Hi, gang,
Hopefully starting a cleaner, more specific thread here to find tips and help others.
Quite a few folks have been raving about the adversary decks, so can we sound off on some examples of how we can use them?
I picked up a couple to tack onto a dice order, and have to say I'm a little bit at a loss, but probably because I'm not much for extra gaming accoutrements. For example, there's only one "Stormtrooper" card in the I&R deck, so I guess it's really to build your scenes and know your NPCs in the mix. The special abilities on the back look pretty useful.
My first ideas:
- GMs laying enemy parties out on the table (names, stats and all for players to see) for art and inspiration.
- Or maybe slip them part way under the screen or peek them out over the top so stats are hidden?
- Or just flash them to get the creative juices flowing?
- Perhaps keep a die with leftover wounds behind the screen (like a d20 for four Stormtroopers). (I use checkboxes on my Evernote doc. for wounds/strain)
- Laying out friends/allies for PCs to be inspired and put less strain on the GM to keep track.
- Building decks for specific encounters/sessions.
- Sorting by native areas (like creatures of Tatooine) to randomize encounters.
What about "knight-level" PCs? Any quick tips to add stats on the fly to make things more challenging? Or do you just add more and more minions?
@kaosoe : Pinging you here to get your insight. You said adversaries are by far the most useful. Care to share your techniques?
Thanks, all.
- James
ps - Unrelated: sharing a trick I use to track initiative in SW...
- Get some blue and pink/red post-its (generic square shape),
- Fold them in half to cover the sticky part,
- and then in half again to make a "tent".
- Put players' and allies names both sides.
- Put numbers or names on your side for the pink ones to represent adversaries.
- Lay those tents up on your screen or laptop for initiative order and swap around as needed.
I just use blue and pink because it's easy to remember lightsaber colors.