1 hour ago, JediPartisan said:I think you’re over complicating it. If there was no Critical key word an we were just dealing with a natural surge to a hit, you would gain 0.125 per die.
The Critical keyword only limits how many times that surge is applied and it should be as simple as adding that 0.125 a number of times equal to the number of the Critical keyword.
If you want to see this explained better, I think the Impact X website does a waaaaaay better job than I can.
https://www.legionimpact.com/blog/2018/6/10/never-tell-me-the-odds-swl-dice
I don’t think you understand what the .125 means? It’s the 1/8 chance of a specific die to roll a surge, not the entire set of dice.
If that die fails to roll a surge (7/8 chance), then the other dice could do so.
