Trying to think of a way to make Hux work

By pitchfork06, in X-Wing Squad Lists

Looking for any advice to make some use of Hux crew please,

(200 points)

Starkiller base pilot - 56

(PS2)

General Hux - 10

Tractor beam - 2

3 x Zeta sqd survivors all with SFG - 44 each

(PS2)

Thinking move the tie s/f's first then do hux's co-ordinate trick last so hopefully the tie s/f's have a couple of tokens each.

Or coordinate first so that the /SFs can then do a blue manoeuvre and clear the stress, then take their own action.

FO is in a very poor state for buildingoptions atm.

Kylo and Tavsson beeing the two ships with some kind of effiency.

Id propably look at Captain cardinal over hux though, to get som kind of similarity to double mods and also get the Upsilon to shoot modded shots.

I expect FO to get a rebel overhaul in July with points reduction on both Hux and Sfg.

Edited by Muppetfluffer
Correcting autospelling

SBP with Hux and 3 SFs with Concs could work...

I just took Cardinal and 3 zetas with cluster missiles to a tourney. Cardinal had hux, collision detector and tractor beam just incase.

Went 2-1, one sf drew panicked pilot first round of firing so no way to rotate turret after that. i also made a critical error in that game and forgot to coordinate an action to then linked rotate on one of my zetas. I had tl on biggs who had 1 health left, and could have fired 2nd shot at cassian who had 3 health left.

Im not saying i would have won, it was against a really good player who wins a lot of tourneys or places high if not. But not rotating and killing biggs let him come back and kill a ship with biggs.

Other 2 games went pretty well. So far i have 7-8 games in with it and i believe its a good list. Its fun as well

Edited by Gokuja04

After flying thannison and cardinal for me personally ive found coordinating after is better. I know using hux first and them clearing the stress sounds nice, but initiative 4 gives you a little bit of flexibility against lists where you are moving first. That way if cardinal is moving after one or a few of my opponents ships i can react accordingly as to what actions im taking and who my target will be.

Im sure thannison or starbase could work. But cardinals ability is also good to have