multiple questions:
I have a Tech-priest (or want to make) with Machinator Array, at least one Mechadendrite (Ballistic) with an equipped autopistol and at least one with a melee weapon.
1. can I use the new equipped weapon with a reaction to or is this limited to the standard setup? (I guess yes)
2. as per topic can I burst with that weapon (there are no rules I can find to disallow it i just can use the mechadendrite as a reaction or half action and itself should do the actual action of firing as I interpret it)
3. can I use swift attack if only attacking with a melee weapon and doing no other attacks this round? (I should be able to use swift attack with my offhand it's just about the action types again.)
3. I do use the BS skill with my mechadendrite... does this also apply for melee weapons??? (I guess no)
4. as I equip it with a different weapon rather then that compact laspistol do I get that one back? (to sell it for example) (I guess yes)
5. as there is a power feed to power a las pistol can I equip an not compact las pistol without need for a charge pack? (I guess yes)
6. (if 5. == true) as the potentia coil is increased in strength can I now power a hell -las-pistol with it? (forgot the name)
7. as the potentia coil is increased in strength can I now power up the weapon? (overcharge?)
8. as mechadendrite always count as good craftmanship do I use my SB with melee weapons or do I get a +10 bonus on strength as per good craftmanship quality of bionic limbs (I think yes as it counts as a bionic limb as per errata)
9. can I use 2 of them to wield a 2h melee weapon or one real arm and 1 mechadendrite (or a basic weapon... maybe a selfpowered lasgun now?)
now for questions about other mechadendrites:
10. optical mechadendrite say it is night and I am in a full lit house... do I really get +20 to perception tests??? (guess no)
11. as 10 but in a dark street I do negate darkness penalties and get +20 then I get +10 perception for the mechadendrite itself so I get +30 (making it very easy) to see something as opposed to 10 (regular) at daylight ? (guess yes)
12. having a naval-shield on a gun-mechadendrite is cool but what about a utility mechadendrite to parry (works as well) and a manipulator mechadendrite to (I have TB 6 and SB 4 with machinator array plus 2SB from the mecha (it should already include the +10 for good craftmanship I think) I have a sum of 12 and can carry 112kg with that arm ahving equipment of lets say 40 kg) ask my GM hey can I have a naval shield sized piece of plasteel wall that weights up to 72kg and how much cover AP does it provide? (naval shield provides 8 and weigths 9 so if just duct taping them onto each other I should get (8*9=72) (8*8=64) 8 ontop if each other to get enemies destroy one after another as per cover rules or get a solid wall of 32AP? maybe only 16? or don't I add the +2 SB to carry and lfit with that mecha?
13. how to obtain a mecha? rolling inquiry is not an option as "Adeptus Mechanicus only" is not present in the availabilty table
thx alot
(btw if I'm at it how can one obtain an Omnissian Axe??? troublesome to get my GM give me one and does it do 2d10+6 or 2d5+6 damage? someone said he has a different damage value in his pdf(2d10) as opposed to the book (2d5) and the errata dosn't contain anything)