A couple of days ago I've flown a Vulture Swarm agains 4 Phantom list (a toned down version with two naked and 2 Outmanuever ones).
Wat Tambor (43)
Treacherous (3)
Kraken (10)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Total: 200
My list was very simple in design and proved to be quite effective. But I don't want to focus on a list itself as Vulture Swarms are very similar to each other. I had an observation that when deploying my swarm is beneficial to choose 1 corner (or at least a side of board) and dedicate yourself to it. I try to maneuver in a way that I have a board edge shielding me from being flanked. Then the initial engagement happens more or less on my terms. However then I have a problem. Vultures are highly dependent on Calculate tokens to achieve anything or simply to survive. They lack a long K-Turn. Any stress cripples them. Why it is important? After initial joust the swarm after killing its target is left out of position, susceptible for being shot from behind with impunity. The question for the audience how to fly it effectively after the initial engagement? Split into 2-3 ship groups, turn and soak up casualties, maybe run away using 5 forward and after a couple of turns turn to face enemy? The army composition dictates options, as mine relies on Calculates more. If I would have a build on Homing Missiles or Clusters and had locks put on ships, I would have had an opportunity to turn soak up damage and then to fire back. What are Your comments here?
P.S.
The game was a nail bitter. We went well over 75 minutes to finish it with the store closing. I had a half vulture left and my opponent had 1 Phantom on 2 health left. It could have gone both ways (quicker imperial victory or CIS trymph) with a couple of rolls being different. This means that such approach has a bit of potential, maybe not to be a new Meta but to be a playable concept.