33 minutes ago, AllWingsStandyingBy said:
Though, some people have advanced the idea that the only way to have a "fair" game like X-Wing (or any game with multiple factions and options) is to have a reasonable spread of Rocks, Papers, and Scissors, and then hope that they achieve some sort of equilibrium balance out in the wild.
If this is true, though, it seems to imply any given individual match-up runs the risks of the Rock-Paper-Scissor dynamic innately advantaging/disadvantaging the two players.
Well I can't speak much to the best ways of avoiding the creation of NPE types of things. Getting a bad match up isn't necessarily a NPE other than losing being not fun. I think this is where the conflicts of opinion between whining about things, things being broken, and not accepting the consequences of your list-building or playing get created.
I think avoiding cards like "Hate" and the underlying theme of cards like it though is a good step to not creating NPE. "Hate" rather defines the "no agency" aspect. Now I don't think the card is "broken" but I do think it is a NPE. I can't get around that card except by not doing what I need to do in order to win the game. Players should not suffer disadvantage for pursuing the objective of the game.