock/stun spray and a liquid spraynet to immobilize the stunned target,
  • Also wore body armor over his natural exo-skeleton.

Cad Bane

  • Considered the best Bounty Hunter in the Galaxy after Jango Fett.
  • Uses hostages for negotiating and revels in violence by just as often resorting to torturing captives to death.
  • Crafty opponent that is great at alluding capture (unless it is with purpose)
  • Excellent fighter that often dual-wields LL-30 blaster pistols.
  • Equipment included breathing tubes, which enabled him to survive after being force choked, rocket boots to help him keep up with Jedi, stunners placed on his gauntlets, and a flamethrower (cuz why not?).
  • The Duros alien race was rumored to have photographic memory.
  • Has a reliable techno service droid named Todo.

I have seen other fanmade cards for 4-LOM and Zuckuss, but wasn't sure when they were made or how much research went into coming up with their stats and abilities.

Edited by Zcurator

This is one I did a while ago. I'd probably redo it today. I never put a cost on, but based on today's prices, he'd probably be about 4 or 5. I was actually thinking of an ability that allowed him to move through hostile figures without suffering a movement penalty.

zuckuss2_zpsxcsksrlx.jpg

Edited by Rikalonius
3 minutes ago, Rikalonius said:

This is one I did a while ago. I'd probably redo it today. I never put a cost on, but based on today's prices, he'd probably be about 4 or 5. I was actually thinking of an ability that allowed him to move through hostile figures without suffering a movement penalty.

zuckuss2_zpsxcsksrlx.jpg

Yeah. I wasn't sure how long ago this was made.

For Zuckuss,
I noticed in his backstory (I know its not cannon) that he resorted to stunning and capturing his bounties alive. His primary weapon also indicates that he didn't kill when it could be avoided.
So I see him stunning and immobilizing his targets more often than damaging them. The damage comes from 4-LOM's heavy blaster rifle and lack of empathy.

I also definitely think that the "intuition" and tracker traits should come into play. Although force sensitivity is hard to replicate in rules terms. I could see him ignoring line of sight to force users or something similar. As for the tracker part, I like the idea of being able to ignore movement impairing rules and mechanics.

The thought I had for Zuckuss was he is a very durable tank with thick body armor/exoskeleton and regeneration, who has lots of stun and immobilizing attacks. I could see him getting bonuses when within X spaces of 4-LOM for that "special" rule that makes him not generic stats.

"Killing" is subjective in a Skirmish game. One could easily say that someone is not killed but rather mobility killed, meaning they are no longer able to fight and thus taken off the table. Anyway, that's why I included stun.

Intuition is partly represented by Foresight, but also by the fact that he can use Force Users cards. His ability to sense target was what prompted Priority Target. Maybe instead of an built in evade, he needs a built I block, but still, a built in evade helps to stop hostile surges, and thus serves as a natural damage reducer, sometimes reducing the potential damage output of a hostile more than a built-in block.

Just an FYI because it hasn’t been mentioned: @Bitterman ‘s card editor is fantastic.

Also, I recommend an ability for 4-LOM and Zuckuss similar to the Death Troopers to allow them to activate immediately after each other.

9 minutes ago, Uninvited Guest said:

Just an FYI because it hasn’t been mentioned: @Bitterman ‘s card editor is fantastic.

Also, I recommend an ability for 4-LOM and Zuckuss similar to the Death Troopers to allow them to activate immediately after each other.

Yep I saw this and intend to use it for generating the cards.

Thanks for providing that here.

35 minutes ago, Uninvited Guest said:

Just an FYI because it hasn’t been mentioned: @Bitterman ‘s card editor is fantastic.

Also, I recommend an ability for 4-LOM and Zuckuss similar to the Death Troopers to allow them to activate immediately after each other.

I now use the Bitterman card editor now, but that was sitting in my Photobucket from long ago.

Never attempted Zuckuss or 4-LOM but there is quite a few Bounty Hunters in a prior post I made. (including Cad Bane and Embo)

Edited by King_Balrog

I think Zuckuss should have an ability that has some reference to being a Gand Findsman. As mentioned, he was considered an expert tracker.

Maybe something like:

Gand Findsman: At the beginning of the game, choose an opposing unit. Zuckuss’ line of fire to the chosen unit are not blocked by other characters this game and modify his range by +2 when attacking that unit.

Something like that would be fitting, I think.

Edited by Funky_4LOM
16 hours ago, King_Balrog said:

Never attempted Zuckuss or 4-LOM but there is quite a few Bounty Hunters in a prior post I made. (including Cad Bane and Embo)

Thanks for sharing this.

Now I have a good place to start with my own Cad Bane.

Edit: I really like your Cad Bane build. I am trying to think of a way to implement Todo as a companion using a modified version of your Cad Bane.

Edited by Zcurator

@Funky_4LOM I like that idea for Gand Findsman.

Gand Findsman: A fter all units have been deployed during setup, c hoose 1 hero. You add 1 yellow die to your attack pool while attacking that hero. Figures do not block line of sight for your attacks against that hero.

So here are two other ideas I had, with some help (possibly from one of the developers that worked on this game 😉 ).

Zuckuss would have two surge abilities. One for Weakened. The other for Stunned.

(Surge) Rejuvenate: After this attack resolves, you may recover 1(damage) or discard 1 HARMFUL condition for each HARMFUL condition the defender suffered.

To represent 4-LOM's "kleptomania," I was thinking of a way for him to affect supply crates.

(Special Action) Master Thief: Add 1(strain token) to an adjacent crate and gain 1 (wild power token). When a hero interacts with a crate that has a (strain token) on it, they must suffer 3(strain) or discard the crate token with no effect.

I was thinking 4-LOM should also have something like

Malice: You gain 1(wild power token) each time a hostile figure in your line of sight suffers 1 or more HARMFUL conditions.

4-LOM's abilities would also include (surge)Pierce 2 and (surge)Bleeding.

Edited by Zcurator

So how broken/weak is this? 😛

What would I need to adjust

Edited by Zcurator
25 minutes ago, Zcurator said:

So how broken/weak is this? 😛

What would I need to adjust?

image.png.d9a067a109b7f40bb5ba40fcaaf79032.png

He’s way undercosted in my opinion. I also think that he has too many surge abilities. I’d probably remove the base +1 accuracy and damage. Maybe even knock down the recover to just recover 1. As he has the body of a protocol droid, does that make him slower? If so, you could probably bump his speed down to a 3 to make it in line with 3PO’s.

The Master Thief ability is a cool concept and I think it is fitting.

Also, what site did you use to generate the custom card?

Edited by Funky_4LOM

The problem with Master Theif is that there’s no incentive for the heroes to interact with a crate to discard it, it would be a waste of an action.

You could either give the Rebels a reason to interact to discard the create, or even just get rid of the text about discarding it all together.

9 minutes ago, Funky_4LOM said:

As he has the body of a protocol droid, does that make him slower? If so, you could probably bump his speed down to a 3 to make it in line with 3PO’s.

Im going off the 0-0-0 deployment card.

Since that is probably more his build.

1 minute ago, Uninvited Guest said:

The problem with Master Theif is that there’s no incentive for the heroes to interact with a crate to discard it, it would be a waste of an action.

You could either give the Rebels a reason to interact to discard the create, or even just get rid of the text about discarding it all together.

I was thinking the same thing when my friend suggested it to me. Originally it would have it say that "after drawing a supply card they pay the cost to remove the strain or discard the token (denying them 50 credits in the end).

Maybe just having him get power tokens isn't a bad idea.

Thanks for the helps guys.
Means a lot.

4-LOM

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Zuckuss

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Edited by Zcurator

I like them, but I have a critique for Gand Findsman. The wording doesn’t account for Zuckuss being deployed in the middle of a mission. Maybe “At the start of your first activation...” is a good alternative that won’t take up too much space on the card.

Edited by Uninvited Guest
On 4/21/2019 at 9:08 PM, Uninvited Guest said:

I like them, but I have a critique for Gand Findsman. The wording doesn’t account for Zuckuss being deployed in the middle of a mission. Maybe “At the start of your first activation...” is a good alternative that won’t take up too much space on the card.

Good Point.

Here is Cad Bane, along with revised 4-LOM and Zuckuss. Need to look at rules on companions again. Not sure what I want Todo to do, but I know I want Todo as a companion for Cad Bane.

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Edited by Zcurator
1 hour ago, Zcurator said:

Here is Cad Bane

I either do not understand or do not like "Stun Gauntlets" ability. Does it work for his attack? If so, it should be written somewhere that he can execute such attack (and dice pool for it should be given). Or does it work during defence? Then, it has no sense being a surge-activated ability

37 minutes ago, Jarema said:

I either do not understand or do not like "Stun Gauntlets" ability. Does it work for his attack? If so, it should be written somewhere that he can execute such attack (and dice pool for it should be given). Or does it work during defence? Then, it has no sense being a surge-activated ability 

Oops. Yeah need to delete the surge.

Edited original images. Time for me to get to campaign testing! Then I will revise them for skirmish, where needed.

I also plan on making Side Missions for these and Agenda cards.

Edited by Zcurator

Little tip for using the card editor: for the ability titles, use the <skill> tag instead of the <b> or <bold> tag which it looks like you're using at the moment. That not only uses a different font, but also indents the following lines of the paragraph, just as on the official cards.

7 minutes ago, Bitterman said:

Little tip for using the card editor: for the ability titles, use the <skill> tag instead of the <b> or <bold> tag which it looks like you're using at the moment. That not only uses a different font, but also indents the following lines of the paragraph, just as on the official cards.

@Bitterman Thanks for the tip!

In the show, Cad Banes stun gauntlets clearly required him to deliberately make an attack with them. Also, automatic passive effects which penalize an active opponent are lame game design in my book. I'd make it an action or an optional effect for an attack.