Questions:
- What is your preferred Ship Count in a list? https://strawpoll.com/5w78bbp2
- Do two ship lists need to be competitively playable? https://strawpoll.com/dbx5syze
- What does it take for a 2 ship list to be competitive ( talking Top Cuts & Final Tables )?
Examples of decent 2 ship lists past and present:
-
Possibly S-Tier 2 Ship Lists:
- Han+
- Dash/Rorak
-
Average Power 2 Ship Lists:
- Super Kylo+
- Super Luke+
- Super Guri+
- Super Defender+
- Super Jedi+
- Token Stack Boba+
- Maul/Dooku
Typical Answers:
- Two Ship lists are difficult and require Highly Skilled Players to use ( i.e. Patient and able to identify bad jousts )
- Two Ship lists require 100+ pt Ships to be worth their cost ( i.e. They by definition are allowed to Break "Normal" Mechanics )
- Two Ship lists depend on their movement being mostly Reactionary ( i.e. Super Aces & Kanan Inert Han choosing moves at i5+ during Activation )
- Two Ship lists require at least one ship that can shoot twice with near full dice mods to keep up ( i.e. they most be "3 ship lists" ).
- Two Ship lists require damage outside of combat (Bombs, Damage Dealt while Defending )
- Two Ship lists require enough HP and Defense or Regen to ignore 1 shot per combat round. ( i.e. Establish a HP Damage Race Countdown Clock )
- Two Ship lists require a very specific rule interaction to be clarified in their favor by FFG ( Han Gunner, Kanan, etc. )
2 ships seems like an archetype a large portion of the player base prefers and wants to see succeed.
What does a balanced 2 ship list look like?
Edited by Boom Owl