Synopsis: The intent of this variant is to try to balance the power of the Pegasus expansion in a thematic way.
The interaction of the (modified) Thirty Three and Sleep Deprivation crisis cards at the beginning of the game really kicks the game off with a bang. Basestars will be launching raiders and pounding away at Galactica. Vipers will be landing and launching like crazy. The fleet will be able to jump quickly, but they have to pass the The Olympic Carrier crisis to eliminate the cylon threat.
Helena Cain is still powerful, but her benefits won't be felt until she's removed from power. If the humans can get rid of her after the sleeper phase, but before they reach New Caprica, they can determine the Admiral's loyalty before the New Caprica phase starts.
I recommend refining the game balance by tweaking the starting resources if you find these rules make the game too hard or too easy for one side or the other.
Setup: Follow the normal procedures for setting up the game except:
SETUP STEP 4: No player may select Helena Cain.
SETUP STEP 7: Search the crisis deck for the following cards and set them aside: Thirty Three, Sleep Deprivation, The Olympic Carrier and Reunite the Fleet. Shuffle the crisis deck then, without looking at them, set aside (3 x the number of players) crisis cards. Add the Reunite the Fleet crisis card to the stack of (3 x the number of players) crisis cards, shuffle them, then place them on top of the crisis card deck.
SET UP STEP 10: Instead of setting up ships, resolve the Thirty Three crisis card as if it had just been drawn from the crisis deck. Note the changes to this crisis card detailed below:
Rules changes:
The Pegasus game board is not in play until the Reunite the Fleet crisis card is drawn.
Thirty Three: The Relentless Pursuit Special Rule is changed to the following: At the beginning of each players turn, play this card again, following each step on the card as if it had just been drawn from the crisis deck. During the Crisis Step of each players turn, instead of drawing a card from the crisis deck, resolve the Sleep Deprivation crisis card as if it had just been drawn from the crisis deck. Immediately after the fleet jumps, resolve The Olympic Carrier crisis card as if it had just been drawn from the crisis deck.
The Olympic Carrier:
- PASS: Remove the Thirty Three crisis card from the game.
- 8+: -1 population. Remove The Thirty Three crisis card from the game.
- Fail: -1 morale, -1 population, the Thirty Three crisis card remains in play. (This crisis card will be played again the next time the fleet jumps).
Immediately after the Reunite the Fleet crisis card is resolved, the Pegasus game board enters play and the player who currently holds the Admiral title immediately switches to the Helena Cain character. (Helena Cain is now the admiral). The character they were playing is set aside and the character token is removed from the game board.
While Helena Cain is the Admiral, the following rules are in effect:
The player playing Helena Cain can use her once per game ability even if they have already used the once per game ability of the character they were originally playing.
While Helena Cain is the Admiral, all destination cards are treated as if they had a distance of 1 on them for purposes of determining the distance the fleet has traveled. When Helena Cain is no longer the Admiral, the actual distance on all destination cards is used to determine the distance the fleet has traveled.
Example: The fleet jumps twice, drawing Tylium Planet and Remote Planet destination cards for a total of 3 distance traveled. Helena Cain becomes Admiral. All destination cards are treated as if they had a distance of 1 on them while Helena Cain is Admiral. Therefore, the total distance traveled is now 2. The fleet jumps again while Helena Cain is the admiral and Desolate Moon is drawn (3 distance). The total distance traveled becomes 3. During the next player's turn, Helena Cain loses the Admiral title. She is immediately executed and the player playing her reverts to the character they were originally playing and is moved to the Admiral Quarters. Helena Cain is no longer Admiral, so the total distance the fleet has traveled becomes 6.
Admiral Cain insists on taking the fight to the Cylons, no matter the cost. While Helena Cain is the Admiral, each time the fleet jumps, clear the board as normal then set up one basestar directly in front of Galactica and three civilian ships directly behind Galactica.
If Helena Cain loses the Admiral title, she is immediately executed and the player playing her reverts back to their original character, who is placed in the Admiral Quarters. The player's loyalty cards are then revealed according to the normal execution rules. If the original character's once per game ability has not been used yet, the player may use it regardless of whether or not Helena Cain's once per game ability was used.